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And just like that 2025 is done! I hope you all have had a good holiday season.
Playtesting!
Over late November and December, I managed to have a couple of playtesting sessions between all the Christmas rush. Overall, I was very happy with how this went, and The Hunters are absolutely terrifying antagonists (although one of my PCs still managed to take one out in an act of mutually assured destruction).
More playtesting will happen through January, and further tweaks will happen based on this, but so far I'm pretty happy with the building tension punctuated by high-octane action and the "oh shit" moment when a Hunter shows up.
Progress
I'm finishing up the second draft of the manuscript now, in particular the stretch goal of playing as the Hunters. I'll be starting a rough layout of the whole module soon and getting an idea of how much space I have for art/maps before going into full production on those.
That's it for now, and I'll hopefully have another update for you in late January!
- Zoe
Hi!
Mothership Month was a wild ride as a first time creator, especially after I found my way into becoming part of the moderator team for Over/Under. As anyone who played it will agree, it was fun, a massive time sink, and constantly surprising.
Just a quick update this time
HUNTERS hit all of its stretch goals, including unlocking The Castle of the Green Man as a free. printed pamphlet adventure for all physical backers. I'll update you more on it and the other stretch goals in the months to come.
Payment
Cards have been charged by BackerKit, and if yours is one of the few that has failed, it may be due to your bank's security processes and payments being made in AUD.
Pedge Manager
The pledge manager will be opening sometime soon, but I'm waiting on things to happen on BackerKit's and TKG's end. I'll let you know when it is open.
Project Progress
Currently I'm refining my manuscript, adding detailed room and item descriptions and working on rough drafts of the location maps. I will be starting playtesting this coming week.
I will try to post an update every month, even if there's not much new art or anything exciting to show off.
If you have any questions, please leave a comment or send me a message : )
Again, thanks for supporting my project!
- Zoe
With around 4 days left of the campaign, just a small update for all my awesome backers and followers!
Reddit Deep-Dive
Shipping Estimates
Concept Sketches
Officer Knight (pictured above) is one of the Target NPCs that players will meet. They are an old and defective security android from back when the dream was a corporate station; and have been thrown into The Hunt because people are sick of them following their outdated programming and "arresting" random citizens.
With the old corporate Station Security and Control being a major location players can explore, Officer Knight is a good example of how I'm trying to weave in hooks, clues and connections between the NPCs, the Hunters, the locations and the wider world of Prospero's Dream.
A couple more things...
Thanks so much for all your support, and I'm looking forward to making HUNTERS a reality!
- Zoe
Thanks so much for your support of all kinds for HUNTERS! Now that we've all had a chance to take a breather after the whirlwind of the campaign launch, I wanted to share some new art with you and go into a bit more detail about the stretch goals.
NEW ART
STRETCH GOALS
Soundtrack. 40 mins of atmospheric original music by tw33ds. He's a super-talented musician and occasional DJ who makes electronic music. I'm asking him to make something spooky, synth-y, atmospheric and a bit subterranean for HUNTERS.
+ 4 pages: play as the Hunters. A significant content-upgrade to the base zine of HUNTERS, adding additional rules, character options and starting scenarios. While the module will still be primarily designed to be run as the players taking on the role of the Hunters' Targets; this stretch goal gives the Warden support if they want to flip the scenario and run an evil campaign (my own game's PCs are currently very morally grey haha), or if PCs are undercover Hunt saboteurs etc. In this mode, the melodrama and backstabbing between the Hunters will play more of a foreground role, as will some of the other twists and threats of the Hunting grounds the players would discover as Targets.
Printable in-universe handouts. Across the module's various loot-tables and location descriptions are in-universe items which the players can find: a tourist-map of the old city, a new-season cybernetics catalogue from Juno Corp, the menu at Gastronomer and other printed materials. This stretch goal unlocks PDF versions of these in-universe items which the Warden can give to their players at the table.
The Castle of The Green Man (PDF pamphlet adventure). The crew discover a strange and seemingly abandoned space station, hidden deep in a remote system. This is the “Castle”, the private home of the enigmatic Hunter, The Green Man. And nobody appears to be home…
This is a stand-alone one-shot adventure set in the deep-space equivalent of a weird and luxurious haunted house. It can act as a loosely connected aftermath adventure to HUNTERS, or be an oddity the players discover in any campaign.
+4 pages: More art, more NPCS and hooks. With HUNTERS now sitting at a solid 44 pages, there will be more room for some fun full-page art and more illustrations all round. But another thing that I originally cut for space was including the PCs of my home-campaign as NPC Targets. These characters have deep ties to the Novos, CANYONHEAVY and the Teamsters, but have made enemies of Cutter and the Tempest Company, and will provide more opportunities to tie the events of HUNTERS into the wider factional politics of Prospero's Dream.
Still to come
$35,000: Upgrade The Castle of The Green Man to a PHYSICAL printed pamphlet for ALL physical-tier backers!
...And some other fun things I'm thinking of if we reach past the $35,000 mark! Please share/tell your friends about HUNTERS and Mothership Month 2025: word of mouth is extremely important for independent creators, especially first-timers like me!
Thanks again, and I’ll be back with more updates soon. leave a comment and let me know if there are any particular things you'd like me to go into depth about in an update!
- Zoe
What a wild first 24 hours! HUNTERS funded in under 3 hours, and smashed through my initial batch of stretch goals within the first day!
I’m thrilled and humbled by the amazing response so far to HUNTERS. It’s beyond even my most optimistic expectations, and I’m extremely grateful to everyone who has pledged. It’s so exciting get to share this project with you all!
To all those who are still on the fence, you still have 13 hours to snag the first 48 hours patch if you back at a physical pledge tier. It won’t be made available later, so get it now if you want it!
Also, don’t forget to check out my cross-collaboration partner, the time-looping murder mystery Terminal Directive by Burning Light Press! If you back both our projects you get a FREE bonus pamphlet module, RATCATCHERS.
We’ve just unlocked stretch goal number 5!!!
Coming up are:
$25,000: +4 pages! More art to illustrate The Sink and the horrors within, more NPC Targets (including the player characters from my home game!) with hooks into the factions of Prospero’s Dream.
$35,000: Upgrade The Castle of The Green Man to a PHYSICAL printed pamphlet for ALL physical-tier backers!
Thanks again, and I’ll be back with more updates soon. Enjoy Mothership Month 25!
- Zoe
ART PREVIEW
“THE SINK is what remains of the once bustling downtown center of The Dream. It now lies in ruins, covered in twisting ropes of cybernetic wires, creeping around every fallen building. The Sink is dark, foetid, and quiet. Behind every shadow lurks some hideous abomination.”
A Pound of Flesh by Tuesday Knight Games.
This piece will be a 2-page spread, which is a bit of an indulgence for a zine, but this brief description of it is so evocative that I wanted to do the setting of HUNTERS justice.
CROSS COLLABORATION
Together, we're teaming up to create a bonus pamphlet module...
RATCATCHERS.
RATCATCHERS acts as both a stand-alone prologue to HUNTERS and a harrowing side-quest for Terminal Directive, providing thrilling new game-able content which will enhance both modules, or act as a self-contained adventure.
Backers who back BOTH projects will receive RATCATCHER as a FREE reward!
EARLY-BIRD REWARD!
To thank all the backers who pledge at a physical tier within the first 48 hours, I'm giving away a free exclusive patch. This will be the only way to get this patch, so don't miss out!
Finally, I wanted to give all my followers a "peek behind the curtain" of the process behind making the art for HUNTERS:
Deciding on the right architectural language for the ruined glory of The Sink and finding good reference-points was essential, and I knew I didn’t want to default to the cyberpunk go-tos of Hong Kong and Tokyo. Fortunately I happened to be spending the day in the Sydney CBD, where The Matrix was filmed, and it was just the feel that I wanted with its austere skyscrapers, indoor/outdoor retail arcades and odd liminal spaces.
Next challenge is designing the livery for the city’s old android security force and some riot control robots!
See you at launch!
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Invested in BackerKit’s future during our Wefunder campaign
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"I will try to post an update every month, even if there's not much new art or anything exciting to show off" Well... that didn't age well.
15+ projects backed in 2025
As below, I’d like to know if there’s been progress? How’s it going? Anything that’s shareable? I’m sure there’s many of us that are eager to play with this! Hope you’re doing well!
Engaged with this project 3+ times 🌟
Hi, any updates to this project?
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