DeviousHearts
CREATOR
6 days ago

Project Update: Update - July 31st!

Update - July 31st!

There are delays and I wanted to provide some explanations and a forecast of our new schedule. Delays occurred due to the dynamic new system upgrades we’ve implemented to create a more robust and agile system module and also due to the adjustments needed for v14 and beyond. 

Here’s where we are at the moment…

TLDR Summary
  • BackerKit Pledge Manager - Tentative Date for creation Sunday, August 15th
  • Immersive realms Discord channel -  Tentative Date for creation Sunday, August 15th!
  • Reassessed Target Date for v13 Beta - August 15th  
  • Reassessed Target Date for v14 Beta - August 29th
  • Early Access Target Date - September 26th

While delays are not ideal, they are not unexpected. We’ve committed to transparency in communicating our progress and we look forward to providing you a stable and rewarding experience in the new Official Mutants & Masterminds System Module for Foundry VTT.

If you have any questions or concerns, please feel free to express them in the comments.

Keep your eyes peeled in the next two weeks for a survey where we will need to get your Discord name for the new Immersive Realms Discord Channel as well as feedback we want to use for future development of products.

The revised schedule is below, complete with more technical information and detailed account of our progress. 

Phase One: Post-Campaign Setup


Current Focus

We are still working through the immediate post-campaign steps, including:

  • Organizing backer information -100%
  • Setting up and learning the BackerKit pledge manager - Store creation in progress! Tentative Date for creation Sunday, August 15th! - 20%
  • Preparing the official Immersive realms Discord channel Tentative Date for creation Sunday, August 15th! (Needs to be in place for the first round of Beta Testing) - 50%
  • Continuing development on the Beta version - See below!
  • Reviewing and creating stretch goal content and add-ons - In Process - 20%

Phase Two: Beta Development & Core System Work


The OFFICIAL Mutants & Masterminds System Module is forging ahead, more slowly with some new issues being rectified. What we currently have is certainly usable for the most basic uses, I am not sure what we have is something I feel confident about putting out as a finished and polished Beta at the moment without more work to tighten up some flaws and issues just found just this week when exploring some options. 

The late change we made to integrate a more upwardly updatable and upgradable module has done a number things:

  • Made the changes we need for v14 requires retooling for the system which will take a few more weeks. v13 is nearing completion now with some final work being done specifically on Modifiers and Automation.
  • Requires retooling some features (notably the Modifiers (Extras and Flaws)) which Ethaks and I are working on as we speak.
  • Caused some delays in implementation that have now been resolved but that added to the overall delay to this point.

Because of these issues, here is the revised schedule.

Reassessed Target Date for v13 Beta - August 15th  
Reassessed Target Date for v14 Beta - August 29th

Beta Progress
  • Actions system, Outcome system, & Roll configuration system integration  - 100% Chat Message Dependency & Management with Actions system - 100% Completed 
  • Initiative/Enter Combat Box Fix - 100%  Completed
  • Modifiers (Extras and Flaws) Reconfiguration for New Outcome and Predicate system  - 50%
  • Review and Integrate:
    • Measurement Calculator - 0%
    • Vehicle Character Sheets - 0%
    • HQ Character Sheets  - 0%
  • V14 Refit
    • Adjustment for  v14 Data Fields and Models - 0%
    • Adjustments for  v14 Active Effects Handling - 0%
    • Adjustments for v14 Styling Changes - 0%

To reiterate, the goal is to make sure the core module is stable, usable, and genuinely helpful at the table before additional content is layered on top.

Phase Three:  Backer Access, Testing, and Feedback

After the beta reaches the appropriate stage, we will begin preparing access for backers according to pledge level and project readiness.

This stage will involve:

  • Getting the Beta into backer hands
  • Collecting bug reports
  • Reviewing usability feedback
  • Making improvements based on testing
  • Preparing updates and fixes
  • Continuing toward the final release version

We want this to be useful, stable, and fun to use. Feedback will be an important part of that process.

Beta Testing v13  (Dates from August 15th to August 29th )
Beta Testing v14  (Dates from August 15th to August 29th )

Phase Four: Final Polish and Delivery

The final phase will focus on polish, cleanup, documentation, and delivery.

This includes:

  • Final bug fixes
  • Final feature review
  • Documentation and setup guidance
  • Preparing final release materials

We will continue sharing updates as production moves forward so you know what is being worked on and where things stand.

Early Access Target Date - September 26th

Phase Five: Add-Ons and Stretch Goal Content

Once the core beta work is moving smoothly, we will continue developing the promised add-ons and stretch goal content.

This includes work connected to:

  • Advanced Attack / Power Automation:   Modifiers such as Linked, Multi-Attack, and Skill-Based are automated. Additional automation of the powers Weaken, Nullify, or powers with Partial Modifiers gain automation as well to reduce manual oversight and keep the action moving. - 0%
  • Interaction Skill Automation: Interaction skills such as Startle, Taunt, and Demoralize will all able to affect foes and place the appropriate conditions on them. - 100% Completed already and will be available in Beta.
  • A Simplified Character Sheet: An easy-to-read character sheet that still retains both Mouse-Over Tooltip and Click-and-Roll features when you want a simplified view of your character. - 5%
  • Foundry-Ready Maps from Emerald City: The Cannery entryway and Atlas Mall parking lot from the Emerald City Sourcebook get Foundry-ready scenes both by awesome mapmaker Kidneyboy. - 100% Completed, ready for addition to the Emerald City 
  • Additional Content (i.e. Sourcebooks)  promised through the campaign - 10%

We will provide more specific details as each item moves from planning into active development.

We want to thank you for your patience. We want to make this the best it can be for you, players and Gamemasters of Mutants & Masterminds and the faithful followers of Green Ronin Publishing.

Thank you again, and...

Keep fighting the good fight.











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