Project Update: ππ𦑠What Kind of Hero Are You? πΈπ¦πͺΆ
A quiz for wanderers, warriors, schemers, and suspiciously intellectual woodland creatures.
The Old Forest stands divided.
The Mouse King calls for order and tradition, the Rat King promises survival through change, the rivers darken, the roots tremble, and the skies whisper of omens overhead.
And somehow, against all odds, your tiny self has become involved.
The Old Forest stands divided.
The Mouse King calls for order and tradition, the Rat King promises survival through change, the rivers darken, the roots tremble, and the skies whisper of omens overhead.
And somehow, against all odds, your tiny self has become involved.
ππ𦑠What Kind of Hero Are You? πΈπ¦πͺΆ
1. A harsh winter wipes out your villageβs food supply. What do you do?
A. Organize the community, ration supplies, and protect the vulnerable.
B. Sneak in a rival villageβs supplies before your friends and family starve.
C. Search abandoned tunnels and forgotten roots beneath the hills.
D. Experiment with fungi and other strange plants nobody dares to touch.
2. You uncover evidence that a respected leader has been lying to the Council. What now?
A. Quietly gather more information before making accusations.
B. Expose them before more damage is done.
C. Use the information carefully to gain leverage later.
D. Ask why they lied before deciding what to do.
3. What weapon feels the most natural in your paws/claws?
A. A polished spear and shield.
B. A hidden dagger.
C. A sling, climbing rope, and the terrain itself.
D. Magic. Especially the kind youβre not supposed to use.
4. The forest begins whispering your name in the night. Your reaction?
A. Seek guidance from ancient traditions and trusted elders.
B. Follow the voice. Worst case scenario, your death creates a great story.
C. Record everything, and study the sound and patterns.
D. Ignore it. The forest is always dramatic.
5. What role do you naturally fill in an adventuring party?
A. Dependable builder, protector, and the one keeping the group alive.
B. Scout, thief, or professional bad influence.
C. Strategist and problem solver.
D. The strange spellcaster everyone is slightly afraid of.
6. Youβre offered forbidden fire magic. What do you do?
A. Refuse it. Some laws exist for good reason.
B. Learn it immediately. Knowledge should never be restricted.
C. Study it cautiously with guidance and diligent practice.
D. Use it only if the situation becomes desperate.
7. A war between the kingdoms feels inevitable. Whatβs your instinct?
A. Strength comes from order. Someone has to hold the forest together.
B. If the old ways failed us, maybe itβs time to build something new.
C. Thereβs more happening behind the scenes than either side realizes.
D. Iβm less interested in politics than who survives what comes next.
8. Which part of the forest feels most like home to you?
A. Misty riverbanks buzzing with life and secrets.
B. A hidden swamp laboratory full of strange experiments.
C. The high canopy where you can see everything below.
D. Deep underground tunnels where nobody can surprise you.
9. You discover an ancient ruin beneath the roots of the forest. What interests you most?
A. The strange creatures and ecosystems thriving within it.
B. The unstable relics everyone else is afraid to touch.
C. The structure itself and how it has survived so long underground.
D. The forgotten knowledge hidden inside.
10. What kind of reputation would you WANT to have?
A. βThey protected others when nobody else would.β
B. βThey changed the world, no matter the cost.β
C. βThey always knew more than they let on.β
D. βThey survived everything.β
C. Search abandoned tunnels and forgotten roots beneath the hills.
D. Experiment with fungi and other strange plants nobody dares to touch.
2. You uncover evidence that a respected leader has been lying to the Council. What now?
A. Quietly gather more information before making accusations.
B. Expose them before more damage is done.
C. Use the information carefully to gain leverage later.
D. Ask why they lied before deciding what to do.
3. What weapon feels the most natural in your paws/claws?
A. A polished spear and shield.
B. A hidden dagger.
C. A sling, climbing rope, and the terrain itself.
D. Magic. Especially the kind youβre not supposed to use.
4. The forest begins whispering your name in the night. Your reaction?
A. Seek guidance from ancient traditions and trusted elders.
B. Follow the voice. Worst case scenario, your death creates a great story.
C. Record everything, and study the sound and patterns.
D. Ignore it. The forest is always dramatic.
5. What role do you naturally fill in an adventuring party?
A. Dependable builder, protector, and the one keeping the group alive.
B. Scout, thief, or professional bad influence.
C. Strategist and problem solver.
D. The strange spellcaster everyone is slightly afraid of.
6. Youβre offered forbidden fire magic. What do you do?
A. Refuse it. Some laws exist for good reason.
B. Learn it immediately. Knowledge should never be restricted.
C. Study it cautiously with guidance and diligent practice.
D. Use it only if the situation becomes desperate.
7. A war between the kingdoms feels inevitable. Whatβs your instinct?
A. Strength comes from order. Someone has to hold the forest together.
B. If the old ways failed us, maybe itβs time to build something new.
C. Thereβs more happening behind the scenes than either side realizes.
D. Iβm less interested in politics than who survives what comes next.
8. Which part of the forest feels most like home to you?
A. Misty riverbanks buzzing with life and secrets.
B. A hidden swamp laboratory full of strange experiments.
C. The high canopy where you can see everything below.
D. Deep underground tunnels where nobody can surprise you.
9. You discover an ancient ruin beneath the roots of the forest. What interests you most?
A. The strange creatures and ecosystems thriving within it.
B. The unstable relics everyone else is afraid to touch.
C. The structure itself and how it has survived so long underground.
D. The forgotten knowledge hidden inside.
10. What kind of reputation would you WANT to have?
A. βThey protected others when nobody else would.β
B. βThey changed the world, no matter the cost.β
C. βThey always knew more than they let on.β
D. βThey survived everything.β
π How to Calculate Your Total
Each answer is tied to a creature of the Old Forest.
π Mouse
π Rat
𦑠Mole
πΈ Frog
π¦ Newt
πͺΆ Bird
Whichever creature you picked the MOST is your Mouseborn race.
If you tie, the Forest contains multitudes, and apparently so do you.
KEY
Q1 - A: π Mouse, B:π Rat, C: 𦑠Mole, D:π¦ Newt
Q2 - A: πͺΆ Bird, B: π Mouse, C: π Rat, D: πΈ Frog
Q3 - A: π Mouse, B:π Rat, C: πΈ Frog, D:π¦ Newt
Q4 - A: π Mouse, B:π Rat, C: πͺΆ Bird, D: 𦑠Mole
Q5 - A: 𦑠Mole, B:π Rat, C: πͺΆ Bird, D: π¦ Newt
Q6 - A: π Mouse, B: π¦ Newt, C: 𦑠Mole, D: πΈ Frog
Q7 - A: π Mouse, B:π Rat, C: πͺΆ Bird, D: πΈ Frog
Q8 - A: πΈ Frog, π¦ Newt, C: πͺΆ Bird, D: 𦑠Mole
Q9 - A: πΈ Frog, B:π¦ Newt, C: 𦑠Mole, D: πͺΆ Bird
Q10 - A: π Mouse, B:π Rat, C: πͺΆ Bird, D: 𦑠Mole
π Final Note from the Old Forest
Please remember: noble mice can become tyrants, rebellious rats can save lives, and frogs may even occasionally have good ideas.
Choose your own destiny. πππ¦‘πΈπ¦πͺΆ
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