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We reached our funding goal!
Good News
Yesterday we surpassed our funding goal, reaching $500 and we are continuing the gain traction. This is a huge milestone for us and once again, I want to thank everyone who has supported us so far. We can't wait to get copies of Knock into the hands of players.
More Good News
Our latest version of Knock has been approved. This is the version that we intend to release. This went by quicker than we had expected, and has put us ahead of schedule!
Upcoming Beta
Because our release-candidate has been approved earlier than we intended, it is our plan to release the digital files earlier than planned as a "Beta." We will make a survey available to anyone who has run the game to gather feedback on whether there is anything more we should change.
It's possible the feedback may reaffirm that the module is in a good spot, and if so then the printed copy will remain unchanged, but I will review all feedback given to see if there's any further alterations we want to make before sending the module to the printer.
Anyone who made a pledge that includes the digital version of the game will be eligible to participate in the beta.
More info about the beta, including the start and end date will come out soon, so keep paying attention to our updates.
Yesterday we surpassed our funding goal, reaching $500 and we are continuing the gain traction. This is a huge milestone for us and once again, I want to thank everyone who has supported us so far. We can't wait to get copies of Knock into the hands of players.
More Good News
Our latest version of Knock has been approved. This is the version that we intend to release. This went by quicker than we had expected, and has put us ahead of schedule!
Upcoming Beta
Because our release-candidate has been approved earlier than we intended, it is our plan to release the digital files earlier than planned as a "Beta." We will make a survey available to anyone who has run the game to gather feedback on whether there is anything more we should change.
It's possible the feedback may reaffirm that the module is in a good spot, and if so then the printed copy will remain unchanged, but I will review all feedback given to see if there's any further alterations we want to make before sending the module to the printer.
Anyone who made a pledge that includes the digital version of the game will be eligible to participate in the beta.
More info about the beta, including the start and end date will come out soon, so keep paying attention to our updates.
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First Update
Hi everyone,
My name is John, and I'm currently the sole person behind Nominal Games, the creator of Knock.
We are currently 88% of the way to our funding goal, and I wanted to take this opportunity to provide our first project update.
First, please let me say thank you to everyone who has pledged their support. I am very humbled by responses I've read so far and the launch of this crowdfunding campaign has been an incredible experience so far.
So, what is the state of the project?
The module is written, and has been approved by TKG. All of our artwork is done, including the cover image and station map.
Since receiving our approval, we had some playtests and made some small alterations to the module. These are mostly some minor changes to balance the enounter. We want it to be deadly, but not impossible for a party. Our playtests were done with groups of 5 crew members, so we recommend a similar party size.
Our updated trifold has been resent to TKG as a resubmission. We fully expect that the updates will be approved in time for our planned release schedule.
Any Other Topics?
This is the first crowdfunding campaign we've run, but as someone who has backed several campaigns, I am an avid believer in frequent updates. Even though this is a small project, I take this seriously. I don't have a planned update cadeance at this time, but I want to let anyone following this project know that they can expect regular updates throughout our process.
My name is John, and I'm currently the sole person behind Nominal Games, the creator of Knock.
We are currently 88% of the way to our funding goal, and I wanted to take this opportunity to provide our first project update.
First, please let me say thank you to everyone who has pledged their support. I am very humbled by responses I've read so far and the launch of this crowdfunding campaign has been an incredible experience so far.
So, what is the state of the project?
The module is written, and has been approved by TKG. All of our artwork is done, including the cover image and station map.
Since receiving our approval, we had some playtests and made some small alterations to the module. These are mostly some minor changes to balance the enounter. We want it to be deadly, but not impossible for a party. Our playtests were done with groups of 5 crew members, so we recommend a similar party size.
Our updated trifold has been resent to TKG as a resubmission. We fully expect that the updates will be approved in time for our planned release schedule.
Any Other Topics?
This is the first crowdfunding campaign we've run, but as someone who has backed several campaigns, I am an avid believer in frequent updates. Even though this is a small project, I take this seriously. I don't have a planned update cadeance at this time, but I want to let anyone following this project know that they can expect regular updates throughout our process.
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PROJECT UPDATE
Project Update: First Update
Hi everyone,
My name is John, and I'm currently the sole person behind Nominal Games, the creator of Knock.
We are currently 88% of the way to our funding goal, and I wanted to take this opportunity to provide our first project update.
First, please let me say thank you to everyone who has pledged their support. I am very humbled by responses I've read so far and the launch of this crowdfunding campaign has been an incredible experience so far.
So, what is the state of the project?
The module is written, and has been approved by TKG. All of our artwork is done, including the cover image and station map.
Since receiving our approval, we had some playtests and made some small alterations to the module. These are mostly some minor changes to balance the enounter. We want it to be deadly, but not impossible for a party. Our playtests were done with groups of 5 crew members, so we recommend a similar party size.
Our updated trifold has been resent to TKG as a resubmission. We fully expect that the updates will be approved in time for our planned release schedule.
Any Other Topics?
This is the first crowdfunding campaign we've run, but as someone who has backed several campaigns, I am an avid believer in frequent updates. Even though this is a small project, I take this seriously. I don't have a planned update cadeance at this time, but I want to let anyone following this project know that they can expect regular updates throughout our process.
My name is John, and I'm currently the sole person behind Nominal Games, the creator of Knock.
We are currently 88% of the way to our funding goal, and I wanted to take this opportunity to provide our first project update.
First, please let me say thank you to everyone who has pledged their support. I am very humbled by responses I've read so far and the launch of this crowdfunding campaign has been an incredible experience so far.
So, what is the state of the project?
The module is written, and has been approved by TKG. All of our artwork is done, including the cover image and station map.
Since receiving our approval, we had some playtests and made some small alterations to the module. These are mostly some minor changes to balance the enounter. We want it to be deadly, but not impossible for a party. Our playtests were done with groups of 5 crew members, so we recommend a similar party size.
Our updated trifold has been resent to TKG as a resubmission. We fully expect that the updates will be approved in time for our planned release schedule.
Any Other Topics?
This is the first crowdfunding campaign we've run, but as someone who has backed several campaigns, I am an avid believer in frequent updates. Even though this is a small project, I take this seriously. I don't have a planned update cadeance at this time, but I want to let anyone following this project know that they can expect regular updates throughout our process.
PROJECT UPDATE
Project Update: We reached our funding goal!
Good News
Yesterday we surpassed our funding goal, reaching $500 and we are continuing the gain traction. This is a huge milestone for us and once again, I want to thank everyone who has supported us so far. We can't wait to get copies of Knock into the hands of players.
More Good News
Our latest version of Knock has been approved. This is the version that we intend to release. This went by quicker than we had expected, and has put us ahead of schedule!
Upcoming Beta
Because our release-candidate has been approved earlier than we intended, it is our plan to release the digital files earlier than planned as a "Beta." We will make a survey available to anyone who has run the game to gather feedback on whether there is anything more we should change.
It's possible the feedback may reaffirm that the module is in a good spot, and if so then the printed copy will remain unchanged, but I will review all feedback given to see if there's any further alterations we want to make before sending the module to the printer.
Anyone who made a pledge that includes the digital version of the game will be eligible to participate in the beta.
More info about the beta, including the start and end date will come out soon, so keep paying attention to our updates.
Yesterday we surpassed our funding goal, reaching $500 and we are continuing the gain traction. This is a huge milestone for us and once again, I want to thank everyone who has supported us so far. We can't wait to get copies of Knock into the hands of players.
More Good News
Our latest version of Knock has been approved. This is the version that we intend to release. This went by quicker than we had expected, and has put us ahead of schedule!
Upcoming Beta
Because our release-candidate has been approved earlier than we intended, it is our plan to release the digital files earlier than planned as a "Beta." We will make a survey available to anyone who has run the game to gather feedback on whether there is anything more we should change.
It's possible the feedback may reaffirm that the module is in a good spot, and if so then the printed copy will remain unchanged, but I will review all feedback given to see if there's any further alterations we want to make before sending the module to the printer.
Anyone who made a pledge that includes the digital version of the game will be eligible to participate in the beta.
More info about the beta, including the start and end date will come out soon, so keep paying attention to our updates.
Community Leaders
Become an active participant Learn more