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Some Gooey Love$1
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Pledge Level 1: A Malady of Mimics Adventure [Digital]$30
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Pledge Level 1: A Malady of Mimics Adventure [Physical & Digital]$40
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Pledge Level 2: The Greenwood Adventure Bundle [Digital]$55
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Pledge Level 2: The Greenwood Adventure Bundle [Physical & Digital]$70
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Pledge Level 3: The Temple of Inquinatious Evil [Digital]$60
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Pledge Level 3: The Temple of Inquinatious Evil [Physical & Digital]$75
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Pledge Level 4: The Temple of Inquinatious Evil Adventure Pack [Digital]$80
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Pledge Level 4: The Temple of Inquinatious Evil Adventure Pack [Physical & Digital]$110
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Pledge Level 5: The Sha'adenmere Campaign Setting Pack [Digital]$110
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Pledge Level 5: The Sha'adenmere Campaign Setting Pack [Physical & Digital]$150
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Pledge Level 6: Adventure & Campaign Setting Bundle [Digital]$190
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Pledge Level 6: Adventure and Campaign Setting Bundle [Physical & Digital]$250
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Pledge Level 7: All Things Inquinatious a.k.a. All the New Stuff [Physical & Digital]$400
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Pledge Level 8: Tomb & Temple (The Old Stuff & The New Stuff) [Physical & Digital]$825
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Pledge Level 9: The East and the West [Physical & Digital]$1,375
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Pledge Level 10: All The Goo$1,999
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Genghis Con Gaming Experience with Luke Gygax and Alphinius Goo$1,750
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Gary Con Gaming Experience with Luke Gygax and Alphinius Goo$2,250
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Gen Con Gaming Experience with Alphinius Goo and Luke Gygax$2,250
Pledge Level 10: All The Goo
Includes 54 items
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×1A Malady of Mimics [Physical & Digital]
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×1The Temple of Inquinatious Evil [Physical & Digital]
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×1The Befouling of Blun [Physical & Digital]
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×1The Village of Blun - Enhanced [Physical & Digital]
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×1The Environs of Gyzaengaxx Volume 2: The Sha'adenmere [Physical & Digital]
Build a whole shelf of Goo for $1,999, nearly 45% below the collection’s estimated retail value with the full planned Temple print rewards unlocked!
Some collections begin with a book. We would rather begin with a suspicious cellar, a wizard’s tower, a city full of secrets and a road that disappears into the mist. All The Goo brings our adventures, settings, player resources and table treasures together with the six new Temple and Sha’adenmere titles. Spread out the maps, gather your players and decide which bit of trouble deserves their attention first.
We’ve packed All The Goo with 24 adventures and campaign chapters, 10 world, regional, city and village settings, 8+ distinctive races, 20+ classes and archetypes, 110+ spells, 140+ magic items and 17 regional maps, plus world posters, monsters, NPC portraits and more. That’s a whole library of Goo for your table, with additional Temple print rewards as they unlock. Stretch rewards depend on our funding goals.
We’ve packed All The Goo with 24 adventures and campaign chapters, 10 world, regional, city and village settings, 8+ distinctive races, 20+ classes and archetypes, 110+ spells, 140+ magic items and 17 regional maps, plus world posters, monsters, NPC portraits and more. That’s a whole library of Goo for your table, with additional Temple print rewards as they unlock. Stretch rewards depend on our funding goals.
Who is this pledge for?
For GMs ready to build a broad Gooey Cube library, newcomers eager to explore Zyathé from its villages to its cities, and collectors who want the standard game products listed below in one collection. We include one physical copy of each listed product, with Digital companions where stated. The new six-title collection is Multi-system; the established adventures and rules material retain their existing 5e editions.
From Blun to the Temple
We begin in Blun, where a frightened village lives beneath a cruel baron’s rule. Slip among its secrets, perhaps behind a mercenary’s disguise, then follow the prequel toward the Temple and the greater corruption waiting within. Our enhanced Blun setting lets you linger with the people whose lives hang in the balance. All three products: Multi-system; Physical + Digital.
- 1 × The Temple of Inquinatious Evil: Enter accursed halls where sinister factions bargain, scheme and serve the influence of the Four Lords of Corruption. Face devious puzzles, cruel traps and powerful adversaries. Our GM reference material keeps the threats at hand, while maps, NPC portraits and player handouts bring their faces and surroundings before your players. Character levels: D&D 5e 8–10; Old-School Essentials (OSE) 8–10; Deathbringer 8–10.
- 1 × The Befouling of Blun: A mercenary disguise may carry your heroes into this oppressed mining village, but a careless word could betray them. Uncover the baron and council’s secrets in the Temple prequel, where deception and courage must work together.
- 1 × The Village of Blun - Enhanced: Venture beyond the immediate mission, from the seat of power to the dark workings of the mines. Expanded locations, inhabitants, relationships and hidden intrigues give curious heroes more to discover behind Blun’s fearful silence.
Into the Sha'adenmere, back to Etholmm
Leave the familiar road and wander into mist, twisted woodlands and broken strongholds. We’ve paired the Sha’adenmere’s dark expanse with an Ed Greenwood mystery and an expanded Etholmm, where a return to village life may be rather less restful than your heroes hoped. All three products: Multi-system; Physical + Digital.
- 1 × The Environs of Gyzaengaxx Volume 2: The Sha'adenmere: Explore a horror sandbox north of the Barrowlands, with troubled settlements, ruined places and mysteries beyond the trees. Follow its lore, locations, maps and GM resources into expeditions of your own, wherever the party’s curiosity leads.
- 1 × A Malady of Mimics: Ed Greenwood has given Etholmm a most unfortunate infestation of emimickers, ravenous shapechangers hiding as everyday objects. Follow the clues and question what seems harmless. Run this mystery as a sequel to A Trouble with Rats or as a standalone adventure.
- 1 × The Village of Etholmm - Enhanced: Meet the neighbors, learn their affairs and discover the relationships and secrets beneath ordinary village life. Our expanded locations and colorful inhabitants welcome the party back between expeditions, with unfinished stories waiting at familiar doors.
The Tomb and the Barrows Region
A cellar errand leads beneath Etholmm. A wizard’s tower tests more than courage. Beyond both, the Barrows Region has troubles enough to keep an inquisitive party wandering. All three products: 5e only; Physical + Digital.
- 1 × The Tomb of Gyzaengaxx: Brave a grimdark tower of traps, puzzles and dangerous discoveries. Unravel its lore, outthink its perils and enjoy the dark humor tucked among the terrors. Ingenuity may serve your heroes better than another charge through the next door.
- 1 × The Environs of Gyzaengaxx Volume 1: The Barrows Region: Wander beyond the Tomb into a region alive with history and conflict. Discover its locations, meet its NPCs and cross paths with factions whose concerns may pull your heroes into entirely new adventures.
- 1 × A Trouble with Rats: The vermin beneath the Gray Hawk Inn behave with unsettling purpose. Follow their trail through hidden passages and strange magic as a humble errand opens onto a much larger threat. Bring your curiosity as well as your weapons.
Under the Red Star
We begin among carnival lights and follow the road into darker country. These five Red Star Rising chapters bring the party from an unsettling celebration into conspiracy, haunted journeys and the secrets of a cursed manor. All five products: 5e only; Physical + Digital.
- 1 × The Darkest Dream - Chapter 1 of the Red Star Rising Campaign: step into a traveling carnival where the laughter conceals secrets and the next flickering lantern may reveal something dreadful.
- 1 × The Foulest of Spirits - Chapter 2 of the Red Star Rising Campaign: follow a covert mission through the Duskwood as Darktide omens and hidden forces turn a journey into a conspiracy.
- 1 × The Coldest of Blood - Chapter 3 of the Red Star Rising Campaign: take the road toward Prondadol through haunted country, where old sorrows and dangerous discoveries refuse to stay buried.
- 1 × The Dreadmist Curse - Chapter 4 of the Red Star Rising Campaign: investigate a decaying manor and cursed wetlands as the legends around them become a very immediate threat.
- 1 × The Spawn of Zanvitchu - Chapter 5 of the Red Star Rising Campaign: descend into the dungeon beneath the horror begun in The Dreadmist Curse, where the party must face what waits below.
The secrets of Genzacon
Ask the wrong question in Genzacon and someone may take a sudden interest in your whereabouts. We bring together four adventures of murder, strange magicks and mounting danger around the citadel and Gloomport. All four products: 5e only; Physical + Digital.
- 1 × Shadows in Genzacon: investigate murder within Genzacon Citadel, question suspects and follow the clues through a web of concealed motives.
- 1 × Darkness in Genzacon: venture into the Faerfell, a vertical abyss where unstable Ethernic magicks complicate an already perilous descent.
- 1 × Terror in Genzacon: pursue a deadly conspiracy beneath Gloomport as corrupted magicks threaten far more than the party.
- 1 × Madness in Genzacon: navigate an unraveling Everflow and a city in crisis, where survival and the truth become increasingly difficult companions.
Into the Mournwood
The forest has no shortage of reasons for your heroes to leave the path. A missing girl, an abandoned trail, a newly opened tower: we have gathered the Mournwood setting, its adventures and an unsettling personal journal for journeys into the trees. All seven products: 5e only; Physical + Digital.
- 1 × The Mournwood: explore a wilderness of haunted places, strange inhabitants and lingering folklore, then choose which rumor the party will follow.
- 1 × Blood for the Khan: investigate ancient pacts and forbidden bargains, traveling from the haunted forest into dangerous depths.
- 1 × A Menace in the Mist: follow the clues through the fog of the Myrewood, where superstition and something far less comforting shape the mystery.
- 1 × Shades of Loss: search for a missing girl across a haunted wilderness where grief, restless spirits and the need to survive become intertwined.
- 1 × The Truth Lies Cold: trace a missing adventuring party into Crovendown Cave and discover why their journey ended in silence.
- 1 × The Witch's Wrath: return to a once-sealed tower as a newly awakened threat begins to reach beyond its walls.
- 1 × Secrets Most Dire: read Andraneeta Chantrencaster’s journal and sketches of the Mournwood, following an herbalist’s discoveries into stranger territory.
Three more invitations to trouble
When the party takes a detour, we are happy to supply the trouble. Choose a night of creeping horror, a festival with a mischievous streak or a descent into the ruins of an ancient sky-city. All three products: 5e only; Physical + Digital.
- 1 × Darktide’s Night: spend a cursed night beneath the Red Star, as restless spirits stir and familiar reality becomes difficult to trust.
- 1 × A Strangely Gooey Holiday: bring magical mischief and playful chaos to a Wintersdance celebration that may prove rather livelier than the heroes expected.
- 1 × The Dungeon of Du'unix: journey beneath Mu’uz Derron into the buried remains of an Ethernic sky-city, where old wonders have become perilous ruins.
Cities, continents and the world between
A clue found in a village need not stay in a village. We include both city settings, the regional lorebooks and the wider world’s history and magicks, ready when the heroes look beyond their next destination. These established books and settings are Physical + Digital; their rules material remains 5e only.
- 1 × Darkenhaven: Enter a city of political intrigue, rival factions and secrets worth pursuing. Meet its NPCs, explore its districts and entangle the party in its competing ambitions. GM references, maps and handouts keep the people and places of the city close at hand.
- 1 × Gloomport: Descend to the cavern harbor beneath Darkenhaven, where criminals, factions and uneasy bargains jostle for power. Explore its locations, meet its characters and bring its shadowed streets before the party with player-facing materials.
- 1 × Cyclopaedia Zyathica Volume 2: West Verdestia: Venture through the region’s nations, cultures, history and landmarks. Follow the forces that shape its cities, discover the lands beyond their walls and find a wider stage for your heroes’ ambitions.
- 1 × Cyclopaedia Zyathica Volume 3: East Verdestia: Journey into the region’s peoples, places and history. Let an old conflict color a new encounter, follow a local mystery into the wider world and discover what lies beyond the heroes’ next destination.
- 1 × Cyclopaedia Zyathica Volume 1: The Wy'rded World: discover the histories, cultures, gods and cosmic foundations behind Zyathé’s adventures.
- 1 × Cyclopaedia Magicka Volume 1: Wy'rded Magicks: explore the Everflow, Flowstones, spells, magic items and character options that give Zyathé’s arcane traditions their flavor.
- 1 × Legends, Lore & Libations: join Wyn’este Sanyalea’s travels through the Zyranthean Republic, from tavern tables to the perils beyond the door.
Unfurl the maps
Find the place that caught your imagination, trace a road toward it and let the players debate whether that shortcut looks sensible. We include both regional map packs and one paper version of each world and continent poster.
- 1 × East Verdestia: Zyathé Map Packs (Physical + Digital): Spread out the regional maps and let your players trace the journey ahead. Pick the next destination, follow the route between adventures and see how far curiosity might carry the party.
- 1 × West Verdestia: Zyathé Map Packs (Physical + Digital): Unfurl the regional maps and chart the next journey. Locate the places that caught your eye in the lorebook, trace a route beyond the city gates and put the wider world before your players.
- 1 × Map of Verdestia (Physical; 24 × 16-inch paper poster): put East and West Verdestia before the party on one continent map.
- 1 × Map of Zyathé (Physical; 24 × 16-inch paper poster): see the wider Wy’rded World and imagine where the heroes’ travels might eventually lead.
Heroes with a place in the world
Before the next expedition, give the heroes a little more of Zyathé to call their own. We include player-facing lore, character guidance and our optional approaches to play, alongside three distinctive class guides and a performer’s background. These guides are Physical + Digital; their rules material remains 5e only.
- 1 × The Secrets of Zyathé Volume 1: A Player's Guidebook to the Wy'rded World: introduce players to the world’s history, divine powers and everyday life while keeping the GM’s secrets.
- 1 × The Secrets of Zyathé: Player's Primer: offer a shorter introduction to the setting when players are ready to find their characters’ place in it.
- 1 × Gooey Guide to Character Creation: explore our hero-focused approach to character creation and the optional choices behind it.
- 1 × Philosophy & House Rules: read the ideas and optional house rules behind our approach to the table, then choose what fits your group.
- 1 × Zyathé Background Guide: The Frenta: build a traveling performer and storyteller whose talents invite clever tricks and memorable entrances.
- 1 × Zyathé Class Guide: The Agent of Jinxx: explore the original deity-tied Agent of Jinxx, blending stealth, subterfuge and arcane mischief.
- 1 × Zyathé Class Guide: The Flowlock Fusilier: combine marksmanship with magical firepower through Flowcores and arcane weaponry.
- 1 × Zyathé Class Guide: The Spelldancer: bring rhythm, movement and calculated risk into the Spelldancer’s magical forms.
We also include a Physical folio for a character of your own:
- 1 × Character Folio - Blank (Physical): keep a character’s abilities, equipment, background and adventures together in one place.
The earlier Tomb print collection
Return to the earlier campaign’s adventures, original villages, character options and peculiar treasures. We include one Tomb print package, with its contents counted once across this collection. The original Blun and Etholmm material is distinct from the two new Enhanced products listed above.
- 1 × Stretch Print Package (The Tomb of Gyzaengaxx) (5e only; Physical): The earlier campaign’s print reward package, alongside the Tomb and Barrows Region products in this pledge.
The package includes one copy of each listed work or extra: A Trouble with Rats (already listed above); The Ghost Stone and Crovenloft; The Ethernist; The Faermatra’az; The Fzou’ud; The Gloomstrider; The Incinerist; The Infernathé; The Inzandra’az; The Scundruze; Confuddling Concoctions; Corruptic Magicks; Big Bad Evil Guys; Fabulous Feats; Flowblades; Legendary Items; Mini Monstrica; Special Spells; the original The Village of Blun and The Village of Etholmm; An Evening in Etholmm art print; the Alphinius Goo, Garold Gyzaengaxx and Lukasz Gyzaengaxx character folios; and one token set.
A product appearing within more than one included collection is supplied once. Crovenloft and The Ghost Stone may share their existing combined package; they are not a promise of two separate boxes.
A little more Goo for the table
Some treasures belong beside the adventure books. We include the Temple’s Art and Secrets, both Perilous Fortuity decks and a green Gooey Fudge Die to round out the collection.
- 1 × The Art and Secrets of the Temple (Physical + Digital): keep a little more of the Temple in your collection with one unsigned copy and its Digital edition.
- 1 × Deck of Perilous Fortuity - Red (Physical): put a little Zyathéan card-playing tradition on the table with 69 cards, elemental suits and a decidedly unusual court.
- 1 × Deck of Perilous Fortuity - Green (Physical): add the green 69-card deck, with Flames, Stones, Waves and Winds, and watch for the Fool among the familiar faces.
- 1 × Gooey Fudge Die - Green (Physical): keep a little green Goo within rolling distance with this 10-sided Fudge die.
The Temple print rewards
We include the new Temple print package alongside the earlier Tomb collection, bringing its qualifying printed rewards to the table as they unlock.
- 1 × Stretch Print Package (The Temple of Inquinatious Evil) (Physical): The campaign’s Tier 1 and Tier 2 stretch rewards in Physical format, excluding dice, as they unlock. Product-specific qualifications still apply.
Stretch rewards
Includes all unlocked Tier 1 and Tier 2 stretch rewards in print and Digital. Printed rewards are included through the Temple Stretch Print Package, excluding dice. Your pledge price is locked in now, no matter how many stretch goals we unlock! Stretch rewards depend on our funding goals. Product-specific qualifications stated for each reward also apply.
Delivery
Shipping for Physical rewards is charged separately after the campaign through the BackerKit pledge manager. Physical reward shipping is expected to begin in July 2027; arrival dates vary by destination and transit time.
Pledge Level 10: All The Goo
$1,999
Pay Over Time
4 monthly payments of $499.75
Split the cost of your pledge into monthly payments with no fees. Learn more »
1 backer
Pledge Level 10: All The Goo
$1,999
Pay Over Time
4 monthly payments of $499.75
Split the cost of your pledge into monthly payments with no fees. Learn more »
1 backer