Thanks to all of you for joining us on this adventure into the world of Section 9!
For the past three years, we've poured our time, experience, and passion into creating a game we truly believe in. While this campaign has no stretch goals, we are already busy creating additional content. We will be revealing the details on Day 4, Day 8 and Day 12 of the campaign.
Day Four Reveal
All Backers Get a Free Bonus Mission! (Digital PDF)
All backers of this campaign will receive a free bonus mission! This 8-part mission, Puppets on a Wire, is intended for a group of player characters who have played at least one other mission and can follow on directly from the rulebook mission Lost Patriot.
The Brief: Tasked with investigating a series of uncharacteristic and politically charged behaviour among ordinary citizens, they will soon discover that the greatest threat to a person's freedom is not always one they can see coming… or resist. Section 9 must stop a growing wave of forced political coercion, cyber-attacks, and escalating violence before the conspirators can unleash their ultimate plan.
Backers will receive the 'Puppets on a Wire' mission as a separate digital PDF as soon as it's ready!
Rulebook Mission: Lost Patriot
All copies of The Ghost in the Shell TTRPG contain the first mission, Lost Patriot, an 8-part adventure which is intended for a group of newly created PCs.
The Brief: A charismatic political fixer navigates high-stakes negotiations as powerful factions prepare for an uncertain future. Set against a backdrop of political tension, competing interests blur the line between maintaining order and profiting from conflict. The story combines intrigue, deception, and power plays in a world where perception can be as important as military force.
Sessions in The Ghost in the Shell Tabletop RPG are built around missions undertaken by Section 9 agents. These operations may last one session or several. Player characters can continue their stories through multiple missions to create an ongoing campaign.
GMs can either create their own missions, run published adventures or make their own adjustments as they see fit. The structure below provides a framework for running both custom and pre-written scenarios.
Missions are organised into five phases that guide the flow of gameplay from briefing to conclusion.
Instigation - The mission begins with a hook, usually a Section 9 briefing, introducing the objective and initial information.
Investigation - Player Characters gather intelligence, follow leads, question suspects, and uncover clues that move the mission forward.
Action - Infiltrations, chases, stealth operations, and combat encounters take place as the Player Characters confront obstacles directly.
Downtime - Characters rest, recover injuries, reflect on their experiences, and potentially adjust their Synthesis Gauge or gain GW points.
Denouement - The mission concludes with consequences, unresolved threads, rewards, and opportunities to set up future stories.
Thanks for all your Support
Once again, thanks for all the positivity and support since launch. The team really appreciates it. While we won't be posting any updates over the weekend, we will be checking comments and replying where needed. Until next week, thank you for joining us on this great adventure.