Hey everyone! Jack here with your June update—time to unleash the news!
Who’s been a good boy? This guy. I’ve been buried in the book’s layout and fine-tuning systems as we playtest them. The campaign tools have me especially excited -- they’re really coming together! So far, testing has been limited (we’re still polishing the adventure text, so full campaign playtests are a little ways off).
Dog Eat Dog isn’t your typical Mothership module. It’s a slow burn, high-stakes scramble where the "camera" swings between a wide view of the facility and tight, tense action as players chase objectives and earn LEVERAGE --a diegetic narrative currency . This campaign is about staying under the radar, making deals with the wrong people, and taking big risks to expose Red Fern’s secrets… before it’s too late.
Here’s a sneak peek (laid out as a full spread for you) at the REHABILITATION ROUND, where the Warden reshapes the facility between cycles -- advancing NPC agendas, rolling on the Escalation Events Table, and turning up the heat.
a peak at a part of the rules lite time and prison management system
As a "valued client" (read: prisoner) of Red Fern, you’ll have to beg, borrow, and steal for every scrap of advantage.
A huge thanks for your patience and support. Cameron and I are a two-person team handling writing, art, and design, but we’re hustling to get this beast into your hands ASAP. More previews coming soon!
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