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about 1 month ago
Project Update: Cover Art Reveal! And Some Launch Thoughts
Thank you for all the early birds who have decided to follow along at the start! You're the real ones.
Check out the Street Wolves: Zero Hour Cover Art!
You probably already saw, because it's right up there! This art was done by Scrag End, who did the main composition for the Shadow in the Stars game I just did.
I think he knocked it out of the park, I hope you do too! It really captures the spirit and aesthetics of what I'm going for with this version of Street Wolves.
I think he knocked it out of the park, I hope you do too! It really captures the spirit and aesthetics of what I'm going for with this version of Street Wolves.
Launch Thoughts
Someone asked me what does "Coming Soon" mean when the date for launch is set for September of 2027? Well, coming soon is a relative term... but also the thing that's coming soon is the Street Wolves: Zero Hour: Quick Start version of the game, which will give you a LOT of the rules for Zero Hour to serve as a taste test. And to serve as actual testing, but more on that in the future.
September of 2027 was also a date that I picked because I had to pick something. I'd like to run it no later than that, but we'll see how things come together in the following months. I have a LOT of work to do besides continuing to write Zero Hour. There's a lot of foundation you need to lay behind the scenes for a crowdfunder!
Also, I like to get as much as I can possibly get done before I launch a crowdfunder. That way, the game comes out a lot quicker for you and I don't have a bunch of pressure on me to finish it. Pretty much a win, win for the both of us. Plus, we can't launch until we get enough pre-launch followers. I need to keep gaining followers if we have any hope of funding.
That all means, it'll be awhile before I'm able to pick an actual launch date, so best keep an eye this project as things develop!
September of 2027 was also a date that I picked because I had to pick something. I'd like to run it no later than that, but we'll see how things come together in the following months. I have a LOT of work to do besides continuing to write Zero Hour. There's a lot of foundation you need to lay behind the scenes for a crowdfunder!
Also, I like to get as much as I can possibly get done before I launch a crowdfunder. That way, the game comes out a lot quicker for you and I don't have a bunch of pressure on me to finish it. Pretty much a win, win for the both of us. Plus, we can't launch until we get enough pre-launch followers. I need to keep gaining followers if we have any hope of funding.
That all means, it'll be awhile before I'm able to pick an actual launch date, so best keep an eye this project as things develop!
Got Any Questions?
Feel free to ask me any questions about Street Wolves: Zero Hour development, in-universe stuff, plans, anything at all!
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