We are now working through the immediate post-campaign steps, including:
Setting up and learning the BackerKit pledge manager - Store creation in progress! Tentative Date for creation Sunday, July 19th!
Organizing backer information - In Process
Preparing the official Discord channel - Tentative Date for creation Sunday, July 26th!
Continuing development on the Beta version - See below!
Reviewing stretch goal content and add-ons - In Process
Phase Two: Beta Development & Core System Work
The OFFICIAL Mutants & Masterminds System Module forges ahead! Ethaks, our master coder, has been doubling down and working hard on the code with his finals for his college courses completed! (He got an “A”! Go Ethaks!)
The schedule below is our current working roadmap. As with any software project, some pieces may shift as testing reveals bugs, Foundry updates happen, or features need extra polish. That said, this is the path we are currently working from.
Still on Target for Beta (Currently on Track for August 1st roll out):
Current remaining development branches merged into the main program
Beta Progress
Actions system, Outcome system, & Roll configuration system integration - 98% completed with final testing being done and excessive, extraneous code being removed (over 3,000 lines of code eliminated with a new streamlined system)
Chat Message Dependency & Management with Actions system - 75% Completed
Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system - 0%
Initiative/Enter Combat Box Fix - 0%
Review and Integrate:
Measurement Calculator - 0%
Vehicle Character Sheets - 0%
HQ Character Sheets - 0%
To reiterate, the goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.
Phase Three: Backer Access, Testing, and Feedback
After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.
This stage will involve:
Getting the beta into backer hands
Collecting bug reports
Reviewing usability feedback
Making improvements based on testing
Preparing updates and fixes
Continuing toward the final release version
We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.
Beta Testing (Dates from August 1st to August 15th )
Phase Four: Final Polish and Delivery
The final phase will focus on polish, cleanup, documentation, and delivery.
This includes:
Final bug fixes
Final feature review
Add-on completion
Documentation and setup guidance
Preparing final release materials
Making sure backers receive the content connected to their pledge levels
We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.
Early Release (Target Date for Rollout August 27th)
Phase Five: Add-Ons and Stretch Goal Content
Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.
This includes work connected to:
Extra automation improvements
Supporting tools and quality-of-life features
Additional content promised through the campaign
We will provide more specific details as each item moves from planning into active development.
The Mighty Mutants & Masterminds Map Pack! - UPDATE!!!
Both Ana from A Day Maps and I, DeviousHearts, have been working hard on getting the maps and map assets together for the Mighty Mutants & Masterminds Map Pack!
Here is a sample of the Map Assets I have created for the pack along with a map by Ana of A Day At maps. Shown is the of the 4th floor Team quarters quarters floor for the base along with some of the surrounding area!
Progress on the Maps so Far!
There are 5 maps with some classic superheroic fight locales including:
The Local Bank Branch (Made by DeviousHearts) - The Bank map is completed in Photoshop. Assets need to be created and added. Then onto Foundry Integration.
The Warehouse by the Pier (as seen in Untold Stories Project's Chrono Crisis (submarine not included))(Made by DeviousHearts) - The Warehouse map is 60% Completed in Photoshop. Assets need to be created and added. Then onto Foundry Integration.
A Prison for Metahumans (suitable for an AEGIS Prison Facility) with SMC (Specialized Metahuman Containment) Cells and Metahuman Transport Pods (Made by Ana at "A day at" maps) - The Map is Completed for everything except the Special Cells for Metahumans. Pictured above is the Metahuman Transport Pod. Ana and I will address this more fully once we have completed the High Rise Map.
A Museum (suitable for the Pacific Museum of Art in Emerald City Knights or the Super Museum in Freedom City)(Made by Ana at "A day at" maps and DeviousHearts) - 100% Completed and Integrated in Foundry VTT!
The Hero Highrise Headquarters! The Top five floors of a huge high rise and a roof specifically created to emulate the Emerald Tower, home of the Sentinels! (Made by Ana at "A day at" maps and DeviousHearts) - 75% Completed in Affinity with many of the included assets pictured above! The Assets I created have been just given to Ana and they need to be added by Ana to the final map and then onto Foundry Integration!
Thanks again for your interest and passion! We’ve certainly had a number of people checking in with us, eager to hear about our progress. Rest assured, all parties are working feverishly with little focus on anything else at the moment.
If you have questions, though, please feel free to reach out to me on Discord!