Return to Dark Tower Second Printing and New Covenant Expansion

Return to Dark Tower Second Printing and New Covenant Expansion

Gain a Corruption … or Twelve
17 days ago
by Restoration Games
COMMUNITY ACHIEVEMENT
Reveal - New Corruptions
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New Corruptions 


Let’s talk about everybody’s favorite part of Return to Dark Tower: corruptions. The most important thing about them is that you lose the game if you would ever get a third one. (Well, depending on which hero you’re playing, he said forebodingly.) But one of the subtle aspects of them is their effects. Often, they can have only a minimal impact, but every once in a while, they can really “THROW A SPANNER IN THE WORKS” as Hakan would say.

For Covenant, I thought it might be cool to add some new corruptions to mix things up. And I thought it might also be “fun” if the effects hit a little harder and weirder. I quickly found, as I started writing them, that the ideas were tumbling out of me. In no time, I had a cool twelve. After just a bit of playtesting, it was clear that this was working. Of course, there was a good bit more development, and a few of them ended up getting changed. But overall they are a great new addition to the game.


I’m particularly excited that they offer players another simple way to tweak their desired difficulty. You can sprinkle just a few into the corruption deck without too much trouble. Or you can swap the original deck for the new ones wholesale for some truly perilous play. After all, it’s one thing to lose a spirit after you Reinforce at a bazaar and a whole different matter if you can’t Battle level 2 foes. You’re so vain….

I also really like the little story they tell with just a name. You’ve become Inobservant? I guess you didn’t see any of the goodies drop when you hit the foes hard enough. Normally too cautious to roll the haggle die when you Reinforce? Well, you’re hero isn’t – they’re Reckless.

It’s always a treat when one of the smallest parts of the game has a big impact. Have fun storming the Tower when you’re Timid.


user avatar image for Mervin the silcock
16 days ago

Shaken!!! It’s been a month or so since I played but isn’t there a move glyph? That is messed up! Pretty wicked!

user avatar image for Max
Max
15 days ago

No...

user avatar image for Gary N.
16 days ago

My enthusiasm just hit the roof!

user avatar image for Matthew Eppelsheimer
16 days ago

Love all of this. Might want to add to the clarifying text for Snobby, “Lose all gear when you gain this corruption.”

user avatar image for Franz Fuchs
16 days ago

So much flavor love it!

user avatar image for Matt Smith
17 days ago

I could see a potential play issue with Shaken. Since it references the hero's CURRENT kingdom, the player can't see which glyphs are facing their hero when not in their home kingdom. This will be especially problematic in lower-player-count games.

user avatar image for Matt Smith
17 days ago

In playtesting, Snobby his us hard. We were playing the Gleb main quest (100 warriors). One player had 4 gear already, which would count as 40 warriors toward the quest. He gained a corruption and BAM!, he was suddenly Snobby. Bye bye gear!

user avatar image for TotalEclipse
17 days ago

Ouch! Man that sucks... did you guys manage to come back and win anyway?

user avatar image for Stacy Larkin
17 days ago

Should that not be 'Unobservant'?

user avatar image for Nipzie
17 days ago

No it's indeed a word. I looked it up because it's so seldom used and sounds weird.

user avatar image for Chris McGuire
5 days ago

I was thinking the same thing.

user avatar image for Nipzie
17 days ago

I had to look up the word inobservant to verify it was real. Turns out it is and that's just how I normally play

user avatar image for Castor & Pollux Games
17 days ago

Man, Indolent seems TOUGH. You may have to traverse to the other side of the board just to get rid of it at YOUR Sanctuary. Shaken adds insult to injury.

user avatar image for Judas
17 days ago

And if YOUR Sanctuary has been destroyed already, GG.

user avatar image for TotalEclipse
17 days ago

Indolent was the most annoying one when I tested Covenant. Had my Sanctuary destroyed and couldn't remove it without an alternative method of removing Corruption.

user avatar image for Ben
Ben
17 days ago

Need the "party mode" corruptions... Lose 1 spirit every time you say "skull" You must always sing the name of any board location, failing to do so causes 3 of your warriors to desert Drop all skulls from 6 inches above the tower; if they bounce on the board, place them on a building in the region they first land, and try again...

That's great! So much potential here!