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Save a total of $50 off MSRP and get every Wehrlegig title. Note: metal add-ons and optional card sleeves are not included.

For generations the Durrani Empire held the region together. Now, their authority has collapsed. Rivals both old and new have emerged from the shadows. It’s up to the players to see if a fledgling Afghan state might come into being.

Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of  Root and Oath. In the game, players will work in coalitions to build a new state that can weather the assaults of its enemies. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.

Released to acclaim in 2015, Pax Pamir reimagines the original game with lavish components and updated gameplay that offers new strategic challenges.



Ties to the East India Company run deep in your family. A few of your nephews are serving in the Army of Bombay under the supervision of your eldest son. After cashing in some favors, your youngest family member has secured a position in Parliament. Now, a fresh scandal threatens the doddering Chairman. This is your moment to seize control of the Company.

John Company is an game about the rise and fall of the British East India Company from the designer of Root, Pax Pamir, and Oath. In the game, players take the roles of ambitious families out to make a name for themselves. John Company is a business game with an important twist: players must collectively steer the fate of a single, sprawling organization. They must navigate its vast bureaucracy while reckoning with the consequences of their actions on the Indian subcontinent.

Originally published in 2017, John Company is the culmination of over a decade of research into the operation of the East India Company and offers an uncompromising portrait of the people who laid the foundations of the British Empire.



It's 1725. You walk through the streets of London, hiding your inner-most desires from the Society for the Reformation of Manners as you head to Mother Clap's. This may look like a coffeehouse but inside are back rooms where loud festivities, intimate gatherings, and a thriving queer community is growing.

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful as you celebrate as there may be informers in your midst!

From the studio that brought you the critically-acclaimed Pax Pamir and John Company comes Molly House, the debut design collaboration from Jo Kelly and Cole Wehrle with illustrations by Rachel Ford.

All Wehrlegig

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