Update to the Update: Change of Plans, Commercial Release REAL SOON
A few days ago I lamented how the print process in DrivethruRPG is annoying, and I didn't want to do the entire process again. I got the last books today, and I decided that ...
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Ghost Spark
5 days ago
Commercial Release Delayed (Damn it!)
Hi everyone. I'm pleased to tell you that all the physical copies have been shipped, and all backers should have them by now.
However, as I'm gearing for the commercial rele...
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Ghost Spark
25 days ago
Backerkit Prints have been sent!
The print editions of the game have been sent to backers! Once I set up the digital versions of the game, I will send the codes to them out as well, alongside the free Pathwa...
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Ghost Spark
29 days ago
Prints have arrived!
Hello everyone! The proof prints for the game have arrived, and they look good! However, there was a little annoying bug in the print where the page numbers show up on pages ...
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Ghost Spark
about 2 months ago
1.0 Prerelease, sending to printers soon
Good news, the final art piece was finished, and it's great! I've also acquired the ISBN numbers for the game, meaning I can send the game to the printers. I will order proof...
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Ghost Spark
2 months ago
Official Prerelease, 0.99!
Hello everyone! I'm happy to announce that WARDEN is practically speaking done as a game, and Backers are going to get access to the 0.99 Prerelease version of the game at th...
A few days ago I lamented how the print process in DrivethruRPG is annoying, and I didn't want to do the entire process again. I got the last books today, and I decided that instead of just puckering up and eating the cost again, I would do something about it.
So, the news is that the physical release will be through Lulu, the company I used for the physical print of the Backerkit copies, and because I know how their systems work, and they have good print previews, I can confidently start the process of release immediately. Because I wanted to double down on this, I created my own site using Wordpress which has its store connected to Lulu.
There will be a bit of a delay with these orders because I need to approve orders manually when ordered from my site, and I have to pay the overhead for the printing. So if I get a ton of orders at once, it might get hairy with the fulfillment. But! I'm determined that this is the best way to go about this in the long run!
Orders through the Lulu Bookstore will probably be the fastest and safest though. However, I am unsure if I can attach the digital version to orders from Lulu! I might need to send the keys to people manually, which isn't a huge problem, but still something to consider. I doubt the sell volume of the game will be more than a hundred copies a week, honestly, and I can probably automate the key sending somewhat.
But, for all the backers, this means that I can soon start distributing your Digital Keys! For everyone else, prepare for launch! It's getting late today, so I'm probably going to delay the launch to tomorrow, but we might honestly get the game out in 24 hours!
Hi everyone. I'm pleased to tell you that all the physical copies have been shipped, and all backers should have them by now.
However, as I'm gearing for the commercial release (which is necessary to send the codes to the PDFs), I hit another snag. DrivethruRPG's print options are causing me grief, and due to bad previous experiences, I need to hit a simultaneous release with physicals and digitals. Effectively, the print proofs I got from DTRPG were heavily artifacted, mostly due to my own mistakes in the process of exporting the files, I presume.
DTRPG doesn't have a handy Preview tool like Lulu (which I used to make the copies you have right now), so I'm just going to run the PDFs through Lulu's systems as well.
What hurts me most is that the print proofing process is both costly and slow, meaning I need to wait another two weeks for the prints to arrive, and pay pretty hefty printing and postage for it. Not to mention each site taking 5-15 minutes to upload the files, which makes it really frustrating to do.
So, my deepest apologies on not being able to send the digital codes to the game yet! I'm going to do it once the prints have been proofed in a satisfactory manner and I'm ready for commercial release. I'm sure you're eager to get everything to your hands, but I ask you to have patience as I fumble around this printing process.
The print editions of the game have been sent to backers! Once I set up the digital versions of the game, I will send the codes to them out as well, alongside the free Pathwarden codes (for whoever was actually still waiting for that... I probably should have sent those well in advance).
Thank you for your patience, and hopefully this game will be fully released in the current month!
Hello everyone! The proof prints for the game have arrived, and they look good! However, there was a little annoying bug in the print where the page numbers show up on pages where they shouldn't be, and I had found some tiny, tiny bugs and typos in the game during the time of waiting for the proofs.
However, as the prints themselves looked good, it's safe to do minor edits to the files. Basically, this has delayed the sending of the prints by at most one day, with some additional bug fixing and such, i.e making the final product better!
The postage of the prints will begin soon, and I'm ordering the proof copies of the retail version of the game, meaning the game will be available soon on all platforms!
Good news, the final art piece was finished, and it's great! I've also acquired the ISBN numbers for the game, meaning I can send the game to the printers. I will order proof copies ASAP and send the finished game to everyone once I've checked the proofs for errors and determined they are good to go.
I've updated the 1.0 version of the book to the link provided earlier. The game is now officially finished. If any incredible mistakes in the game come up, I'll try to fix them as fast as possible, hopefully before the printing runs have been done.
Thank you for supporting me, I'll update when the proofs arrive and hopefully can start printing and sending the finished game to people.