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PROJECT UPDATE
Project Update: 8-28-2026 - 4 spells + SENTINEL
Here are a few fun spells. ABRACADAVER was a lot of fun, but also a pain in the ass.
66 Plaques composed of 11 letters, 8 of which are unique.
NIGHTMARE is for both close quarter combat and REMOTE attacks up to 100 miles away!
HAUNTED CASTLE is similar to GUARDS SND WARDS, but with a GHOSTLY THEME!
WICKED WEBS allows the caster to summon GIANT SPIDERS, but there may be a slight drawback.
The full-page illustration is a SENTINEL, complete (not shown here) with full crafting and harvesting details. Speaking of harvesting, but also not shown here…
The alchemical spell, ABOMINATION, is an example of the alchemical CRAFTING process to create your own monsters. Please note, however, creating a legitimate and complete system for creating your own ENDLESS MONSTERS - WITH RULES - goes way beyond the scope (and page count) of this already VERY, VERY hefty tome. My estimates for such a thing would make this a 30-60 page book or addition in and of itself. That said, a (hopefully) fun TEMPLATE will be provided for you in the very near future to have a foundation with which to build on.
There is one really good source I found on the internet, and that is this:
Thanks again, and have a great weekend.
Kinda tired, so, Zzzzzzz
Please note that this information has been made available to you in a good faith effort to enrich your own PERSONAL (non-commercial) fantasy RPG (harvesting) campaigns.
PROJECT UPDATE
Project Update: 7-31-2026 - 88 SPELLS!
7-31-2026 - 88 SPELLS!
So sorry for the time.
I did a tally and 88 SPELLS are either done, or 10-15 minutes away from being 100% done. The good news is I have A LOT MORE THAN 100 SPELLS THAT ARE ALSO CLOSE TO BEING FONE. I must try and spread these remaking spells over the 9 “schools” of dark magic these whackos practice. Any unfinished spells will simply be moved to VOLUME 2, which will not be worked on until this one is 100% complete. As soon as this is done, even though it has already been “first-proofed”, I am going to rush it to the printer for a hard copy PRINT PROOF. It is 100% REQUIRED (and quite understandable!) by DTRPG. There are always very minor mistakes, errors, omissions, oversights, etc. These will be marked up into the actual book itself, then corrected in my publishing software, then sent out for a final print copy to be approved. While waiting for this FINAL PROOF COPY, a massive effort will be made to FINISH THE ADVENTURE ITSELF.
Don’t take this the wrong way, but this adventure is “only” 100 pages. It is nowhere nearly as complex or detailed as the 300+ page spell book. Also, 5 of the 9 workings are 100% done, and a fairly sizable amount of the adventure content is done. Nothing is done “on the fly” and there are plans for everything.
Let me finish the massive book of spells, THE MAGNARON, and get it out for the aforementioned PRINT PROOF. All the hard and cumbersome “rules-related” stuff is done and ALL the most complex spells, some of them as much as 8 pages in length (!) are done as well. The rest of these spells are easy as **** although a couple/few near duplicates will have to be pushed to volume 2.
I will get back to you as soon as is noteworthy. Thank you again. I must say, THE SPELL BOOK LOOKS INCREDIBLE!
P. S. I’m sure you’ve picked up on this before, but a LOT of the “SECRET TEXT” on the LEFT hand side of every spell spread? Contains both DM AND PLAYER HINTS HOW TO USE IT or to ask your DM if/how you can utilize said spell as suggested. It’s a lot of extra “deciphering work” but well worth it as the book itself is a WEAPON that may be used while inside KERGARD KEEP!
Frank
Lords of Wizardry
RAID ON KERGARD KEEP
Lords of Wizardry
RAID ON KERGARD KEEP
PROJECT UPDATE
Project Update: 6-26-2026 - INVENTORY FAIRLY SOON & MORE FUN SPELLS !!!
6-26-2026 - INVENTORY FAIRLY SOON & MORE FUN SPELLS !!!
I have to assemble all content from 4 in-linked locations and put everything into 2 main locations. I will be taking an inventory on things 200% complete and things partially completed, as well as what still needs to be done. I will be back soon. In the meantime, enjoy these fun spells to cast!
I occasionally bypass some promises stuff and get, like, 80% done with it and then switch to something else. I typically go with what is “feeling fire” at any given moment.
For example: HAG STONES 95% done.
NECROMANCERS SPELL - HAUNTED CASTLE 90% fine. Looks GREAT, btw, and working on it right now!
Thanks to all of you!
Frank
RAID ON KERGARD KEEP
Lords of Wizardry
RAID ON KERGARD KEEP
Lords of Wizardry
PROJECT UPDATE
Project Update: 6-5-2026 - 3 UPDATES - 22 PAGES
6-5-2026 - UPDATES (3 SPELLS) 22 PAGES
I didn’t quite finish the entire Izlandic Working for CRAFTING MAGIC ITEMS, as it took a lot of research and writing, but I will have that for you soon, as well as CRAFTING A HAG STONE to protect the wearer against HAGS!
Meanwhile, here are 3 other things I have for ya!
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6-5-2026 - EYES OF THE YOKAI SPELL
“This ONI spell allows the caster to conjure the EYES OF THE YOKAI to be used for spying or to REVEAL TO THE CASTER THAT A PRECIOUS ITEM HAS BEEN DISCOVERED.
This is an excellent spell as long as the caster has set up multiple contingencies to deal with such defilers.”
Saito
The DM will have access to a detailed TABLE OF COMNTENTS. All of the TRAP / CURSE SPELLS will be easy to see/find.
There will be directions how to handle this in roleplaying terms, so please do not worry.
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6-5-2026 - BRAND OF THE JINN SPELL
This is a great spell for roleplaying campaigns (DMs and players alike) that enjoy a little depth.
“This spell causes a BRAND (of the caster’s choice) to be burned onto a thief’s body. This magical brand not only marks the infidel with a damning blemish upon their flesh, but more importantly, it allows me to hunt the thief down with an endless array of jinn, demons, or a legion of other magical creatures.
This spell is a PUNISHMENT TO ALL THIEVES foolish enough to raid my palace.”
Zosu Al Zafir
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6-5-2026 - IMP BOTTLE
”So, why would anyone in their right mind wish to create an IMP BOTTLE?
Believe it or not, and even under the watchful eye of the strongest of magicians, imps occasionally go rogue and attempt to cause harm, instill chaos, or make one’s plans go horribly awry. This is an expensive yet elaborate spell, but well worth the effort for those who consort with devils and demons. Regarding imps, quasits, impish gremlin-like beings, and the like, this conjuration renders the spell-like powers of these rogue imps completely ineffectual.
For casters of an advanced level, this spell also BESTOWS said magician with additional *magical abilities.”
ALAMANDER BLACKTONGUE
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P. S. Kinda (hopefully) cool DREAM or dreamlike experience.
Some of you know I’ve been dealing with some very troubled peeps over the most outlandish and “ideals” in human history.
As a creator, I began (actually, quite some time ago) viewing them very much like the 9 dark wizards whose spells are featured in this spell book. As a “creative exercise”, I kinda put it into my head to come up with a creative solution that exemplifies them and to bind them in D&D 5e terms, more or less.
I fell asleep knowing I had little more than two hours before I had to wake to deal with other fun things, and do you know that kind of amorphous state you get into that’s somewhere between sleep and being awake? I was (just an estimate here) about 75% asleep, or so it seemed, and something broke the silence that was way outside the norm of anything I’ve heard before while sleeping.
What was the sound? Well, even though I’ve never heard this particular sound before, all I can say is this.
It sounded like an imp being sucked into a bottle I put under my bed to trap it. It sounded like how a plastic bottle would sound if it partially imploded, but not completely.
Was it a dream? Who knows.
Maybe I’ll have some extra time to check under my bed this fine weekend to see what’s there.
PROJECT UPDATE
Project Update: 5-1-2026 - PHAROAH TOUCH & 5-1-2026 - BEAST SHIELD
5-1-2026 - PHAROAH TOUCH & 5-1-2026 - BEAST SHIELD
Please forgive the brevity of this update. I had to write a very lengthy, detailed, and “legally correct” explanation (on another platform) regarding something. It kinda took the normal enthusiasm out of my usually more colorful posts.
This NECROMANCER SPELL allows the caster to touch a victim or emit a CONE OF NECTROTIC ENERGY (up to 120 feet) to punish the NECROMANCER’S hated enemies.
5-1-2026 - BEAST SHIELD
Please forgive the brevity of this update. I had to write a very lengthy, detailed, and “legally correct” explanation (on another platform) regarding something. It kinda took the normal enthusiasm out of my usually more colorful posts.
This JINN SPELL enables the wizard to conjure a “hibernating” CR - 3 MONSTER and cast its “slumbering” form onto a warrior’s shield (or other similar surface) to be activated by a magical word or phrase of the caster’s choosing. This monster (5 choices available) then acts (once activated) as the shield bearer’s companion, or the caster’s deadly guardian.
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