In On Call, you play as a werewolf who can’t shift during the full moon cycle (night before, during and after the full moon). Instead you and your colleagues are on call - dealing with any issues that arise that are tied to any of your pack members.
Medusa, a vampire, a werewolf, a demon, a faerie and a mermaid walk into a bar...wait...that’s not the start of a joke! This queer bunch is actually part of awesome tales about their chaotic love lives. Join them for feels and shenanigans.
The creators of Video Game High School and co-hosts of Dungeons and Daddies, Freddie Wong and Matt Arnold, are bringing you their next feature film - a high-octane martial arts action comedy called Nail House.
A new indie game series from Central Michigan University Press launching with a lineup of three games: Princess with a Cursed Sword, Dog Eat Dog, and the Mountain Witch
A mythopoetic mech TTRPG about war, tragedy, and what you do with the power to change the world.
A storytelling game of four doomed musicians and their poor decisions.
A world that fell over the edge. A hostile wasteland cloaked in peculiarity. Yet, Sasha and Leora’s bond is stronger than extinction. Join us on this tale about the aftermath of a big collapse, and how a sliver of hope might be all Sasha has left.
Fulfilled
A collection of pamphlet supplements for the modern horror role-playing game Liminal Horror. The Liminal Grimoire includes multiple adventures as well as a solo-play toolset.
A modern horror RPG sparkbook inspired by the lyrics of Radiohead. Discover twisted characters, existential horrors, strange environments, signs of the end times, and more. Just roll three six-sided dice to unlock new terrors.
Zhenya’s Wonder Tales is a set of 6 card games retelling dark, Slavic-inspired fairy stories in 1-2 hours. Play a prince, a werewolf, an orphan, a monster hunter, and more to make difficult choices that drive characters towards uncertain endings.
Keep the Faith is a storytelling game about a religion in transition. Elements of role-playing and board gaming combine to make an experience that is designed to welcome to new role-players. It plays 2-5 players in 60-90 minutes.
You're a regular person who has made the acquaintance of a dangerous unnatural creature. Are you a friend, a lover, food, or something else? This solo tabletop role-playing game is a direct sequel to the award-winning Thousand Year Old Vampire!
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
Set your hearts ablaze. Learn to make romance in your tabletop games accessible, fun, and easy for everyone at the table. Including 🔧mechanics,🖋️how-to essays,🎲tables, &🎨art created by leading designers in the field.
A tabletop role-playing game about shapeshifting werewolves in a realm of folk and fae
A historical horror double-feature tabletop RPG about monstrosity, community, and the Gothic.
A Multiplayer Keepsake RPG Adapting the Award-Winning Solo RPG Thousand Year Old Vampire. Suitable for Classroom and Casual Play Alike.
A fabulist solo role-playing game about traveling through an impossible city of your dreams.
The next expansion of the award winning settler destruction game, Spirit Island: Nature Incarnate brings the fight to the Invaders with new spirits, mechanics, and more.
A cooperative boardgame about stopping climate change, from the creator of Pandemic.