Thanks to all of you for helping this project fund! It hit at a funding level I am extremely happy with, and I am sending out 3 new art commissions today to add to the glory of what we already have!
If you selected the add-on to get a likeness in into the book for the pregens or got a name-drop in the book, please look for an email from Dandyline Games coming soon! It will be important to get that filled out as quick as possible to help this project pull together in time to land in August.
For this campaign, I chose to hold off on any add-ons that weren't part of this adventure until fulfillment. That seems to have led to a lot of questions about possible add-ons. Hopefully by next Tuesday I will have the preorder page (for those that missed the campaign) and the add-ons up for fulfillment. Here are the add-ons I will be offering, they will be at discount, but I can't say how much just yet (I'm still trying to figure out some of those margins, etc.)
DLC Softback Rule Book DLC Hardback Rule Book Upgrade to the DLC Hardback Rule Book (for those that got the New Recruit reward) Triple-Dog-Dare #1 Haunt-House (with foldout color map) Triple-Dog-Dare #2 Mayhem-Museum (with foldout color map) Triple-Dog-Dare #3 Minacious-Midway (with color poster map) Madness at the Mall Zine (zine of mall-based adventure hooks) Trick 'R Treat Adventure Zine (contains a sandbox style Halloween adventure) Foldout map for Haunt-House (map only) Foldout map for Mayhem-Museum (map only)
Hope that answers some questions! Well, between working fast and furious on this and boothing at Origins (booth 1801), I may not send a lot of updates. Don't worry, this project is still moving forward! Until then, Lake Wallamanitu is open for "Free Swim." Go have a great time!
"Luau" Lou Dandyline Games
A Christopher Tupa piece for "UFO: Unidentified Friendly Organism"
I feel bad that I have not reached out with a update before now, but do not mistake this "stillness" with inactivity! Underneath the surface of the water, much is going on! Progress has continued on getting this book into layout and looking for opportunities to give it that "camp" feel with the page décor, font choices and such. While I'm not quite at the "yeah, that's it" stage (where I want to show off the interior) I do want to talk about all the wonderful things you backers have done so far!
Obviously, those that got in within the first 48 hours will get that printable pamphlet prop, This will be nostalgic of the typical 80s park maps you could get at a ranger's station. It will have a info on the front panels and a backside property map with "points of interest" labelled. I feel this feature will play strongly for adventures where the Dare-Luckers are off exploring things on their own, perhaps following clues or a treasure hunt type scenario. For folks that didn't get in in the first 48, this will be offered as a VERY economical add-on.
We are at the level where all backers will get full-color prints of the pregens that come with the game. Physical backers will get physical ones and digital backers will get the PDFs of the color version.
We are not too far away from adding new art to this book. Currently we have over a dozen pieces by artists Christopher Tupa, Teresa Guido, and Morgan Hauth (see her will-o'-wisp piece below). As most of you long-time club members know, Santiago Iborra often works on pieces for these books. My plan is to bring him on as well, if we hit that $2500 funding for extra art. One of the things that has kept me busy lately is working on a quick commercial for this campaign and the Dare-Luck Club RPG in general. I'm planning to get that up this weekend and hoping that that might bring in some new backers to help push to this goal!
Are you like me, do you LOVE rpg maps? Well, boy, does this project have them! We have the glorious poster map of the camp and on the reverse side we have cabins, tents, a mess hall, the run-down Victorian-style cottage that sits on Swan Island (featured in "Wrath of the Wedding Witch") and the interior of an alien ship (featured in "UFO: Unidentified Friendly Organism")!
Also, don't forget, if you have backed "Visitors To Fairhaven - Zine Trilogy for WHPA" (a supplement for another great Indy RPG full of nostalgia and mystery), you will get an additional, free pamphlet product useable in both games!
"Luau" Lou Dandyline Games
There's lots to do at Camp Wallamanitu!
Fellow Club Members, YOU’VE DONE IT! Dare-Luckers the world over can now spend many blissful gaming sessions tucked away in cabins or tents along the shores of Lake Wallamanitu! Yes, Camp-Capers has funded, and its all thanks to your generosity.
What’s even more exciting is the number of “Ranger Scout Recruit” backers. The Dare-Luck Club is always looking to gather the odd, the outcast, and the downtrodden into its flocks!
As a thanks, all you early backers will get a printable prop “trail guide” advertising the camp, listing the daily schedule, and showing a property map with marked trails (this is a different, more traditional map than the poster map that comes with the book). This is the perfect thing to hand your players at the start of a Camp-Caper adventure.
Work continues getting this book into layout and gathering the final pieces of art. One of the things I love about The Dare-Luck Club RPG is that it can take on many “feels.” It can play light-hearted and campy. It can be gritty like the kids in a Stephen King novel. -Or it can be wildly fantastical, with bits of sci-fi, magic, or the unexplainable. “Triple-Dog-Dares” provide an opportunity to showcase these different tones, and allow me to work with different artists who can capture all that on their “canvas.”
Again, thanks for your support and I look forward to announcing all the stretch goals as we unlock them.
Don’t forget to take a look at Stefan Surratt’s Visitors to Fairhaven -Zine Trilogy for WHPA. Weird Heroes of Public Access (for those that don’t already know) is an amazing game in its own right. In it, you take on strange public access performers who have a mysterious station manager that sends them off on missions to deal with conspiracies throughout the town of Fairhaven. Like the Dare-Luck Club, the rules are light and the feel is heavy with nostalgia. Adventures from both games can easily be adapted for the other. Backers of both projects will get a printable pamphlet detailing a series of weird, in-game pamphlets that each lead the PCs down the trail of mystery and suspense, creating a deeper game world and spurring all sorts of new adventures.