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Last time I posted here, I said I’d be back when we had an official announcement about what’s next for Sentinels. We’re not quite at that announcement yet, but I can give you a little news about when to expect news: we’ll have more to share about several Sentinels projects early next year!
If you’ve played much Sentinels, you probably know how much I enjoy making characters whose mechanics tell you who they are. I want you to get to know someone by playing their cards, making their decisions, and discovering what they can do with a little help from their friends. There’s a LOT of that here.
There’s a goblin sellsword who puts his coins to work, a dwarf mage who prepares scrolls for just the right moment, and a half-giant barbarian who becomes increasingly dangerous as she gets hurt. They each have their own deck and abilities, and putting different groups together gives you different answers to the realm’s many, many problems.
One of my favorite parts is that the defenders share their Day phase, acting in whatever order makes sense for the team. You can start carrying out a plan, get some help from another defender, and then pick up where you left off. Clear the minions out of someone’s way. Get the right person into position. Help turn an almost-good-enough attack into the hit you needed!
The cards you play collect in heaps, and those heaps help fuel the enemy’s next Dark phase. So, when you’re all excitedly figuring out how much you can accomplish together, there’s also the small matter of what you’re giving the monsters permission to do afterward.
Getting GTG back on its feet has meant a lot of work from our little team. Getting to share that work with you again has been one of the best parts. I’m excited about this game, I’m excited about what’s ahead for Sentinels, and I’m grateful that we get to keep making things for your tables.
The Letters Page Has Returned!
Besides telling stories from the pages of Sentinel Comics, we’ve also discussed our future plans, what's next for the Multiverse, and how we are setting up for the long haul. You can listen to our triumphant return and see where the story goes next with our return episode, last week’s Benchmark episode, and today’s freshly released Friction episode!
More Multiverse…
Thank you all so much for your patience and your unmatched enthusiasm while we sorted through the meta-meta-verse to make this happen. This is a celebration of our return, and we cannot wait to share more progress, updates, and plans with you soon!
Happy Friday everyone!
Once your order leaves our warehouse, you’ll receive an email with a tracking number confirming that your package is officially on its way.
Hello everyone!
Flat River Group will continue to honor all pre-orders and BackerKit pledges. Our intent has always been to ensure that backers receive their orders before Disparation becomes widely available through other retail channels, and we are on track to fulfill these orders within Q1.
We know that some of you may have moved since placing your pledge. To help with this, backer addresses that were previously locked have now been unlocked. You should receive an email giving you a 48-hour window to review and update your shipping address before it is locked again.
For backers with partially fulfilled orders, you should still be able to update your address at any time. If you run into any issues or have questions about your address, please don’t hesitate to reach out to our customer support team at [email protected]—we’re happy to help.
Flat River Group has let me know that the Disparation print run and its components are expected to arrive at their warehouse in late December. If everything continues to go smoothly with ocean freight and movement through the ports, there is a chance they will be able to start shipping some copies this month. If that does not line up, the current expectation is that shipping will begin in early January.
I want to keep sharing the clearest information I have without turning hopeful timelines into firm promises. Freight and port timing can still shift, so I would rather be honest about the current window than give you a specific date that might move again.
The important part is that Disparation has made it through the long production and freight process and is now in the “almost at the warehouse, almost ready to ship” phase. This is excellent news, and we’re very excited that Disparation is almost in your hands!
Thank you, sincerely, for your patience and support through this whole process. I know you have been waiting a long time to add Disparation content to your games, and I am very glad to be able to say that the wait is nearly over.
Until next time, keep on saving the Multiverse!
-Christopher
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Project Update: A Little News from the Multiverse, and an Invitation to Defend the Realm!
Last time I posted here, I said I’d be back when we had an official announcement about what’s next for Sentinels. We’re not quite at that announcement yet, but I can give you a little news about when to expect news: we’ll have more to share about several Sentinels projects early next year!
If you’ve played much Sentinels, you probably know how much I enjoy making characters whose mechanics tell you who they are. I want you to get to know someone by playing their cards, making their decisions, and discovering what they can do with a little help from their friends. There’s a LOT of that here.
There’s a goblin sellsword who puts his coins to work, a dwarf mage who prepares scrolls for just the right moment, and a half-giant barbarian who becomes increasingly dangerous as she gets hurt. They each have their own deck and abilities, and putting different groups together gives you different answers to the realm’s many, many problems.
One of my favorite parts is that the defenders share their Day phase, acting in whatever order makes sense for the team. You can start carrying out a plan, get some help from another defender, and then pick up where you left off. Clear the minions out of someone’s way. Get the right person into position. Help turn an almost-good-enough attack into the hit you needed!
The cards you play collect in heaps, and those heaps help fuel the enemy’s next Dark phase. So, when you’re all excitedly figuring out how much you can accomplish together, there’s also the small matter of what you’re giving the monsters permission to do afterward.
Getting GTG back on its feet has meant a lot of work from our little team. Getting to share that work with you again has been one of the best parts. I’m excited about this game, I’m excited about what’s ahead for Sentinels, and I’m grateful that we get to keep making things for your tables.
Project Update: We are BACK, and the Multiverse is Spinning Up Again!
The Letters Page Has Returned!
Besides telling stories from the pages of Sentinel Comics, we’ve also discussed our future plans, what's next for the Multiverse, and how we are setting up for the long haul. You can listen to our triumphant return and see where the story goes next with our return episode, last week’s Benchmark episode, and today’s freshly released Friction episode!
More Multiverse…
Thank you all so much for your patience and your unmatched enthusiasm while we sorted through the meta-meta-verse to make this happen. This is a celebration of our return, and we cannot wait to share more progress, updates, and plans with you soon!
Engaged with this project 20+ times 🌟
Handelabra Games, the studio that made the digital version of SotM EE and working on digital SotM DE, has bought the IP https://www.backerkit.com/c/projects/handelabra-games-inc/sentinels-of-the-multiverse-2/updates/41146
Project Update: Final Update
Engaged with this project 20+ times 🌟
Should we expect any updates regarding the status of orders through this campaign or is any communication done now?
Community Leaders
Become an active participant Learn more