One of the things we are working on is determining the best style for how we present Powers in the SIC, and all other content moving forward. Natural Language Style So far what we have used in the Primer and Playtest Packets is what we call a “natural language” style for presenting Powers. This style is where the Power name, action type, and Power Tags were presented first, followed by the flavor and mechanics all presented in a single paragraph. Here are some examples of what this looks like for reference: Juice Up– Minor Action – Ranged, Targeted, Buff, Offense Send an empowering jolt of electricity through yourself or an Ally in Range causing their next Attack, to deal 1d4 + [½ Damage Modifier] bonus Damage. If the Attack misses the effect is lost. Lasts 1 Turn. Hammer Fist– Main Action – Melee, Targeted, Offense, Control Make a Melee Attack, covering your fist in stone to bring it down on an Enemy’s head dealing 2d4 + [Damage Modifier] Damage. The Target must also make a Durability Check with a Difficulty of 9 + [Control Modifier] or be Stunned for 1 turn. Fire Breath– Main Action – Ranged, Cone, Offense Breathe fire like a dragon in a Cone. Targets in the Cone must make a Durability Check with a Difficulty of 13 + Control Modifier, taking 2d8 + [Damage Modifier] Damage if they Fail, or on a Success they take half damage and are not affected by your Burning Flames Inherent Effect. Nova– Main Action – Self, Area, Offense, Support Blast light energy out of your body dealing damage to Enemies and healing Allies for 1d6 + the number of targets affected. Area of 5x5 Units centered on you. Formulaic Style We have been mulling over an alternative that makes quick assessment of Powers’ mechanics and effects easier, but does make them read less naturally. We are calling this a “formulaic” style. With this style we no longer need Power Tags, since this style makes finding what a Power does much easier. Here are the examples from above after being converted what this stylet would look like as a comparison to the natural language style (keep in mind this text is not final): JUICE UP – Minor Action Targeting: Self or Ally in Range Resolution: Automatic effects Effects: Buff adding 1d4 + [½ Damage Modifier] Damage to next Attack within 1 Turn. Buff removed if the Attack Misses. HAMMER FIST – Main Action Targeting: Enemy in Melee Range Resolution: Melee Attack; On Hit, Durability Check vs 9 + [Control Modifier] Effects: Attack deals 2d4 + [Damage Modifier] Damage. Failed Check causes Stunned for 1 turn. FIRE BREATH – Main Action Targeting: All Targets in a Cone Resolution: Durability Check vs 13 + [Control Modifier] Effects: On Failed Check, deals 2d8 + [Damage Modifier] Damage; on Successful Check, deals half Damage. NOVA – Main Action Targeting: All Targets in 5x5 Area centered on Self Resolution: Automatic effects Effects: Allies gain 1d6 + [number of Targets affected] Healing, Enemies take 1d6 + [number of Targets affected] Damage.
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