The Cure

The Cure

Create The Cure! The cure to what? Well, that's up to Marketing. However, rumor has it that a rival lab has sent someone to sabotage your efforts... Work together, if you can trust each other...
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$2,220 🎉
of $2,050
80
backers
Project Ended
Ended on at

🗓 Estimated to ship by November 1, 2026

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This project is part of Card Games, running from May 7th – May 28th, 2026. Learn more →

🎉 What We Made Together

Collaboration makes everything more fun.

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You are scientists tasked with creating THE CURE.


The cure to what? Well, that's up to Marketing.

You'll have to work together with your fellow scientists. However, there are rumors that a rival lab has bribed someone to sabotage your work... Of course, it is just a rumor, right?

The Cure is a portable hidden role game for 2-4 players where you are working together to reach your goal. Players are dealt a hidden role and a hand of numbered cards. Then, players will take turns adding 1 card face down to a center pile while declaring aloud the supposed total of the cards. If suspicion gets too high, a vote may be taken to use a microscope to check the last played card, but only the active player may look. Once players believe they have reached the goal, they may vote to stop. If the goal is reached, the good players win! If not, the bad player wins. If there is no bad player, everyone loses. Your paranoia got the best of you. 

Carefully selected truths and lies are the main strategy of this game, whether good or bad, a well made lie can guarantee victory. Just be careful not to get caught!
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The Cure is minimal in components but maximal in deceit and mistrust.

The game is comprised of 25 cards:

17 Cure Cards
The Cure "Cure Cards"


5 Role Cards
The Cure "Role Cards"


2 Microscope Cards
The Cure "Microscope Cards"


and 1 Reference Card.
The Cure "Reference Card"


Along with 1 rulebook and all wrapped up in a portable wallet!


*Final product may differ from this sample.

A lifetime of trust issues is also included for FREE! (No returns allowed)

Easy to carry and play on your break at work, at dinner, or your regularly scheduled game night.

Warning: may cause excessive joy, paranoia, uncontrollable laughter, and loss of friendships. For a game lasting longer than 4 hours, consult the rulebook. You're clearly doing something wrong. Ask your FLGS if The Cure is right for you!
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Playing The Cure is simple!

First, separate the thee card types (Cure cards, Microscopes, and Roles). Then, take the Bad role and 1 Good role for every player and mix them together. Deal them out or let players select their own face down role. Don't show to this anyone!


Take the microscope cards and set them face up nearby. Then, deal out 12 Cure cards evenly amongst the players. Deal 1 card face up in the center of the table.


Look at the number on that card and count that many players away from the dealer, even if it wraps back around. That player will play first.


On each player's turn, they will place a card face down and declare the pile's new sum.


On any player's turn, they can request to use a microscope to check the previously played card. If approved, only they may look at the topmost card of the pile. They may NOT show it to anyone else, but may talk (lie) about it if they choose. They will then continue the game as normal and play down a card.


Between turns, ANY player may raise a vote to stop and add up the cards in the pile. If the pile adds up to the goal amount, the Good players win! If it doesn't, the Bad player wins! If there is no Bad player, everyone loses as they were just too paranoid to create The Cure.

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Aaron shows us how to play The Cure!


If the video above doesn't play properly, you can also watch how The Cure is played on YouTube!
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Love2Hate gives a review of The Cure! Check it out!



If the video above doesn't work, you can watch the video on YouTube!
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We have two stretch goals planned for The Cure! These goals are upgrades to the components to give the game a deluxe feel. We're certain you'll enjoy them!

$3200 - Add a linen finish to the cards. This allows for better hand-feel, handling, less sticking, and makes them less prone to scratches. Linen finish can also reduce glare on the cards in most lighting.

$3700 - Upgrade the PVC plastic wallet to leather with foil stamped logos. Leather wallets are more durable and stylish than PVC wallets. We love the foil stamping and feel of the material. Here is a comparison of the original PVC wallet and the leather wallet. The final size of the leather wallet will be closer to the PVC size, but we love the shiny foil and leather texture!!

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We've got our previous project, Mini Meeple Melee, available as an add-on! Whether you're new to the tiny tin battles or needing the expansions, now is a great time to get them!

Mini Meeple Melee - $20

The clash of steel, the whistle of an arrow, the heat of a fireball. Mini Meeple Melee brings all of this to you and more inside of a tiny mint tin! Grab your friends, take control of one of the six different heroes, and battle it out in the arena! Take this big battle in a tiny tin with you in your pocket and play it on the go! Play it with almost anyone, anytime, anywhere! Mini Meeple Melee is a battle arena game played inside of the mint tin itself! Boasting magnets to hold everything in place, MMM is great for when you want the feel of a larger game, but want the portability of a small box game.

Mini Meeple Melee: Fire & Ice - $20

Mini Meeple Melee: Fire & Ice is a perfect complement to the original game! Boasting 6 MORE characters, ANOTHER boss, and 4 MORE double sided terrain cards, it can be played alone or combined with the original game! When you combine the two games together, you can play with more space and with more friends (up to 8 players at once)! 
The biggest addition is in the name: Fire & Ice terrain! Expand your gameplay with these new terrain types!

Mini Meeple Melee: Adventures - $20

Mini Meeple Melee: Adventures is a semi-cooperative expansion where the game changes completely. Instead of battling it out in the arena, you alone or you and some friends can go dungeon crawling. You'll need their help to escape, but who will come out with the most glory? 
This expansion will test your combat prowess, agility, and even your luck. With 3 different boss monsters each bringing their own minions and some slimes for good measure, you're in for a fight! Be sure to search the field for treasure... But be warned: even though you might find a useful potion to help with combat, dice rolls, or health, you might also find yourself in a trap or come across a wandering monster. Escape the dungeon with the most points to win! 

REQUIRES THE BASE GAME OR FIRE & ICE STANDALONE EXPANSION TO PLAY!! CANNOT BE PLAYED ON ITS OWN!!

Mini Meeple Melee: Treasures - $10

Treasures is a small expansion to MMM, best when paired with a full set of tins.
Treasures includes a copy of every terrain card, a wooden coin, 40 terrain tokens to modify your battlefields, gold dice, a sleeve to hold all three game tins together, and even mini games that our backers generated ideas for!

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We are collaborating with our good friends, Absurdist Productions!

When you back us and their project, Cell Block 18 & Riposte!, you'll get an extra bonus!



We've got an exclusive Oklahoma Tabletop Game Designers sticker waiting for you! We and Absurdist Productions are founders of this amazing group and we're proud to deliver our games to you. OTGD is comprised of Oklahoma local indie designers of all sizes. We do monthly playtests of our games - we'd love to see you at a meetup!

We are part of the Card Games banner for Pocketopia!

Pocketopia is a great program on BackerKit where small games go to become real! When you back us and two other games under the Card Games banner, you'll get exclusive rewards from all of the creators you back! (PS, the Cell Block 18 & Riposte! campaign counts towards that, as they are also under the Card Games banner!)
Our special reward is an exclusive sticker of The Cure logo!

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As long as everything goes smoothly, we're looking at this timeframe for producing The Cure. If anything happens that would adjust this, we will let you know ASAP!

  • Pocketopia 2026 - May 2026
  • Finalize and deliver files to the manufacturer - June 2026
  • Shipping surveys will be sent out - October 2026
  • Games begin shipping to backers - November 2026

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At this time, we plan on fulfilling the campaign ourselves. We chose this option to bring the goal lower and save on warehousing and fulfillment costs. We successfully self-fulfilled our last game (nearly 700 packages sent with 1650 items!) and have done research into packing and postage rates. We are fully prepared to tackle this challenge and get your game to you in a timely manner! 
We plan to ship worldwide! However, please be aware that you will need to pay the taxes, customs, and duties that may apply. We know that it is an unfortunate extra cost, but for us to make this game available anywhere and everywhere, it was the only way. Thank you for your understanding on this matter!
Please understand that these prices may change when it comes time to ship, as fuel costs and postage rates are rising rapidly. These prices are based on shipping ONE game.


Here is the breakdown of shipping and handling, in case the image above does not show. All of the U.S. has a regular postal rate of $6.50 and USPS Priority Mail for $13. Canada has a postal rate of $14 and UPS for $35. The rest of the world has a postal rate of $16 and UPS for $40.
In the U.S., there isn't much difference of shipping times between the two, unless you are non-continental. For Canada and the rest of the world, postal is slow and will use your local postal services, meaning approximately 1-3+ weeks ship time. UPS is much faster, estimating approximately 3-7 days.
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The Baron's Game Room was founded by husband and wife duo, Aaron and Melanie.





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The current political climate is our biggest challenge. We currently plan on using our previous manufacturer, Gameland, to make the game. However, they are located in China, and the tariffs associated with imports are wildly volatile. We are looking into backups that are located in the US in the event that we are unable to use Gameland. This is also why our plans for stretch goals are minimal, as we want the largest cushion possible to account for fluctuating tariffs, sea freight, and fuel costs.

As this is a simple card game, we are confident with our previous experience. We learned a lot from our last campaign and feel prepared to fulfill this one. We thank you for choosing to back us and are excited to get the game to you!

The Baron's Game Room
Card Games


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