Project Update: Spinning Spinners! (Not Actually Spinning)
After I wrote the first two words of the title of this update, I realized it would be cool if I could make a gif of these spinners spinning... but I do not have those skills. Trevor does! But he's very busy and I didn't even bother asking him. He's got a lot of more important things to do than make gifs for my frivolous wants. ANYWAY.
As promised, I've got spinners to show off! When making this set, I realized we'd need a bunch more HP spinners, since each member of The Ennead have a pile of HP, and the various Demons vying for power in Æternus are not without their own impressive HP numbers, so we wanted a new option to help with those cases. However, we didn't need more of the big Villain HP spinners from the core game or Rook City Renegades, nor did we want a bunch more Hero style HP spinners. Maybe something else could work? Yes, yes it could.
Darrell and I went back and forth on a bunch of different potential options, until he brilliantly came up with this beauty:
So elegant! So straight forward! How many should we include? Well, since The Ennead are A Thing, and there are 9 of them, what if we themed the color schemes of each of these spinners to one of them?
NINE new spinners? You better believe it.
Disparation still is in the final throes of development, but it's happening, and I'm really proud of the progress we've made on it, both lately and since its initial concepting. SO! More to come on all of that soon! But for now, keep on saving the Multiverse, and have a happy holidays!
Project Update: November SotM Update!
I hope you're all doing well! We're rockin' and rollin' over here, working on lots of things and making great progress. Woo!
However, I've gotta be real with you — last month, I unwittingly lied to you. I never want to do that! I truly thought I'd be able to deliver on what I wrote while I was on the road for shows, but I wasn't thinking clearly or holistically about this project. It's true that things are moving along and I'm confident in our process, the schedule, and the product we're making for you. But anything I showed you as a reveal now would either be A) likely to change notably before it went to print, and/or B) some hand-wavy lackluster reveals that aren't all that exciting. I don't love that. I'd rather be always putting our best foot forward, and in the times that we're so in flux in development, put no foot forward. This is a very ambitious expansion with a ton of new content that does different stuff than Sentinels has ever attempted before, so development has been a lot of work, but work that we're very cut out to complete! The point is, in these updates, I don't want to provide just a "good enough" experience here. So, I greatly apologize for getting your hopes up. That was unfair and unkind of me; you deserve better. And I'm doing my best to improve! But our focus continues to be on development and polish, and I'm much better at those than I am at writing updates and marketing. Clearly!
My intention is to show you some cool HP spinners we're making for this set in next month's update, and have the rulebook for you in the update after that, so those are big things to look forward to, neither of which are vague, "I'm gonna reveal something..." claims. If there's more I can confidently show off in those updates, I promise I will! But know that we're making progress, getting stuff done, and very much on track to deliver at our promised time of next summer.
Thank you all for your support — we're making this game for YOU, and I'm so excited to make it happen! So, thanks again, and keep on saving the Multiverse!
I'm UK based and haven't received anything yet. Just checking now and see that others in the UK have. The people who haven't received stuff yet seem to be in other locations. Are there still outstanding UK orders, or is there a problem with mine?
This is not about this campaign specifically, but I'm leaving it here in case folks at Backerkit see it or if Christopher or someone else at GTG provides them feedback. I just noticed that Backerkit recently changed things so that now, when you look at an update on mobile, half of your screen gets taken up by a pop-up that says "You backed this project. Manage your pledge." Evem worse, there is no way of closing this pop-up on mobile. I know I backed the project. My pledge is not in need of management. I want to read the update, not be reminded of useless information I already know. Please at least give me a way to minimize this nonsense.
Hello! I backed for all the stuff, both Disparation and original items. US based. I have an odd thing where on one page in backerkit it says "order shipped" but in other areas it just says address locked. I have not received any actual tracking emails or packages. I'm getting a bit concerned by everyone saying that most of the non-Disparation stuff has shipped. Is this true? Is there a way to ask for an update on mine?
Project Update: It's October! Ready for a scary short update?
Yet again, I find myself writing a crowdfunding update while on the road. Today, I'm in Essen, Germany for the Spiel board game convention! The bad news is that means this will be another short update. The good news is that I'm not traveling for work at all after I get home from this show all the way to PAX Unplugged at the beginning of December! That means that next month's update can have WAY more cool stuff in it.
We're still in the process of shipping out non-Disparation stuff that was ordered via this campaign. Apparently, there are a few things that were backordered with our printer, but that stuff should be moving right along. Many of you have already gotten some or even all of your non-Disparation orders. The rest of you should be getting stuff soon!
There were a few questions in the comments of last month's update. Let's get into them!
Q: When are you going to publish/preview the rulebook?
A: Not in the next month or so, but a good long while before you get the physical product in hand, at least!
Q: Are people in EU/UK going to face the same issues as with the Spirit Island: Nature Incarnate campaign?
A: They shouldn't! I don't know all the ins and outs of what exactly is going on there, but it will certainly be resolved before we're shipping Disparation.
Q: Do you have plans to attend Pax Unplugged?
A: We will be at PAX Unplugged this year! Come say hi!
Catch you next month with some previews and hints and teases and such!
Hi! I've seen a post from someone in EU who had received a tracking mail for the "Old stuff" several days ago, but I haven't yet seen anything. I'm always afraid something gets stuck in spam filter and I miss it, is it possible for you guys too see if everything is going as it should?
Project Update: Do you remember? It's September!
I'm writing this missive to you from the Seattle airport, getting ready to fly back to St. Louis (after a not-brief-enough layover in the Vegas airport, ew) having wrapped up a VERY successful PAX West yesterday! I got to see a bunch of you fantastic folks at the show, and your excitement for what we're doing here is life-giving! I am also very excited about all of this, of course, but getting to hear from backers and supporters and fans is a lovely reminder of just how cool the Sentinels community is!
Things continue to move right along with the Disparation creation process, and in non-Disparation news, I have been assured by People Who Know Things that the shipping of non-Disparation content is beginning! So, that's great. You should have your stuff soon! Other than Disparation, of course, which is still well on-track to deliver by (or... fingers crossed... before?!) the promised delivery date. So! All good news. I love that.
Also, in other non-Disparation but still related news, Trevor is working on a Rook City Renegades video! Kinda like this one but also different. It's far from done, but I'm excited to share it with you when it is! Something to look forward to.
OK! I'm gonna go board a plane. Keep on saving the Multiverse, everyone!
I seem to remember one of the teases in the campaign video being variants for mash-up characters... Did we ever get an explanation for how those are going to work? I don't remember an update touching on it, but a lot happened, so I wouldn't be surprised if I just missed it/forgot.