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Frank Anthony
7 days ago
8-28-2026 - 4 spells + SENTINEL

Here are a few fun spells. ABRACADAVER was a lot of fun, but also a pain in the ass.

66 Plaques composed of 11 letters, 8 of which are unique.

NIGHTMARE is for both close quarter combat and REMOTE attacks up to 100 miles away!

HAUNTED CASTLE is similar to GUARDS SND WARDS, but with a GHOSTLY THEME!

WICKED WEBS allows the caster to summon GIANT SPIDERS, but there may be a slight drawback.

The full-page illustration is a SENTINEL, complete (not shown here) with full crafting and harvesting details. Speaking of harvesting, but also not shown here…

The alchemical spell, ABOMINATION, is an example of the alchemical CRAFTING process to create your own monsters. Please note, however, creating a legitimate and complete system for creating your own ENDLESS MONSTERS - WITH RULES - goes way beyond the scope (and page count) of this already VERY, VERY hefty tome. My estimates for such a thing would make this a 30-60 page book or addition in and of itself. That said, a (hopefully) fun TEMPLATE will be provided for you in the very near future to have a foundation with which to build on. 

There is one really good source I found on the internet, and that is this:

Thanks again, and have a great weekend.

Kinda tired, so, Zzzzzzz 

Please note that this information has been made available to you in a good faith effort to enrich your own PERSONAL (non-commercial) fantasy RPG (harvesting) campaigns.

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Frank Anthony
about 1 month ago
7-31-2026 - 88 SPELLS!

7-31-2026 - 88 SPELLS!

So sorry for the time. 

I did a tally and 88 SPELLS are either done, or 10-15 minutes away from being 100% done. The good news is I have A LOT MORE THAN 100 SPELLS THAT ARE ALSO CLOSE TO BEING FONE. I must try and spread these remaking spells over the 9 “schools” of dark magic these whackos practice. Any unfinished spells will simply be moved to VOLUME 2, which will not be worked on until this one is 100% complete. As soon as this is done, even though it has already been “first-proofed”, I am going to rush it to the printer for a hard copy PRINT PROOF. It is 100% REQUIRED (and quite understandable!) by DTRPG. There are always very minor mistakes, errors, omissions, oversights, etc. These will be marked up into the actual book itself, then corrected in my publishing software, then sent out for a final print copy to be approved. While waiting for this FINAL PROOF COPY, a massive effort will be made to FINISH THE ADVENTURE ITSELF.

Don’t take this the wrong way, but this adventure is “only” 100 pages. It is nowhere nearly as complex or detailed as the 300+ page spell book. Also, 5 of the 9 workings are 100% done, and a fairly sizable amount of the adventure content is done. Nothing is done “on the fly” and there are plans for everything. 

Let me finish the massive book of spells, THE MAGNARON, and get it out for the aforementioned PRINT PROOF. All the hard and cumbersome “rules-related” stuff is done and ALL the most complex spells, some of them as much as 8 pages in length (!) are done as well. The rest of these spells are easy as **** although a couple/few near duplicates will have to be pushed to volume 2. 

I will get back to you as soon as is noteworthy. Thank you again. I must say, THE SPELL BOOK LOOKS INCREDIBLE! 

P. S. I’m sure you’ve picked up on this before, but a LOT of the “SECRET TEXT” on the LEFT hand side of every spell spread? Contains both DM AND PLAYER HINTS HOW TO USE IT or to ask your DM if/how you can utilize said spell as suggested. It’s a lot of extra “deciphering work” but well worth it as the book itself is a WEAPON that may be used while inside KERGARD KEEP!

Frank
 Lords of Wizardry
 RAID ON KERGARD KEEP

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Frank Anthony
2 months ago
6-26-2026 - INVENTORY FAIRLY SOON & MORE FUN SPELLS !!!


6-26-2026 - INVENTORY FAIRLY SOON & MORE FUN SPELLS !!!

I have to assemble all content from 4 in-linked locations and put everything into 2 main locations. I will be taking an inventory on things 200% complete and things partially completed, as well as what still needs to be done. I will be back soon. In the meantime, enjoy these fun spells to cast!

I occasionally bypass some promises stuff and get, like, 80% done with it and then switch to something else. I typically go with what is “feeling fire” at any given moment.

For example: HAG STONES 95% done.

NECROMANCERS SPELL - HAUNTED CASTLE 90% fine. Looks GREAT, btw, and working on it right now! 

Thanks to all of you!

Frank
 RAID ON KERGARD KEEP
 Lords of Wizardry

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Frank Anthony
3 months ago
6-5-2026 - 3 UPDATES - 22 PAGES




6-5-2026 - UPDATES (3 SPELLS) 22 PAGES

I didn’t quite finish the entire Izlandic Working for CRAFTING MAGIC ITEMS, as it took a lot of research and writing, but I will have that for you soon, as well as CRAFTING A HAG STONE to protect the wearer against HAGS!

Meanwhile, here are 3 other things I have for ya!
   
——————————————————————

6-5-2026 - EYES OF THE YOKAI SPELL

“This ONI spell allows the caster to conjure the EYES OF THE YOKAI to be used for spying or to REVEAL TO THE CASTER THAT A PRECIOUS ITEM HAS BEEN DISCOVERED.

This is an excellent spell as long as the caster has set up multiple contingencies to deal with such defilers.”

Saito 

The DM will have access to a detailed TABLE OF COMNTENTS. All of the TRAP / CURSE SPELLS will be easy to see/find. 

There will be directions how to handle this in roleplaying terms, so please do not worry.

——————————————————————

6-5-2026 - BRAND OF THE JINN SPELL

This is a great spell for roleplaying campaigns (DMs and players alike) that enjoy a little depth. 

“This spell causes a BRAND (of the caster’s choice) to be burned onto a thief’s body. This magical brand not only marks the infidel with a damning blemish upon their flesh, but more importantly, it allows me to hunt the thief down with an endless array of jinn, demons, or a legion of other magical creatures.

This spell is a PUNISHMENT TO ALL THIEVES foolish enough to raid my palace.”

Zosu Al Zafir

——————————————————————

6-5-2026 - IMP BOTTLE

”So, why would anyone in their right mind wish to create an IMP BOTTLE?

Believe it or not, and even under the watchful eye of the strongest of magicians, imps occasionally go rogue and attempt to cause harm, instill chaos, or make one’s plans go horribly awry. This is an expensive yet elaborate spell, but well worth the effort for those who consort with devils and demons. Regarding imps, quasits, impish gremlin-like beings, and the like, this conjuration renders the spell-like powers of these rogue imps completely ineffectual.

For casters of an advanced level, this spell also BESTOWS said magician with additional *magical abilities.”

ALAMANDER BLACKTONGUE

——————————————————————

P. S. Kinda (hopefully) cool DREAM or dreamlike experience.

Some of you know I’ve been dealing with some very troubled peeps over the most outlandish and “ideals” in human history. 

As a creator, I began (actually, quite some time ago) viewing them very much like the 9 dark wizards whose spells are featured in this spell book. As a “creative exercise”, I kinda put it into my head to come up with a creative solution that exemplifies them and to bind them in D&D 5e terms, more or less. 

I fell asleep knowing I had little more than two hours before I had to wake to deal with other fun things, and do you know that kind of amorphous state you get into that’s somewhere between sleep and being awake? I was (just an estimate here) about 75% asleep, or so it seemed, and something broke the silence that was way outside the norm of anything I’ve heard before while sleeping. 

What was the sound? Well, even though I’ve never heard this particular sound before, all I can say is this.

It sounded like an imp being sucked into a bottle I put under my bed to trap it. It sounded like how a plastic bottle would sound if it partially imploded, but not completely. 

Was it a dream? Who knows. 

Maybe I’ll have some extra time to check under my bed this fine weekend to see what’s there.

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Frank Anthony
4 months ago
5-1-2026 - PHAROAH TOUCH & 5-1-2026 - BEAST SHIELD





5-1-2026 - PHAROAH TOUCH & 5-1-2026 - BEAST SHIELD

Please forgive the brevity of this update. I had to write a very lengthy, detailed, and “legally correct” explanation (on another platform) regarding something. It kinda took the normal enthusiasm out of my usually more colorful posts. 

This NECROMANCER SPELL allows the caster to touch a victim or emit a CONE OF NECTROTIC ENERGY (up to 120 feet) to punish the NECROMANCER’S hated enemies.

5-1-2026 - BEAST SHIELD

Please forgive the brevity of this update. I had to write a very lengthy, detailed, and “legally correct” explanation (on another platform) regarding something. It kinda took the normal enthusiasm out of my usually more colorful posts. 

This JINN SPELL enables the wizard to conjure a “hibernating” CR - 3 MONSTER and cast its “slumbering” form onto a warrior’s shield (or other similar surface) to be activated by a magical word or phrase of the caster’s choosing. This monster (5 choices available) then acts (once activated) as the shield bearer’s companion, or the caster’s deadly guardian.



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Frank Anthony
5 months ago
3-27-2026 - THE DEMONOLOGIST AND THE PALADIN

3-27-2026 - THE DEMONOLOGIST AND THE PALADIN

Working on some backstories fueled by hatred from The Dark Enclave targeting several of their main enemies. 

Excerpts like this serve purposes other than entertainment.

 • Getting the players (and maybe even the DM) to DESPISE THE EVIL ONES they face in these adventures may cause them to care enough about thwarting these wicked ones and strengthen their resolve in stamping the whackos out

 • CHARACTER - These ENEMY HIT LISTS show the twisted characteristics of these evil sorcerers and the lengths they are willing to go to eliminate their enemies in the most depraved ways possible 

 • ADVENTURE INTROS - Excerpts such as this may become one of the reasons the characters embark on these dangerous adventures in the first place. The enemy in question may be a captive the PCs must rescue, complete with the stats of a highly valued NPC.

This tale of bitter hatred is shared by the demonologist / demonolator known as Artemis Crowley, aka Alamander Blacktongue. 

On the surface, and in public, Crowley retains a seemingly cool, calm, and relatively jovial exterior. His true character, however, is darkly tarnished by envy, yearnings for depraved forms of entertainment, and a profoundly deep resentment toward any beings whose beliefs are opposed to his.

Though he rarely loses his temper in public, he enjoys nothing more than to destroy his enemies in as many ways as possible. 

——————————————————————

The Paladin known as SIR VONNIGAR has been a thorn in my side for quite some time. By way of some so-called “Divine Blessings”, Vonnigar has discovered the actions I’ve taken in warping and distributing updated copies of his country’s holy books.

Behold his unholy babblings…

He has taken it upon himself to ‘correct my misdeeds’ by personally handing out prayer parchments with accompanying and very revealing illustrations of yours truly ‘performing such foul acts’ upon his innumerable followers.

I’ve considered afflicting him with LEPROSY that would slowly but inevitably erode his handsome visage, but also his dexterous hands and fingers as well. After considerable thought, however, I’ve come to the regretful conclusion this would only raise further suspicions as well as bolster his preachings. Sadly, making a MARTYR of Sir Vonnigar is no longer an option. I do believe it is time for another solution, which is why I have brought this matter to this enclave and to come up with an ideal solution to bring about this fool’s demise. 

My revised solution would be for his abduction, followed by a most humiliating torture, followed by his complete and total DISAPPEARANCE.

I hereby request, in writing, that the other eight lords of the DARK ENCLAVE issue WRITTEN suggestions by or before the time this current council meeting draws to a close. 

As an added incentive to those thinking of delivering some half-hearted proposal, allow me to raise the stakes and point out the fact that Sir Vonnigar’s HOLY WEAPONS may eventually become items of interest to this council. For example, I do believe this crusader’s HOLY SWORD could be CORRUPTED to serve our needs rather well. Perhaps one of our ANTI PALADIN CHAMPIONS we’ve been grooming for the last several years could make good use of it. I would like the opportunity to work closely with our resident arcane alchemist, Baltec Choy, on this particular endeavor.

With that, I await your valued consultations.

Yours in Darkness,

Alamander Blacktongue

——————————————————————

8 SUGGESTIONS

Saito Nobunaga

We each provide a champion of considerable martial skill for Sir Vonnigar to fight ~ one after the other. No rest, no mercy.

——————————————————————

Zosu Al Zafir

Sand worms to swallow him whole.

——————————————————————

Vocembi

Vlas Belagos

His blood will be my paints. His flesh, my clay. He will become a bloody MURAL for our viewing pleasure.

——————————————————————

Neville Verhoven

Nicodemus Verhovik

What better way to blaspheme a holy man than by turning him into the very thing he fights so fiercely against? Kill him, and then I will raise him as one of my undead. Sadly for him, he WILL have fleeting but VERY PAINFUL MEMORIES of his once proud life as a paladin.

——————————————————————

Elbirret Mastroserio

You mentioned the term "DISAPPEARANCE." I can cast a spell where he will be completely invisible to all others, save for this council. 

——————————————————————

Herzog Holzer

Hiring a clan of humanoids to attack him and his entourage at a strategic location. 20 to one odds will be more than enough. Have him captured and brought here for next year’s festivities. Allow for some of his men to live and witness his abduction. This will undoubtably raise the ire of his soldiers and force their collective hand to hunt down and kill our paid patsy humanoids of choice, leaving no loose ends or those that could be interrogated.

——————————————————————

Silas Green

A living sacrifice to great Cthulhu.

——————————————————————

Baltec Choy

A slow dissolve in one of my ACID BATHS would be most effective, if not deliciously amusing!

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PROJECT UPDATE
Frank Anthony
CREATOR
7 days ago

Project Update: 8-28-2026 - 4 spells + SENTINEL


Here are a few fun spells. ABRACADAVER was a lot of fun, but also a pain in the ass.

66 Plaques composed of 11 letters, 8 of which are unique.

NIGHTMARE is for both close quarter combat and REMOTE attacks up to 100 miles away!

HAUNTED CASTLE is similar to GUARDS SND WARDS, but with a GHOSTLY THEME!

WICKED WEBS allows the caster to summon GIANT SPIDERS, but there may be a slight drawback.

The full-page illustration is a SENTINEL, complete (not shown here) with full crafting and harvesting details. Speaking of harvesting, but also not shown here…

The alchemical spell, ABOMINATION, is an example of the alchemical CRAFTING process to create your own monsters. Please note, however, creating a legitimate and complete system for creating your own ENDLESS MONSTERS - WITH RULES - goes way beyond the scope (and page count) of this already VERY, VERY hefty tome. My estimates for such a thing would make this a 30-60 page book or addition in and of itself. That said, a (hopefully) fun TEMPLATE will be provided for you in the very near future to have a foundation with which to build on. 

There is one really good source I found on the internet, and that is this:

Thanks again, and have a great weekend.

Kinda tired, so, Zzzzzzz 

Please note that this information has been made available to you in a good faith effort to enrich your own PERSONAL (non-commercial) fantasy RPG (harvesting) campaigns.

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PROJECT UPDATE
Frank Anthony
CREATOR
about 1 month ago

Project Update: 7-31-2026 - 88 SPELLS!


7-31-2026 - 88 SPELLS!

So sorry for the time. 

I did a tally and 88 SPELLS are either done, or 10-15 minutes away from being 100% done. The good news is I have A LOT MORE THAN 100 SPELLS THAT ARE ALSO CLOSE TO BEING FONE. I must try and spread these remaking spells over the 9 “schools” of dark magic these whackos practice. Any unfinished spells will simply be moved to VOLUME 2, which will not be worked on until this one is 100% complete. As soon as this is done, even though it has already been “first-proofed”, I am going to rush it to the printer for a hard copy PRINT PROOF. It is 100% REQUIRED (and quite understandable!) by DTRPG. There are always very minor mistakes, errors, omissions, oversights, etc. These will be marked up into the actual book itself, then corrected in my publishing software, then sent out for a final print copy to be approved. While waiting for this FINAL PROOF COPY, a massive effort will be made to FINISH THE ADVENTURE ITSELF.

Don’t take this the wrong way, but this adventure is “only” 100 pages. It is nowhere nearly as complex or detailed as the 300+ page spell book. Also, 5 of the 9 workings are 100% done, and a fairly sizable amount of the adventure content is done. Nothing is done “on the fly” and there are plans for everything. 

Let me finish the massive book of spells, THE MAGNARON, and get it out for the aforementioned PRINT PROOF. All the hard and cumbersome “rules-related” stuff is done and ALL the most complex spells, some of them as much as 8 pages in length (!) are done as well. The rest of these spells are easy as **** although a couple/few near duplicates will have to be pushed to volume 2. 

I will get back to you as soon as is noteworthy. Thank you again. I must say, THE SPELL BOOK LOOKS INCREDIBLE! 

P. S. I’m sure you’ve picked up on this before, but a LOT of the “SECRET TEXT” on the LEFT hand side of every spell spread? Contains both DM AND PLAYER HINTS HOW TO USE IT or to ask your DM if/how you can utilize said spell as suggested. It’s a lot of extra “deciphering work” but well worth it as the book itself is a WEAPON that may be used while inside KERGARD KEEP!

Frank
 Lords of Wizardry
 RAID ON KERGARD KEEP

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PROJECT UPDATE
Frank Anthony
CREATOR
2 months ago

Project Update: 6-26-2026 - INVENTORY FAIRLY SOON & MORE FUN SPELLS !!!



6-26-2026 - INVENTORY FAIRLY SOON & MORE FUN SPELLS !!!

I have to assemble all content from 4 in-linked locations and put everything into 2 main locations. I will be taking an inventory on things 200% complete and things partially completed, as well as what still needs to be done. I will be back soon. In the meantime, enjoy these fun spells to cast!

I occasionally bypass some promises stuff and get, like, 80% done with it and then switch to something else. I typically go with what is “feeling fire” at any given moment.

For example: HAG STONES 95% done.

NECROMANCERS SPELL - HAUNTED CASTLE 90% fine. Looks GREAT, btw, and working on it right now! 

Thanks to all of you!

Frank
 RAID ON KERGARD KEEP
 Lords of Wizardry

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PROJECT UPDATE
Frank Anthony
CREATOR
3 months ago

Project Update: 6-5-2026 - 3 UPDATES - 22 PAGES





6-5-2026 - UPDATES (3 SPELLS) 22 PAGES

I didn’t quite finish the entire Izlandic Working for CRAFTING MAGIC ITEMS, as it took a lot of research and writing, but I will have that for you soon, as well as CRAFTING A HAG STONE to protect the wearer against HAGS!

Meanwhile, here are 3 other things I have for ya!
   
——————————————————————

6-5-2026 - EYES OF THE YOKAI SPELL

“This ONI spell allows the caster to conjure the EYES OF THE YOKAI to be used for spying or to REVEAL TO THE CASTER THAT A PRECIOUS ITEM HAS BEEN DISCOVERED.

This is an excellent spell as long as the caster has set up multiple contingencies to deal with such defilers.”

Saito 

The DM will have access to a detailed TABLE OF COMNTENTS. All of the TRAP / CURSE SPELLS will be easy to see/find. 

There will be directions how to handle this in roleplaying terms, so please do not worry.

——————————————————————

6-5-2026 - BRAND OF THE JINN SPELL

This is a great spell for roleplaying campaigns (DMs and players alike) that enjoy a little depth. 

“This spell causes a BRAND (of the caster’s choice) to be burned onto a thief’s body. This magical brand not only marks the infidel with a damning blemish upon their flesh, but more importantly, it allows me to hunt the thief down with an endless array of jinn, demons, or a legion of other magical creatures.

This spell is a PUNISHMENT TO ALL THIEVES foolish enough to raid my palace.”

Zosu Al Zafir

——————————————————————

6-5-2026 - IMP BOTTLE

”So, why would anyone in their right mind wish to create an IMP BOTTLE?

Believe it or not, and even under the watchful eye of the strongest of magicians, imps occasionally go rogue and attempt to cause harm, instill chaos, or make one’s plans go horribly awry. This is an expensive yet elaborate spell, but well worth the effort for those who consort with devils and demons. Regarding imps, quasits, impish gremlin-like beings, and the like, this conjuration renders the spell-like powers of these rogue imps completely ineffectual.

For casters of an advanced level, this spell also BESTOWS said magician with additional *magical abilities.”

ALAMANDER BLACKTONGUE

——————————————————————

P. S. Kinda (hopefully) cool DREAM or dreamlike experience.

Some of you know I’ve been dealing with some very troubled peeps over the most outlandish and “ideals” in human history. 

As a creator, I began (actually, quite some time ago) viewing them very much like the 9 dark wizards whose spells are featured in this spell book. As a “creative exercise”, I kinda put it into my head to come up with a creative solution that exemplifies them and to bind them in D&D 5e terms, more or less. 

I fell asleep knowing I had little more than two hours before I had to wake to deal with other fun things, and do you know that kind of amorphous state you get into that’s somewhere between sleep and being awake? I was (just an estimate here) about 75% asleep, or so it seemed, and something broke the silence that was way outside the norm of anything I’ve heard before while sleeping. 

What was the sound? Well, even though I’ve never heard this particular sound before, all I can say is this.

It sounded like an imp being sucked into a bottle I put under my bed to trap it. It sounded like how a plastic bottle would sound if it partially imploded, but not completely. 

Was it a dream? Who knows. 

Maybe I’ll have some extra time to check under my bed this fine weekend to see what’s there.

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PROJECT UPDATE
Frank Anthony
CREATOR
4 months ago

Project Update: 5-1-2026 - PHAROAH TOUCH & 5-1-2026 - BEAST SHIELD






5-1-2026 - PHAROAH TOUCH & 5-1-2026 - BEAST SHIELD

Please forgive the brevity of this update. I had to write a very lengthy, detailed, and “legally correct” explanation (on another platform) regarding something. It kinda took the normal enthusiasm out of my usually more colorful posts. 

This NECROMANCER SPELL allows the caster to touch a victim or emit a CONE OF NECTROTIC ENERGY (up to 120 feet) to punish the NECROMANCER’S hated enemies.

5-1-2026 - BEAST SHIELD

Please forgive the brevity of this update. I had to write a very lengthy, detailed, and “legally correct” explanation (on another platform) regarding something. It kinda took the normal enthusiasm out of my usually more colorful posts. 

This JINN SPELL enables the wizard to conjure a “hibernating” CR - 3 MONSTER and cast its “slumbering” form onto a warrior’s shield (or other similar surface) to be activated by a magical word or phrase of the caster’s choosing. This monster (5 choices available) then acts (once activated) as the shield bearer’s companion, or the caster’s deadly guardian.



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