Table Cat Games
Invested in BackerKit’s future during our Wefunder campaign
CREATOR
17 days ago
Project Update: 100 Follower Milestone, Progress, and A New Dev Blog
Wow, we hit 100 followers! Thank you to each and every person (or cat) who has clicked on the follow button. This is one of my biggest and most ambitious projects and I'm excited that you're on board for it.
Now, onto the update!
Now, onto the update!
The Zero Hour Quick Start
I've been working on Zero Hour as much as I can (with life and some upcoming conventions getting in the way).
I'm about halfway through the first pass at it. I'm laying out all the text while also creating/designing tables, sidebars, making space for art, and other graphical elements. Once I'm done with this phase, it's another round of adding art and making a bunch of adjustments. I don't know when I'll be done with it, hopefully in a couple weeks, but I'm pushing it too hard because it needs to be good and you can't rush perfection.
Though on that note, I'm viewing the Zero Hour quick start as a living document at first. I'd like others to give it a spin and send me feedback while I also get back to testing things. I'll update the quick start as the game develops. This will help me have a very solid foundation for when it's time to write the core book.
Related to all this is that I recently picked up the Alien RPG Evolved edition. I'm folding in some aspects of this version of YZE into Street Wolves. Not the scary stuff, but things like their changed terminology for types of actions and the way that armor works. There's other small things here and there, but it'll be a great fit for Street Wolves and make it a better game.
I'm about halfway through the first pass at it. I'm laying out all the text while also creating/designing tables, sidebars, making space for art, and other graphical elements. Once I'm done with this phase, it's another round of adding art and making a bunch of adjustments. I don't know when I'll be done with it, hopefully in a couple weeks, but I'm pushing it too hard because it needs to be good and you can't rush perfection.
Though on that note, I'm viewing the Zero Hour quick start as a living document at first. I'd like others to give it a spin and send me feedback while I also get back to testing things. I'll update the quick start as the game develops. This will help me have a very solid foundation for when it's time to write the core book.
Related to all this is that I recently picked up the Alien RPG Evolved edition. I'm folding in some aspects of this version of YZE into Street Wolves. Not the scary stuff, but things like their changed terminology for types of actions and the way that armor works. There's other small things here and there, but it'll be a great fit for Street Wolves and make it a better game.
The Creation of the Zero Hour Cover
Did you want to know what it's like working with an artist to make an rpg cover? I wrote in detail about the process to make the Street Wolves: Zero Hour cover. Even if you don't find that stuff interesting, I was given permission to share the prototype mockups from artist Scrag End!
You can check it out here on my website.
You can check it out here on my website.
A Zero Hour Campaign
One thing I don't think I've brought up before in this particular space is that I actually ran a Street Wolves: Zero Hour campaign. I took the last Street Wolves campaign Heart of Glass, which was developed for the Savage Worlds version, and ran it using the prototype Zero Hour (YZE) rules I was working on.
It took seven sessions to run and it was fantastic. Now, there's not a lot of action in Heart of Glass, it's more of a sandbox investigation where the players have to be careful or they face overwhelming force. Still, there was enough of everything for me to know I was on the right track with my YZE conversion
If you'd like to read my recaps of the campaign, you can get started on part 1 here. Be warned, it spoils everything. I also share behind the scenes stuff, plans, and alterations I made as the players progressed if you dig any of that kind of info.
Heart of Glass is likely going to be the first campaign released for Zero Hour, it perfectly fits with the themes and vibe of this version of Street Wolves. How it'll be released, I'm not sure. It may likely be a part of the Zero Hour crowd funder.
It took seven sessions to run and it was fantastic. Now, there's not a lot of action in Heart of Glass, it's more of a sandbox investigation where the players have to be careful or they face overwhelming force. Still, there was enough of everything for me to know I was on the right track with my YZE conversion
If you'd like to read my recaps of the campaign, you can get started on part 1 here. Be warned, it spoils everything. I also share behind the scenes stuff, plans, and alterations I made as the players progressed if you dig any of that kind of info.
Heart of Glass is likely going to be the first campaign released for Zero Hour, it perfectly fits with the themes and vibe of this version of Street Wolves. How it'll be released, I'm not sure. It may likely be a part of the Zero Hour crowd funder.
Help Spread the Word
Don't forget that If Zero Hour sounds cool to you, help spread this campaign! Tell your friends, tell your enemies, just don't keep it to yourself.
Convention Appearances!
I'll be at the following events next week, so if you're in Wisconsin for either stop by. I'd love to chat with you. I can answer any and all Street Wolves/Street Wolves: Zero Hour questions!
Midtoberfest - Milwaukee, WI - October 11
I'll have a booth at this small, local creator focused event located at the Bavarian Bierhaus in Milwaukee. More info on Midtoberfest here.
Gamehole Con - Madison, WI - October 15-18th
The biggest ttrpg con in Wisconsin that's growing every year. I got a table in the demo row (which is usually located in the lobby). More Gamehole Con info here.
More Updates
If you'd like more updates on this game and other stuff I've got in the works, please follow along at any of these places:
Comments
0