Latest from the Creator
Magpie Games
20 days ago
We did it, mateys! $187k FUNDED!
What a mighty victory, me hearties!  With great appreciation to you fine pirates, our crew, we have raised over $187,000 to bring Rapscallion to life! Great treasure has been ...
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Magpie Games
20 days ago
End of Campaign Stream
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Magpie Games
21 days ago
Stretch Goals Unlocked & End of Campaign
We went a wanderin’ into the Weird and came out with a new crewmate. Tis true they seem a touch soft but the Great Sea will test ‘em and perhaps even change ‘em. trAnd we’ve s...
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Magpie Games
26 days ago
Last Days & Final Stretch Goals!
Avast mateys, we’ve been stuck in the doldrums these past few days. Yet land creeps ever closer. We still got time to secure a few last  bits of booty before we sail away to a t...
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Magpie Games
about 1 month ago
Stretch Goal Unlocked: The Mystery & Design Stream!
Hoist the black flag, me hearties. We’ve uncovered a mighty ship ripe for takin’. But mysterious mist creeps ever closer as a vast sea of creatures awaits. We may even find a ne...
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Magpie Games
about 1 month ago
Stretch Goal Unlocked: Doll’s Harbor & AP Stream Tonight!
Treasure abound, matey. We’ve voyaged to the darkest parts of the Great Sea and come out in the prettiest harbor ya ever did see. Scratch the gilded surface and ye’ll find gunp...
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Is there a way to increase our pledge level to the next tier up?

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PROJECT UPDATE
Magpie Games
CREATOR
20 days ago

Project Update: We did it, mateys! $187k FUNDED!


What a mighty victory, me hearties! 

With great appreciation to you fine pirates, our crew, we have raised over $187,000 to bring Rapscallion to life! Great treasure has been plundered and wondrous adventures have been had. We can’t thank ya enough for bein’ on this voyage!

But first, our recently unlocked stretch goals...



At $180,000, we unlocked a new faction: The Vastlings

High in the north Sea, where ice chokes the currents and aurora lights dance in the night sky, a different breed of pirate holds sway. The Vastlings wander the cold ocean on enormous longships carved into the shape of seals and sea serpents. They hunt leviathans with enormous ebony spear-cannons, and pillage any ship that dares stray above the Meolsmund. Old sailors claim that Vastlings are cursed to wander the seas forever, even after death, until their service to the old sea is fulfilled and they can be laid to rest on solid ground.

Backers at the Stowaway pledge level and up receive a digital copy of The Vastlings for free!

Campaign Overview


Let’s take a quick look at what all we’ve accomplished over the course of this adventure:

  •  Funded in the first hour!
  •  $187,536 Funded
  • 3,118 Backers
  • 17 Stretch Goals Unlocked 
  • A GM Screen, Rapscallion Dice, and Dice Tray
  • 3 Additional Playbooks: The Witch, The Seadog & the Fop
  • 3 Additional Maps: The Law, The Free, & The Weird
  • 3 Additional Factions: The Bathic Parish, The Painted Guild, & The Vastlings
  • 2 Port of Calls: The Horizon & Doll’s Harbor 
  • Ships: The Fated & The Mystery 
  • Roll20 VTT tools!

Thank you for your support and excitement! This is such an incredible success and you made it all possible!


Late Pledges

We know the pain of missing out on a devilishly compellin’ campaign, such as this one, by just a few hours, so we’ve set up a late pledge preorder store through Backerkit that will stay open through til Summer (in the USA) of 2024.

To join the campaign as a late pledge, follow the link here and fill out your order:


If you backed during this campaign, you don’t need to do anything here—we’ll let you know when it’s time to fill out your surveys in Backerkit! The late pledge option is only for people who want to make a late pledge because they missed the end of the campaign.

Those tricksy final goals…

We heard ya loud and clear, me hearties. Yer cravin’ the Alchemy VTT and Isobella’s Atlas more than you’ve ever craved anything. Tis a tough blow to come so close and be found wantin’.

So we have good news. We’ll be extending the final two stretch goals into our late pledges. That means should we hit $190,000 and $200,000 for the campaign in late pledges, we’ll release both Alchemy and the expansion booklet. 

So grab yer fellow pirates and bring them aboard!

Next Adventures

Our crew will be takin’ a quick breather to find the rum and regroup after running such a thrillin’ campaign! 

Then we’ll dive into the work of wrappin’ up the editing and layout over the next several months. As we make progress, we’ll share with you here all we’re working on so you can see the game as it develops. We’re especially keen to get your feedback, so we’ll be getting stuff out to you as soon as it’s ready!

Don’t forget you can start playing the new edition right now by downloading the Quickstart. You can grab it here:

https://preview.drivethrurpg.com/en/product/429301/rapscallion-quickstart

To ensure we keep you up to date without overwhelming you with updates, we’ll be posting one update a month. These updates will fill you in on our progress, show you what we’re currently working on, and give you new play materials as we go.

Thank ya!!

There’s no way to say how incredible a crew you’ve been except for sayin’ thank ye. We’re excited to head to a port for rest and will return to share news of what comes next in the followin’ month.

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PROJECT UPDATE
Magpie Games
CREATOR
21 days ago

Project Update: Stretch Goals Unlocked & End of Campaign



We went a wanderin’ into the Weird and came out with a new crewmate. Tis true they seem a touch soft but the Great Sea will test ‘em and perhaps even change ‘em. trAnd we’ve still got  one more day to reach our final destination, and secure our greatest treasure yet…



At $160,000, we unlocked a new map: The Weird

The ocean is mythical and strange, filled with sea monsters, ghosts, demons, witches, and immortal dragon kings. In the middle of it all sits a mysterious floating city in the clouds… 

Backers at the Stowaway pledge level and up receive a digital version of this map for free; backers at the Officer pledge level and up receive the physical print for free!



At $170,000 we released a new playbook: The Fop.

You’re not a pirate at all - you’re a soft, lily-livered landlubber with delusions of grandeur. And now you’re stranded at sea, surrounded by vice-ridden varmints. How’d you get here? Why can’t you return to your comfortable, sheltered life? And most importantly, how will you survive when you are so clearly, hopelessly out of your depth?  

Backers at the Stowaway pledge level and up receive a digital copy of The Fop for free!



At $180,000, we’ll unlock a new faction: The Vastlings

High in the north Sea, where ice chokes the currents and aurora lights dance in the night sky, a different breed of pirate holds sway. The Vastlings wander the cold ocean on enormous longships carved into the shape of seals and sea serpents. They hunt leviathans with enormous ebony spear-cannons, and pillage any ship that dares stray above the Meolsmund. Old sailors claim that Vastlings are cursed to wander the seas forever, even after death, until their service to the old sea is fulfilled and they can be laid to rest on solid ground.

Backers at the Stowaway pledge level and up receive a digital copy of The Vastlings for free!



At $190,000, we'll work with Alchemy RPG to create a Rapscallion RPG Universe! 

This virtual tabletop tool will let you and your crew explore the Great Sea while playing online!  

Backers at the Stowaway pledge level and up will get access to this set of digital tools for free!



At $200,000, we'll create a new 64+ page expansion booklet—Isobella's Atlas—containing all of the unlocked digital stretch goals. In addition to the playbooks, ports of call, and factions, we'll also include pieces of the three unlocked maps with custom mechanics attached to locations and destinations throughout the Great Sea!


Backers at the Stowaway pledge level and up receive a digital version of this booklet for free; backers at the Officer pledge level and up receive the physical print for free!

Final Days Stream



To celebrate the end of the stream, Whistler and Mark will be hanging out and talking about the campaign! They’ll go live on April 18th (tomorrow) at 2:30 PM Eastern! 

This stream will go for as long as the campaign lasts–including when it goes into overtime! Overtime is an exciting option on Backerkit that allows a campaign to keep going as long as people keep getting on the backer train! That means as long as people are still pledging last minute, we’ll keep talking and the campaign will stay open!


We’ve gathered some amazin’ booty thanks to yer intrepid skills and mighty grew, mate. Hoist the black flag and set sail toward the horizon where the final adventure waits! 

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Hopefully we hit the target, but if not any chance of seeing the Atlas POD on DriveThru, like Evil Hat have just done with Doomsday Delights for Apocalypse Keys?

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idk about you but the failure of getting the booklet bums me enough to consider printing the stretch goal stuff to improvise my own, no pirate story get's left behind on my shelf!

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As someone who has been told they have an "unhealthy fascination with pirates," I am so excited to see this game in it's full version coming to light and getting to be a part of making it happen. I'm going to have a just ludicrous amount of fun with my crew.

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PROJECT UPDATE
Magpie Games
CREATOR
26 days ago

Project Update: Last Days & Final Stretch Goals!

Avast mateys, we’ve been stuck in the doldrums these past few days. Yet land creeps ever closer. We still got time to secure a few last  bits of booty before we sail away to a treasure island of our very own… 

Turn yer eye to the horizon and feast your imagination upon these final, lofty goals:



At $180,000, we’ll unlock a new faction: The Vastlings

High in the north Sea, where ice chokes the currents and aurora lights dance in the night sky, a different breed of pirate holds sway. The Vastlings wander the cold ocean on enormous longships carved into the shape of seals and sea serpents. They hunt leviathans with enormous ebony spear-cannons, and pillage any ship that dares stray above the Meolsmund. Old sailors claim that Vastlings are cursed to wander the seas forever, even after death, until their service to the old sea is fulfilled and they can be laid to rest on solid ground.

Backers at the Stowaway pledge level and up receive a digital copy of The Vastlings for free!



At $190,000, we'll work with Alchemy RPG to create a Rapscallion RPG Universe! 

This virtual tabletop tool will let you and your crew explore the Great Sea while playing online!  

Backers at the Stowaway pledge level and up will get access to this set of digital tools for free!



At $200,000, we'll create a new 64+ page expansion booklet—Isobella's Atlas—containing all of the unlocked digital stretch goals. In addition to the playbooks, ports of call, and factions, we'll also include pieces of the three unlocked maps with custom mechanics attached to locations and destinations throughout the Great Sea!


Backers at the Stowaway pledge level and up receive a digital version of this booklet for free; backers at the Officer pledge level and up receive the physical print for free!

Final Days Stream



Join Whistler, our intrepid captain, and our Magpie Games admiral, Mark Diaz Truman, as they finish out the campaign whilst discussin’ all things Rapscallion. You can join them on April 18th at 2:30 PM Eastern on our Twitch channel or directly here. Bring your most nefarious questions, me hearties. 

This stream will go for as long as the campaign lasts–including when it goes into overtime! Overtime is an exciting option on Backerkit that allows a campaign to keep going as long as people keep getting on the backer train! That means as long as people are still pledging last minute, we’ll keep talking and the campaign will stay open!


And that’s it! The map is revealed and the treasure is ready for plunderin’. Get yer crew together so we can unlock the deepest mysteries of our grand adventure and sail into the sunset all the richer for our journey. Yarrrrr!

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Are the gold coins used in game play? Trying to decide if I should get more as add-ons.

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Magpie Games
CREATOR
26 days ago
At $200,000, we'll create a new physical expansion booklet—Isobella's Atlas!
Goal: $187,536 / $200,000
93%
We need $12,464 more to reach this goal.
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Magpie Games
CREATOR
26 days ago
At $180,000, we'll unlock a new faction—The Vastlings!
Goal: $180,000 reached! — We did it! This project reached this goal!
100%
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Sorry, not sure if this is the place to direct feedback/queries regarding the quickstart rules. Liking what I'm seeing so far but I did have a query about Lackeys, Enemies and Groups and I'd be curious to know if it'll be cleared up in the final release. I don't want to bog down the obvious fun this system is trying to invoke; a lot of it rests on being flexible at the table, focusing on what is best for the story and not getting buried under numbers. But here I go anyway with some clunky questions about the mechanics and a few clarifications I'd appreciate: 1. Is group harm exclusive to the player's lackeys or can it be used by groups of enemies too? If the players are being pursued by a band of bounty hunters or horde of zombies it makes sense for them to take more harm than they otherwise would facing a single opponent. But I could also understand to avoid a group of enemies being unneccessarily lethal for players they instead only take harm equivalent to a single individual who makes up that group (e.g: a band of bounty hunters just deal 1 bounty hunter's usual amount of harm (2-harm) as they 1v1 the player within a larger scuffle). 2. Furthermore, do groups have anything like a "group harm tally" to indicate when they themselves would be defeated? Basically, is there a difference in the harm tally if the players take on a single bounty hunter vs. taking on a band of bounty hunters depending on group size? Or is dealing 3 harm enough to overcome both threats regardless of if the bounty hunter is alone or working with others since harm is more an indication of the amount of violence necessary to deter the threat rather than being a direct indication of health? 3. Do the player's lackeys attacking a powerful villain run the risk of being decreased in size or taken out by the harm they might receive in retaliation? Or are they effectively an invincible mob that requires the Fates to use their response following the "Get into a Scrap" move roll to have the villain find an inventive ways to brush aside or disperse the lackeys so the main confrontation can remain between them and the players? 4. The example on page 31 for "group harm" indicates an individual is effectively size-0, taking 2-harm from a size-1 group with 1-harm weapons but also provides example of two different size groups attacking each other and dealing the harm based on the difference. But where does this harm go? If players are just sending their lackeys to fight without them (as decoys, a delaying tactic, etc.) I'd assume whichever side loses the roll (based on group size, weapon quality, and tags) can just be considered defeated without harm needing to be considered as no player characters are present. But if all the players are all fighting alongside their lackeys and take harm, does every player character take the same amount of harm, is it divided up and spread out between them, or is it all shouldered by whoever made the roll?

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Hi! I see there have been some ports of call unlocked, which will come with adventure hooks, NPCs, and the like. Apart from those unlocked ports of call, will Rapscallion include other pre-made adventures? Thanks!

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Magpie Games
CREATOR
26 days ago
At $190,000, we'll release a Rapscallion Universe on Alchemy!
Goal: $187,536 / $190,000
98%
We need $2,464 more to reach this goal.
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How do we add late pledge add-ons to our early backerkit pledges? For example, the twilight deck wasn't available as part of the early pledge campaign.

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