Return to Dark Tower Second Printing and New Covenant Expansion

Return to Dark Tower Second Printing and New Covenant Expansion

Hello First Achievement! Goodbye Citadel!
24 days ago
by Restoration Games
COMMUNITY ACHIEVEMENT
Reveal - Citadel Monuments
Funding Goal: $500,000
We did it!
This project reached this goal!
Yowza! We blew through our funding goal and unlocked our first achievement. Clearly, our fans remain the best around.

One of the things we were excited about when we decided to use this platform for the new campaign was BackerKit's attention to the social aspects of crowdfunding. (If you haven't done so already, check out the Discussions page and see how robust the community conversation is.) One of those aspects is the Community Achievement system. It's a little different than the ad hoc stretch goals we've used in prior campaigns. It's new to us, and we're going to explore all the cool things we can do as we move through the campaign. Importantly, since we already unlocked every stretch goal in the universe (and a few extras) in the first campaign, we're going to be focusing on the fun: unlocking updates with deeper dives on the content, backer polls, maybe even a little lore and worldbuilding.

So, without further ado, let's start things off by having a closer look at our first two monuments....



Citadel Monuments

Since this is our first up-close look at monuments, let's talk a little more about how they impact the game. When using the Covenant expansion, at the start of the game, the app will tell you to replace a different building in each kingdom with a foundation token for a monument. Each type of building has two associated monuments. For the citadel, these are the Cenotaph of the First Prophet and the Tower Shard. So, if this is your home kingdom, you're starting the game in an empty space with a sad foundation token in place of your citadel. That's right, no more first turn potion for you. This also means one less building in each kingdom to hold skulls.

You definitely start in a bit of a deeper hole when playing with this expansion. But when you build them, you can really turn your fortunes around. (You can complete a monument by taking the Build heroic action in its foundation space when it has 3 offerings on it.) A completed monument counts as a building, including holding skulls and granting a Reinforce action (including special new enhanced Reinforce effects unique to that monument). It's all about deciding which monuments you're going to focus on building.

So what about these two monuments...?

Cenotaph of the First Prophet

Azkol’s first prophet built this as a tribute to his lord, before Azkol went mad. Now it stands as a testament to the Gods of Light, reaching towards the sky. The knowledge of all prophets that came after is stored within.


To gain offerings for this monument, you must defeat a foe in a wasteland. This presents two challenges. First, you have to get a foe to a wasteland if it's not already there. This can be done with a potion of the siren's song, the cloak of stars, and similar effects. Second, you need to enter the wasteland to Battle it (unless you have the oakstone bow, for example).

After it's built, the Cenotaph's enhanced Reinforce effect allows players to gain access to virtues from heroes outside the game! If you want to see how your favorite Spymaster virtue works on a different hero, then this monument is for you. The completed Cenotaph also generates events in the app that grant spirit to heroes in that kingdom.

The Tower Shard

For generations, pilgrims from the Four Kingdoms journeyed to the site of a glorious battle, where a piece of the original Tower fell, a scarred wedge. Eventually the site was sanctified and became a shrine to the Gods of Light.


To gain offerings for this monument, you must defeat foes adjacent to the Tower. Like it's counterpart, this might require some clever maneuvering to get it done.

After it's built, the Tower Shard's enhanced Reinforce allows you to trade spirit for potions. But its true power come from the Aura of the Tower Shard, which causes foes to tremble in battle. For the rest of the game, all foe critical hit battle cards are replaced with benign cards that can even aid you in Battle.
user avatar image for Anthony Rubbo
17 days ago

Really hoping the expansions are combinable. Also - I'm not a fan _at_all_ of abilities that allow you to pull other abilities from outside the current game. It slows things down considering all the options, and potentially pre-considering all the options as you plan the months. The game already has a search-the-treasure-deck-for-whatever-you-want ability, which is painful enough. What's worse, you've got to have the whole pile of abilities accessible instead of packed in whatever modular storing system you choose to use, and the amount of setup and space needed for play is already huge. I've found it a pain in virtually ever game that has something like this. Even if you have the ability to dictate which subset of monuments you use in the game and make sure that one isn't in the set, I'd prefer it just have a different ability. The game is super-amazing, and will be made even moreso with the expansion...just voicing a (strong) preference about mechanism(s) whose "fun" does not outweigh their overhead (of course, in my opinion).

user avatar image for Garrett Girard
22 days ago

Does anyone remember when this fulfills?

user avatar image for Restoration Games
CREATOR
22 days ago

we're looking at July 2023.

user avatar image for Christopher Miller
24 days ago

Does the Tower Shard critical hit protection work against adversary?

user avatar image for Matthew Sehlinger
24 days ago

Question: Who can work toward building a monument; all players for all monuments (regardless of which kingdom they are in), only players in the monument's kingdom, or only the player whose home kingdom contains the monument?

user avatar image for PhilJol
24 days ago

In testing, anytime a player met the condition to add an offering token to a building, it was added, regardless of kingdom. Build is a new heroic action. You perform that action in a space with monument foundation that has the correct number of offerings. Replace the foundation with the building, flip the building card over, and mark the monument as completed in the app.

user avatar image for Nixolus
24 days ago

Curious how extra treasure cards will affect a kohl’s treasure quest. I suppose treasure pile would have to stay the same size for that quest.

user avatar image for PhilJol
24 days ago

In the draft rules attached, if you are using the original and new treasures, increase the market size to 4 (instead of 3).

user avatar image for Matt Smith
22 days ago

In Alliances, there is roughly the same percentage of "Azkol" treasures as in the base game. This keeps the likelyhood of drawing an Azkol treasure the same when you include the expansion. In Covenant playtesting, the same was true. There are new Azkol treasures. In addition, the size of the treasure market is increased to 4 treasures instead of 3.

user avatar image for Damsen
24 days ago

Oh wow. I like this a lot! Starting on the back foot, encouraged to do more monster fighting and manipulating...all for an awesome payout! Does the app 'specifically' tell you which building to remove for a monument, or is it a 'pick and choose' thing? Cannot wait to see other Monuments.

user avatar image for PhilJol
24 days ago

During setup, a citadel in one kingdom, a village in another, a tavern in a third, and a sanctuary in the fourth will be replaced with monument foundations. Those foundations will be for specific buildings chosen by the app.

Nice update!! I got a few questions: - will the events of the monument stop if they are destroyed? -how does it works with the guilds of alliance? Guilds could be on monument or you would have to put guilds only on places where their building is available? -the shard effect seems very strong? Does it apply to every foes? Even the adversary? I feel like it could make the game too easy maybe

user avatar image for PhilJol
24 days ago

When you begin your game, you select the expansion you wish to play with (none/Alliances/Covenant). So it doesn't appear you can use guilds AND monuments in the same game. Not without house rules, at least.

Damned what a disappointment if we cannot play both expansions at the same time :(

user avatar image for TotalEclipse
24 days ago

Having playtested Covenant we couldn't use the Alliances expansion with Covenant because we NEEDED the power skulls from Alliances to proxy the Doom Skulls of Covenant. This was because there was NO other way to proxy them. However, when we get the physical Covenant expansion we will have Doom Skulls separate from the Power Skulls of Alliances and thus I believe we will be able to play both expansions simultaneously as long as the app developers allow for it.

@Eclipse that’s exactly what I thought. To me there is no reason both couldn’t play simultaneously. Except for that question about how to place guild halls everything seems to match immediately.

user avatar image for PhilJol
24 days ago

Covenant has a lot going on, especially with the Wasteland tokens. I think mixing both Alliances and Covenant into a single game wouldn't be any fun. With fewer initial buildings, harder movement, and the guild effects, you'd probably be losing very quickly.

I don’t feel the same. I love to have a lot to think about to make my decisions. The best is to have the choice to put them together or not depending on your expectations :)

user avatar image for Matt Smith
22 days ago

I would love to have the ability to "officially" combine both expansions. That being said, I think it could be overwhelming for some, leading to many early losses and chants of "This game is unfair!". From a game design/balance perspective, there may be quests/events in the game that would be different/broken with the monuments in play. With monuments, some buildings start off the board and may never come into play. So, an example a quest effect of "place a skull on each village" would now be 3 skulls instead of 4, making that effect a bit less painful. Anyway, I'm sure RG looked at combining Alliances with Covenant in the app and determine it didn't make sense. Maybe it can be something for down the road.

user avatar image for Skazz
24 days ago

Really like the new buildings. One thing I really like about Dark Tower is the fact that all the things you can do at a location are Well described on the player Boards. I hope that there will be a nice AddOn for the player boards (little additional Board) that incudes the informations regarding the new Locations.

user avatar image for PhilJol
24 days ago

Those are what the monument cards are for. One side has the effect that causes an offering token to be placed. The other side (flip when built) has the building's reinforce actions.

user avatar image for Cory Kneeland
24 days ago

Excellent update. I love the concept. This adds a new layer to explore and deal with. Can't wait!

user avatar image for Jodou
24 days ago

Concept of these sounds awesome, however the game often moves too fast for a player to focus on multi-tiered tasks like this. I honestly find myself ignoring a lot of items because either the effort to complete them would take too long or the risk isn't worth the reward. If stars align, then great but far too often it's a race to kill/cleanse the board while completing the main objective to worry about side quests. These read more like "nice to haves" but the game is usually completely winnable without them.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
24 days ago

Couple of nuanced aspects to monuments that address that issue. For starters, the fact that they functionally remove a building in each kingdom at the start of the game and that they're the only way to stop wasteland tokens from coming out, makes them a priority. I think most folks will have a very hard time winning a game without building at least one. And the method of getting offerings isn't a matter of just dropping some resources. Usually it's about slight tweaks to an action to generate one rather than doing something completely different. It's about prioritizing which monuments are most crucial combined with how reasonable they will be to build.