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Rat Queens - Vengeance on Villains!

Rat Queens - Vengeance on Villains!

What if your college job happened to be slaying monsters on the ass end of the world? Rat Queens - A fast-paced, comedic co-op game where friendship makes you stronger and villain slaying makes you richer. Slay Evil, Loot Evil, Cherish the Memories!

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2,424 Followers

Followers of this project

2,747

Launching

September 2026

Four Player Villain Killin' Co-Op

Four Queens, four  asymmetric playstyles, wrapped in a light deck-building battler where you defend the shitstain town of Palisade against increasingly powerful waves of villains. Slay as many as you can, loot their corpses, upgrade your powers and in the high stakes finale, face down a terrifying, degenerate boss who's got a real beef with the Queens, for many, many reasons.

Choose a Queen, Slay the Villains, Loot their Corpses, and Crush the Boss!

Give it a Try!

Why wait? Head on over to the Tabletop Simulator Workshop on Steam and kill some villains right now!



An Adventure Gone Wrong!

Welcome to the Campaign Saga! A tragic tale of betrayal unfolds in our Pre-Launch Campaign to our upcoming game, Rat Queens. A story which will reach its conclusion at the campaign's full end! Uncover the plot, get a sneak peek of the game and its components, and join our quest to get Vengeance on Villains!









Discount Loot!

Invest in our project and save coin on one of our campaign add-ons!

Latest from the Creator
Talespinner Games
5 days ago
Opportunity Knocks - Rat Queens on Tabletop Simulator!

Now Available!

We've uploaded the playable demo of the game on Tabletop Simulator. It features the game rules and the most current (though unfinished) art that will allow you to play through a full game experience from beginning to end.

The game design is complete, we are making this available as a means to try out the game to see what you think and get a taste of what we have in store for you and future backers!

We welcome comments in the workshop, or in our Discord. Any and all feedback is appreciated!

Rat Queens - Playtest
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Talespinner Games
8 days ago
Community Event - Live Playtest!

Game On!

This Friday, July 17th at 12pm noon PST, join our host, Rat Queens co-creator Kurtis Wiebe, in a live playtest of the game. Enter as either a participant or a viewer and get a feel for the game and ask the host any and all questions you might have about the game, the Rat Queens universe or how he nearly broke his foot over the weekend!



If you wish to play, you must have a copy of Tabletop Simulator on Steam. All login details will be provided before the event launches at noon PST.

Join our Discord and take a look at the event. See you there!
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Talespinner Games
12 days ago
Creative Quest: The Mountain

Roots

In 2023, the creators of Rat Queens finished the comic series with an oversized 72 page single issue called Sisters, Warriors, Queens. It was a labour of love worked on the sidelines and in free time over the course of several years, and for both Roc and Kurtis, it was the bow on a 12 year journey that began with a chance meeting on a street corner in New York.

An end to the story of Rat Queens. Or so they thought.

In our last Creative Quest, we discussed how the failed Kickstarter campaign from 2021 required a significant overhaul from the creators and Talespinner Games. The production files were not only a mess, full of glaring typos and mixed up copy, but the creative was tonally broken and thematically hollow. 

Finding closure on the comic series, with a spiritual send-off of sorts, meant a return to the characters and world of Rat Queens would require some serious consideration. What made Rat Queens special in the beginning? What had drawn the fans to the queens all those years ago?

Style. Tone. Personalities. 

To do it right, the creators had to return to the very beginning.

Exploration

Primarily, the early concept work (which lasted several weeks of iteration) tried to capture the tone of what Rat Queens was heavily influenced by in its inception: Roller Derby Girl Energy. Our first expression was a mix of Roller Derby and Jamie Hewlett poster graphic style.



We found this approach led to some strange disconnects, primarily in that it felt cold, stiff and quite serious. Which, while having a general nice aesthetic, was not true to Rat Queens. It was missing something integral: Warmth and explosive energy.

Roc did a quick pass on this feeling, and it felt closer to truth.


Still, it wasn't quite right. There was an assumption that capturing Rat Queens in a game aesthetic would be straightforward, especially with the creators working directly on it.

This was a wild wakeup call, and took far more effort than we could have expected.

We struggled significantly in the early months of trying to capture the essence of Rat Queens in this format. Over and over again, Roc and Kurtis were asking: What IS Rat Queens. In the comic, it was easy to capture, with the use of character acting, voice and story. But, to distill it down?

A small terror.

A Box of Answers

This led to seeking results in the game box itself, which went through several iterations as well. First, we tried to capture the general tone through four expressions.


Once complete, no one on the team agreed on which was the best. Of the four contributors, everyone picked a different cover. They all hit the right note but for different reasons, yet none fully captured this unknowable truth completely. In the end, we decided on #3, as it had a fun, friendly and warm feeling, which was what the game itself felt like to play.

We tested varations of that new direction.


Once again, no one agreed on which was best suited to capture Rat Queens as a game. Perhaps, at this point, we had too many cooks in the kitchen, and it felt the game's aesthetic was evading us. Both Roc and Kurtis struggled to understand what was missing.

In the end, it was the original design that was chosen and completed. This particular choice, made before Talespinner Games officially came on to participate in the development, led to a directional error that would only be saved by the backers of the first campaign, which we will discuss in our next Creative Quest.

A few quick tests of Version 1 of the reimagined Rat Queens.


And, the final cover, which we announced in 2025. The version we had planned to simply finish and get to the original backers as efficiently as possible. Which, we will also discuss in the next Creative Quest.

Years Later

The learning here, since early 2025, has been significant. Everything you see now of the game has gone through an incredible iteration process, where even the creators of Rat Queens themselves, have genuinely struggled to capture. It is not lost on any of us how fortunate we are to have the game design completed coming onto the project, mechanics which truly capture the spirit and energy of Rat Queens.

We believe, where it stands now, our Rat Queens board game is the real McCoy, the authentic game experience from top to bottom, and, that journey's been a tough one, at times.

We hope the results speak for themselves.

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Talespinner Games
25 days ago
Creative Quest: The Takeover


The Backdrop

As most know or are aware, in 2021, there was a successful crowdfund by a third party utilizing the same base game as designed by Sen-Foong Lim and Erica Bouyouris. And, since we're all here now, it is obvious the Rat Queens - To the Slaughter Kickstarter failed to ship. In the intervening years, many backers reached out to Rat Queens co-creator, Kurtis Wiebe, to look into what was going on.

He did, and upon finding many glaring and serious issues, of most important that there was never going to be a shipped game, and perhaps even more worrying, that with the prepared files he saw, should that game have shipped, no one would've been happy. 

Behind the scenes, a rescue effort came into play. Not simply to find a means to ship the game, but to do a complete creative direction overhaul so that the excellent game design matched the real flavour of Rat Queens, which was sorely missing.

Bland Creative

For Kurtis, what bothered him the most was that at best, the game he was handed felt like a generic D&D battler. An an example, here are four monster cards from the production files. 


Four different enemies, four different artists, of which all pieces had been cut from various issues of the comic series. Of note, also, a distinct lack of characterization; no names or flavour text.

The collection of enemies spoke to what Kurtis and Roc felt was an issue across the entire project: The spirit of Rat Queens did not exist outside the gamplay.

The Rat Queens Voice

Sticking with the monsters as a guiding star for this overview, it was here that the creative direction really took hold. Kurtis spent time with the base game design and recognized three monster groups. Instead of a 'type', the idea instead became three factions of villains, in three degrees and waves of difficulty, culminating in their boss arriving to flatten the town of Palisade.

Rat Queens is deeply rooted in satire, not just fantasy, but in our world generally. So, Kurtis and Roc got to work.

Above is the thematic structure and narrative design by Kurtis and handed over to Roc. Almost like little mini-scripts to inspire the new villain cast. Instead of recycled ideas and images from the comic, they created a massive new group of enemies and their bosses, specifically for their version of Rat Queens.

Pictured are three new villains, one from each faction; Harem of Helga, Beans Brigade and Delectable Delight. (UI not final)

Big Bad Boss

The three bosses were perhaps the most glaring for the creators, and once again, a real opportunity to beat the ever living Rat Queens into the project. An example that best reveals this is through what in the original game was simply, "Troll Girlfriend". Cropped art, literally no personality or even name to the boss, and fairly standard attack titles.


And then, an example of what happens when the creators of the property infuse every layer of the project with their voice.

They replaced the generic text panels with comic book style shots and flavourful copy to ramp the comedy and satire that is perfectly Rat Queens. 

A Rat Queens Game, Skin and Bones

What is laid out above is a quick guide into the transformation that came out of the failed crowdfund where the property was licensed out to a third party, to when the creators took over to create a brand new campaign from the ashes of the old. It is, generally, an insight into what had been done, which other than the excellent game design, was Rat Queens in name only, and the work that has taken nearly a year of development to be the right and proper brand.

A New Campaign

For all intents and purposes, with Talespinner Games (created by Kurtis Wiebe) taking over full time in January, 2026, this is a brand new game and campaign. In future updates, we will talk about the original development done going back to early 2025, and how that led to a full commitment from Talespinner Games, and more importantly, the Rat Queens creative team Kurtis and Roc.

See you in the next Creative Quest update!
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Talespinner Games
about 1 month ago
Social Dynamics - Win Prizes, Control the Story!

A New Quest and Old Oaths

Many current followers of our upcoming campaign, Rat Queens - Vengeance on Villains, are veterans from a previous campaign that was abandoned by the parent company and left for dead. This new campaign by Rat Queens co-creator, Kurtis Wiebe, and his company, Talespinner Games, seeks to honour the pledges of those backers, while also drawing in a whole new audience that might've missed the first, or never even heard about it.

To honour those pledges, we need this upcoming campaign to fund, which includes the cost of making things right by our original backers from 2021.

This relies on word of mouth. Since we have a strong army (1650 followers!) already mustered, we hope to turn to the aid of everyone signed up to earn more followers (and hopeful backers) so that we have a good chance at a success story for all, and finally put a bow on this long, drawn out saga.

Yes, we need your help, but we're going to make it a bit of fun while we're at it, and toss out some prizes in the process.

At the bottom of the Launch Party comic scroll, we mention Social Dynamics.  Here's how it works:

Friendship Tokens - What are They Good For?

Starting today, and moving forward, we will begin tracking Friendship Tokens through three main categories: Recruiting, Competitions and Playtest/Q&A over at our collaborative Miro board. There, you can find the details about how each of these categories works.


The winning team with the most Friendship Tokens at the end of the campaign will determine which of the four Rat Queens will decide the fate of Gus the Good in the upcoming, original comic book story that progresses alongside the Backerkit Campaign. Not only that, but the deciding Queen will unlock UNIQUE rewards that will be added to the final game components, fitting her personality and story resolution. 

This is our bizarre, over-the-top answer to stretch goals meets choose your own adventure! 

Recruiting - How Does it Work?

Did you recommend a friend and they followed the campaign? Here's the process your recruit needs to follow to  claim your Friendship Token (1 per recruit) for this incredible deed.

Step 1: Join the Discord 

Easy as clicking here!

Step 2: Select "I was Recruited" upon joining

Step 3: Head to the Recruitment Guild Channel

Step 4: Credit your Recruiter!

Write "I was recruited by" and @theirdiscordname.

Recruit New Adventurers - Score Sick Loot

We want this to be a fun and exciting campaign, of not only having some real say in the comic story and in-game unlockables, but in everyone coming together to redeem this son of a bitch. For our best recruiters, we are giving away some prizes on top of the whole Social Dynamics community competition.

Our Top Three Recruiters will win some prizes for their efforts.



Let the Games Begin! 

Social Dynamics is now live! You can visit the Miro, check in every Friday for updates to the Friendship Token Count and drop something onto your team's collage space for a bit of fun. 

Let's kick this quest off in style, right the hell now!

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Talespinner Games
about 1 month ago
Talespinner Games presents: Rat Queens!
Official Full Press Release from Talespinner Games


Rat Queens – Vengeance on Villains!

Series creators, Kurtis Wiebe and Roc Upchurch return to take over and redeem an unfulfilled Rat Queens Kickstarter by their own blood, sweat and tears. A new campaign, blending crowdfund as narrative, wrapped in a whole new Rat Queens comic.

A total creative reimagining of the original game design in the hands of the series’ creators, telling the story of conquering villains to bust the Queens out of prison while freeing the project from development hell. 

The Game - A Bawdy Co-Op, Villain Killin’, Action Brawler 

You and up to three friends choose one of the four Rat Queens from the Image/Shadowline Comics bestselling comic book series of the same name, each with asymmetric and unique playstyles, in order to save Palisade from total destruction. Power up your Queen (Betty, Hannah, Violet or Dee) with ass kicking new abilities as you take on hordes of evil, despicable villains.

Friendship and teamwork are critical to gaining strength and momentum as you slaughter and stack up the bodies of your enemies. Rat Queens utilizes a fun and intuitive Friendship System, where leaving a Queen Token on the board for other Queens allows them to directly improve their skills and unlock special abilities. Work together, massacre evil, and score as much loot as you can before the big bad boss arrives to flatten Palisade and erase it from history.

Sharpen your blades, pack your gear, and imbibe an intoxicant of your choice.

It's time to take Vengeance on Villains.

The Story – A Redemption Arc in a Revenge Plot

On August 4th, 2021, Rat Queens – To the Slaughter was successfully funded on Kickstarter. By 2024, there had been endless delays and it was clear that the game would never be shipped. 

In that time, Talespinner Games, owned and founded by Rat Queens writer and co-creator, Kurtis Wiebe, stepped in and made the decision to take back the rights and deliver the game that was promised. 
 
“I’ve learned, in the intervening years, to never let what I create far from my hands or heart.”
                                                                                                                             - Kurtis Wiebe

The new campaign is the redemption arc. It is telling an original Rat Queens story in comic form alongside the crowdfund that parodies mustache twirling villains who say one thing but do the exact opposite. It’s a direct commentary about the way the backers were treated, and how so often these stories come out and there is little to no recourse. We’re being told to just accept it. The infuriating modern dismissal of bad behaviour with ‘buyer beware!”, as though we’re the idiots for placing trust in what one promises.

 In that light, the campaign is called Vengeance on Villains. A classic, comedic Rat Queens take on the corrupt outcome we all endured.

The Good Stuff – A True Rat Queens Vision


With an incredible base design by award winning game designers Sen-Foong Lim and Erica Bouyouris, the project desperately needed a whole new take on the creative direction. Together, with Rat Queens co-creator Roc Upchurch, they built the game as it was always meant to be. Now, featuring wholly original art and characters exclusive to the game, and properly infused with its bawdy humour, it is the definitive board game adaptation that the fans always deserved.

The Campaign – Fulfill What Was Promised

The Pre-Launch page is live now, featuring the first chapter of a choose your own adventure-style comic that will go public when the campaign launches on August 4th, 2026. Backers will have the opportunity to not only vote on big choice points which will lead to customized items landing inside the game box on delivery, but also how the story ends and which of the four Queens will end it. 

In this new campaign, Talespinner Games will be fulfilling all backers from the original campaign a free copy to honour their support and contribution to the game, whom without, none of this would be possible.  
With that, finally, this fiasco will have a finale. 

If the game and the redemption arc adventure have captured your interest, sign up on Backerkit today at: https://www.backerkit.com/c/projects/talespinner-games/rat-queens/launch_party

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