Michael Curtis (Goodman Games)
CREATOR
12 days ago

Project Update: Design Diary #1: Tim Snider

Hello fellow gongfarmers!

We continue to blow past stretch goals and this funnel is getting full! Thanks to your support, backers will received an overloaded Book of Funnels containing a total of 20 funnels for DCC, MCC, and XCC, almost twice as many as will be included in the retail version. If you're still on the fence about backing the campaign now, you'll want to jump aboard if you want all that exclusive content.

And that's just the adventures. As I write this, we've surpassed the second ribbon bookmarks stretch goal and the character sheet bookmarks are about to be achieved. So don't end up a funnel casualty! Back it now. And if you've already backed it, please consider sharing this campaign with others you might know who'd be interested, Every additional pledge helps is get more of those stretch goals achieved and a better value for all of you.

But enough shilling! Today we have some words from Tim Snider, who penned a pair of funnels for this project. Let's see what Tim has to say about the creation process when he's working on an adventure, shall we?

Book of Funnels Design Diary
By Tim Snider
 
I was lucky enough to be asked to write two funnels for this project. When I approach writing an adventure, I like to usurp any preconceived assumptions about the situation the players find themselves in—twisting them about into something never before encountered. This is the approach I took with my offerings in this book: turning a player’s preconceived notions on their head to present something unique.
 
In MCC, the typical funnel begins as tribal volunteers choose to test their mettle to become Seekers as participants in the Rite of Passage. So my first funnel, The Hunt of Ascension, I wanted to reverse this trope: here, your 0-level PCs are taken as unwilling participants in a different tribe’s Rite of Passage! Dropped into unfamiliar territory with no preparation and no weapons, the players’ primary goal is to outlive the onslaught of another tribe’s members as they fight to become Seekers in their own right. In my twist on The Most Dangerous Game, it’s Seeker wannabe vs. Seeker wannabe as the players attempt to survive this horrific scenario as both reluctant participants and disposable chattel. 
 
Another way I like to challenge a player’s expectations at the table is to introduce a new never-before-encountered monster; one such beast was created as the answer to my question: “What happens when a race other than human contracts lycanthropy?” What differences would surface? What is its motivation? And how would those change as its power grew? This creature has been lurking in the back of my mind for years, and in my DCC funnel, Hair of the Dog, I introduce the players to the Shadow Hound, a large canine that has been tearing up the PCs’ village. What begins as a simple hunt to capture a destructive nuisance unfolds into a fight for survival as the Shadow Hound mutates into something truly monstrous. Add in a hidden “traitor mechanic” amongst the PCs, and this funnel instead becomes a meat grinder! 
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