Project Update: Ahem, the Hero Chooses the Wand
Quick look at a brand new kind of treasure: wands. Up until now, treasures have been either something you can use again and again or something you can spend for a one-time effect. In the Covenant expansion, we introduce wands. These treasures use a new resource, charges. Each starts with a number of charges when you acquire it, has a way to get more charges, and has an effect that you can spend charges to trigger. In this way, you can use the item over and over again, but you'll have to decide when to try and recharge the wand. This keeps with Covenant's general design philosophy of presenting the players with difficult choices between the typically optimal play and a less optimal play that provides an alternate benefit.