15+ projects backed in 2024
15+ projects backed in 2025
20+ projects backed in 2026
Escape from the labyrinthine prison-hell of Carcerus!
A doomed starship warps through the abyss and crashes into a sword-and-sorcery world, unleashing cyborg demons and alien tech. Classic science-fantasy meets 90s-inspired radness as high-level heroes face the forces of chaos in the hell-corrupted wreck.
A series of connected adventures starting in our mortal realm and descending into Hell itself.
A new OSE bestiary of ancient horrors! Explore the Qliphoth, demons born from discarded divinity. Includes new spells, lore, and the occult scholars who dare name them. Knowledge is power, but every truth corrupts.
This Demonic Adventure for the Old School Essentials system takes a party into a small pocket dimension of the hells. (A little Hellraiser and a bit of Silent Hill thrown into the Slaughterhouse sausage!)
The Black Spire Pact is a slipcased pair of PvP adventure books where one player is a mortal sorcerer, the other a demon lord. PvP Gamebooks use a streamlined system built on and fully compatible with Old-School Essentials.
A zinepack of adventure modules for Old-School Essentials.
An Interdimensional Hell-Market for Old-School Essentials. Life is cheap here...but a good soul will cost you.
A city-crawl through a profane realm of the subtle divines of Vedic myth, created in homage to City-State of the Invincible Overlord and serving as a meta-commentary on syncretism, hedonism, and orientalist tropes on India across the history of gaming.
HELLCRAWL is a jumbo sized hexcrawl set in Nethria, the Burning Hell. This infernal module is built for Old-School Essentials and will throw your unfortunate players down into the darkest depths of hell.
Loud, colorful, and cartoonish art book, showcasing the demonic forces living in their various hells, and the clerics who worship them.
An official OSE supplement of demons, cults, and dark magic.
FLAIL is an old-school, fantasy RPG where spells act up, weapons fall apart, and characters survive mostly through nerve and sheer luck. Designed for people who like single-session dungeons and short campaigns of 10~15 sessions. Low-prep, max play.
The real dungeon was the hobby we made along the way. Dungeon crawl your way through half a century of RPG history in this full-scale megadungeon for the DIE RPG by Gareth Hanrahan.
The forge of fantasy role playing, Gary Gygax's legendary dungeon and its environs. Here begins the journey into depths never before reached.
A project from the original creative team of SAD SPACE COWBOY RPG Orbital Blues, featuring a new book about the criminal scum of both the corporate and the outlaw worlds.
Inkvein is a caving-centric megadungeon crafted for MÖRK BORG, drowned in inky horror. Emerging from the quill of ENNIE nominated Murkdice and published by ENNIE winning Space Penguin, this tomb of monochrome terror is not to be missed!
A 54 card set of TROIKA themed, traditional playing cards rendered in lush watercolour by Shuyi Zhang.
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Fulfilled
Explore the Appalachian-inspired world of the Shudder Mountains in this first level adventure for Dungeon Crawl Classics.
The 10th Doomstar is the first traditional 10th level adventure for Dungeon Crawl Classics! Written by Julian Bernick, the greatest heroes of the age must stop a comet from irradiating the entire world in chaos. If they fail, civilization shall fall!
Windwaker meets Waterworld in this rules light procedure-heavy TTRPG for solo and group play. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves.
The International Player’s Review is a magazine for gamesmasters, players, and anyone who spends more time drawing dungeons than doing homework. The Annual is a collection of the first four issues in print for the very first time.
An ambitious, interconnected, and beautifully illustrated setting for Mausritter, transforming an amusement park into a vast mouse-scale kingdom of peril, potential, and play. "Redwall meets Rollercoaster Tycoon (with a touch of danger and drama)"