Project Update: 9-18-2026 - MAGNARON SPELL BOOK & 6 SPELLS
9-18-2026 - MAGNARON SPELL BOOK & 6 SPELLS
Hi.
The all-important MAGNARON spell book is getting closer to being complete. Work in every chapter has been set up and I am just putting the finishing touches on it all. When that is done, I’m going to be sending out for the required PRINT book - THE MAGNARON - via DTRPG.
When it is sent back to me for approval, (I’m paying for expedited shipping)
When will this be done? Well before the end of the year. A couple weeks to complete? 3? 4? Please understand this is a creative endeavor with lots of other factors involved. This isn’t like, with all due and sincere respect, setting up a set amount of cable installations in a day. Thank you so much for actually reading, comprehending, and understanding. And thank you again for your vestment. The spell book will cost more on DYRPG for those who did not back the project via crowdfunding. Maybe a Lot more. Not sure just yet.
Thank you.
Next update, probably two weeks from now, it will be even closer or sent out. In the meantime, just a brief glimpse of the special features of this book.
ORDER OF THE SPELLS
The order in which these spells appear will NOT be grouped into the 9 spell category/types, but in numerical order based on the level of the spell. 1, 2, 3, 4, etc. The main reason for this change is that when the PCs find this spell book, THE MAGNARON, the DM will be asked to choose a PC and the player who controls him/her. HOW they open the book will be important, as well as WHAT spread pages. Why?
3 or more SPELL TRAPS - In short, the PLAYER of the PC opens the printed book. Whatever 2-page spread the player opens the book to, that is exactly what that player’s PC will see/view. This could be background information regarding the DARK ENCLAVE, it could be a horrifying dinner menu, a spell, or it could be one of these SPELL TRAPS. These traps will hopefully act as a “regulator” which is designed to make the players’ be very careful in proceeding.
IN-WORLD PROBLEM SOLVING
The players/PCs must find several solutions to unique dungeon problems and hazards such as:
MAGICAL PUZZLES
DECIPHERING AT LEAST 9 “SPELL LANGUAGES”
MONSTER STATS
MONSTER STRENGTHS
MONSTER WEAKNESSES, etc.
Pressure is added due to the fact that the DM is kindly and gently asked to use specific TIME CONSTRAINTS in coming up with these solutions. The DM will literally TIME these stressful events. If things are not completed in a certain time, some odd things may happen!
The book’s TABLE OF CONTENTS is strictly off limits to the PLAYERS until AFTER the campaign, and then they can use it at will, IF they survive this nightmare adventure! ; )
And MUCH MORE!!!!!
More as soon as I can.
Frank
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