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about 1 month ago

Project Update: A Witchy Sneak Peek

PF2E:


New Witch Patrons (PF2e)


The Fire Hearted

At the start of all things, a spark. Your draconic patron urges you to always be that spark, to start things, or end them in sheets of fire. None should miss your passing, unless you don't want to be seen, however rarely that may be. The fire hearted speaks in wafting heat and burning ideas that refuse to leave the mind once they enter. The dragon's needs are not to be put aside!

Spell List arcane
Patron Skill Intimidation

There From the Start Your patron has shown you where things begin, and whispered faintly of the plans they have for the future. You gain the dragon's stare hex cantrip and your familiar learns breathe fire.
Familiar of Reptiles Your familiar appears reptilian, even if they are some other sort. A cat with a long lizard's tail is but one option of many. When you Cast or Sustain a hex, your familiar can project the majestic awe of your patron, causing one creature within 10 feet to become frightened 1.

Dragon's Stare CANTRIP 1

[Uncommon][Manipulate][Concentrate][Mental][Hex][Flourish]
Traditions arcane
Cast [one-action]
Range 30 feet; Targets One creature within range.

The target creature flinches under you unnerving glare. They must make a Will saving throw.
Critical Success The creature is unaffected and immune to further attempts for an hour.
Success The creature is off guard to you until the end of your turn.
Failure The creature is off guard until the end of your next turn.
Critical Failure The creature is frightened 2 and off guard until the end of your next turn.
Heightened (+3) Another creature within range can be targeted simultaneously.


And a 5E spell!


Ensnaring Tar 


Level 2 Conjuration (Cleric, Druid Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet.
Components: VSM (A drop of pitch)
Duration: Concentration up to 1 Minute

You summon a mass of writhing tar to attack a single creature. Make a spell attack against the target. On a hit, they become grappled by the mass of tar until the spell ends or they escape. A creature who ends their turn grappled by this spell takes 2d6 bludgeoning damage as the tar constricts their body. A creature grappled can escape this grapple as normal. The escape DC of the tar is equal to your Spell DC. They can also choose to cut themselves free. The tar has an AC equal to your spell DC and 5 hit points. If it is reduced to zero hit points, the spell ends immediately. 

Using a higher level spell slot :, The damage increases by 1d6, the hit points increase by 5, and you may target an additional creature with this spell for every two spell slot levels above 2.

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We've been poking at this beforehand, but it could be more and bigger, and will be, thanks to your help. Let's reach higher!


Gathering the tribe close, we will unearth an additional spell(PF and 5E)
Goal: 67 / 100 backers
67%
We need 33 more to reach this goal.
Every ancestry will get one more 5e and two more PF2e feat. All ancestries in the book.
Goal: $4,000 reached! — We did it! This project reached this goal!
100%
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