Wow, what an incredible two weeks this has been. Thanks to you, our amazing fans and supporters, the Rifts Glitter Boy Codex campaign has officially surpassed $200,000 in pledges, and unlocked our next stretch goal. We've also grown the ranks of the Brotherhood to more than 1,300 backers, and the excitement for this campaign continues to exceed my humble expectations.
Kevin and I are thrilled by your enthusiasm. I want to take a moment to personally thank you and share some of the cool things happening behind the scenes right now.
YOUR MILESTONE 1 REWARD IS READY
Our first unlocked stretch goal reward, the Rifts Glitter Boy Codex Digital Wallpaper Collection, is now available for download.
As thanks for your support, we've put together 10 wallpapers, including five desktop wallpapers and five mobile wallpapers, featuring spectacular artwork from Rifts and the Mechanoids.
HOW TO CLAIM YOUR DIGITAL WALLPAPERS
For New Backers:
Once you've completed your pledge, you'll find a download link for your Digital Wallpaper Collection directly on your BackerKit order confirmation page.
For Existing Backers:
Your reward has already been added to your pledge. To access it:
Click your account menu in the upper-right corner and select "Your Pledges & Surveys."
Select "Rifts Glitter Boy Codex" from your list of backed campaigns.
Scroll down to the "Instant Access Rewards" section.
Find the Rifts Digital Wallpaper Pack and click the download link to save your ZIP file.
Once downloaded, extract the ZIP file to access all 10 wallpapers. Enjoy :)
In Progress - Mechanoids Redux Collection Cover Painting by Rain Aung
MILESTONE 3 — $200,000 STRETCH GOAL UNLOCKED
We've officially unlocked Milestone 3, the Mechanoids Introductory Adventure, and I'm happy to share a little more about what Kevin and I have been up to – we've even dragged Steven Cummings into the project (he actually begged to be a part of it, I swear). Come to think of it, I'm excited to see what Steven's line art will look like with Luis Delgado's colors.
Kevin and I have been developing new Mechanoid bioforms and designs that we've never published before. These aren't updated illustrations of familiar material – we're expanding the universe with fresh new biomechanical horrors and cool new gear. Some draw inspiration from the classic Mechanoids comic series published by Caliber Comics, others are fresh concepts tied to the origins and mysterious evolution of the Mechanoids, as well as new innovations created by the leadership of the Nigelian Confederacy (the human and alien space federation) to combat the resurgent Mechanoid menace.
Here is a preview of a couple of the items:
The Mechanoid Raider: A new class of true Mechanoid cybernetic organism, the Raider is the harbinger of the next generation of Mechanoids more advanced than the first. Raiders are fast attack bioforms smaller than most Mechanoids; they stand upright at 7 feet tall, are able to enter humanoid living structures and access tunnels, and excel at rapidly rooting out human infestations in urban and starship environments.
Human Powersuit: Kevin and I are also developing an all-new prototype powersuit for the humans of the Nigelian Confederacy. Constructed using crudely replicated Mechanoid manufacturing processes, only the most highly trained human Espers can interface with these powerful new biomechanical armored suits. Though primitively armed and armored by Mechanoid standards, these powersuits eclipse the effectiveness of existing units like the Juggernaut E.B.A. and give elite human warriors a fighting chance if forced to battle the Mechanoids head-on.
So have no fear, brave space explorers, the Mechanoids aren't the only ones getting new war gear. I'm stoked to be working with Kevin and Steven to visualize these concepts and advance the reach of the Mechanoid universe in intriguing new ways. Keep in mind, this is only a fraction of the expanded material we'd like to add to the Mechanoids Redux Edition, so stay tuned.
Two new Savage Rifts Conversion Documents have been added to the campaign.
BONUS UNLOCK — MORE SAVAGE RIFTS CONVERSION DOCUMENTS
I've got another exciting announcement for our Savage Rifts fans, we're upgrading two of our campaign Add-Ons – the Titan Robotics Sourcebook and Cyberworks Collection Hardcover – to include their respective Savage Rifts Conversion PDF Documents, previously available only through the Titan Robotics crowdfunding campaign.
You asked, and we've delivered. These digital bonuses bring Savage Rifts conversion material for playable characters, enemies, weapons, and equipment from Titan Robotics, as well as Cyberworks, Mechanoids, and Shemarrian enemies from the Cyberworks Collection.
IMPORTANT: ALREADY SELECTED ONE OF THESE ADD-ONS?
There's nothing more you need to do. If you've already selected either the Titan Robotics Sourcebook or Cyberworks Collection Add-On, the corresponding Savage Rifts Conversion PDF will be automatically added to your downloadable rewards at no additional cost.
Interior Illustration by Mike Gustovich, colors by Luis Antonio Delgado.
BRINGING THE MECHANOIDS TO LIFE
One of my favorite parts of developing these books is watching our ideas come to life through the talents of incredible artists.
Steven Cummings, who is already creating dynamic new illustrations for the Glitter Boy Codex, is bringing his talents to these new Mechanoid and Nigelian Confederacy designs. Comic book fans may recognize Steven's work from Marvel's Star Wars: The Mandalorian, Ahsoka, Crimson Reign and Hidden Empire, along with Wayward from Image Comics and other notable projects.
Luis Antonio Delgado, known for his dynamic use of color and dramatic atmosphere, is the colorist responsible for the Mechanoids Redux art previews you already see. His credits include the New York Time's Best Seller, Teenage Mutant Ninja Turtles: The Last Ronin, The Last Ronin II – Re-Evolution, Ghostbusters, Star Wars Adventures, and Transformers/Ghostbusters by IDW Publishing.
I love seeing concepts evolve from conversations and rough ideas into fully realized illustrations and fun gaming write-ups. Even more exciting to me, is that we're not simply revisiting Palladium's history – we're building on it, expanding it, and bringing awesome new material to your gaming table.
NEXT STOP, MILESTONE 4 — $250,000
Our next stretch goal is set at $250,000, and when we reach it, we'll unlock another collectible art print to be added to every eligible pledge tier that includes physical art prints. That's another shiny piece of Palladium artwork for your collection, and another way for us to thank you for helping this campaign grow.
But that's not all, if we hit the $250,000 goal, we have more BRAND NEW Mechanoids Material that we want to add to the Mechanoids Redux Collection, and this goal will allow us to do just that. Bigger, better, and brilliantly curated in this premium Redux collection.
OTHER PALLADIUM NEWS
THE CHRISTMAS SURPRISE PACKAGE IS BACK!
Before I go, I also want to remind everyone that Palladium's beloved Christmas Surprise Package is now available at PalladiumBooks.com
It's a wonderful opportunity to treat yourself or surprise a fellow gamer with an assortment of Palladium goodies at discount prices. Be sure to check it out and join in the holiday fun. Don't forget to request Autographs if you'd like them.
If you haven't participated in this annual tradition with Palladium, you are in for a treat. Kevin Siembieda turns into the Palladium Santa and hand picks each Surprise Package for a truly unique and individualized gift experience.
Interior illustration - art by Steven Cummings with color by Mike Majestic.
HELP US KEEP GROWING THE CAMPAIGN
Behind the scenes, the Palladium team is firing on all cylinders. We're working hard to make the Glitter Boy Codex and Mechanoids Redux Collection the best books they can be – filled with exciting new material, incredible artwork, and the quality you deserve.
Please keep sharing this campaign. Tell your gaming groups, spread the word with friends, and introduce someone new to the Megaverse. Every share and every new backer brings us closer to the next big unlock.
As many of you may know, before joining Palladium, I wrote multiple books and designed the second edition of rules for the Rifts for Savage Worlds game line. Now, in my role as Kevin's business partner and the Creative Director here at Palladium Books, I get to be a central part of the Palladium role-playing game experience, too.
Whether you are a Palladium RPG player or a Savage Worlds RPG player – or both! – I'm grateful to have you as a fan. Thank you for supporting me and my company, playing our games, spreading the word, and bringing our communities together. Your enthusiasm is helping make the Megaverse bigger and better than ever.
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