9 self-contained adventures inspired by Dante's Inferno for the sci-fi horror RPG Mothership. Each circle features unique mechanics and stories. Play as standalone one-shots or link them into a campaign with an overarching meta-plot.
There is a moon that exists across space and time, in two different places at once...
MCDM‘s sophomore album featuring: better dungeon crawling, overland travel, a quaint town, the goat, and a lot of adventurers whose ambitions often exceed their skill.
Dad-tastic Fantasy Adventures for the World’s Most Popular Roleplaying Game That We Legally Cannot Mention By Name
You play amateur detectives in a cozy-fantasy setting. Your band of plucky investigators solves mysteries (quite often, murder mysteries) that crop up with remarkable regularity in the lovely little halfling village you design together.
Fulfilled
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
A suicide-run heightcrawl for the Mothership sci-fi horror TTRPG. 22 floors to sneak, hide, and fight through in order to confront the true terror at the top - the corporate C-suite.
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.
A time-looping murder mystery set in a sandbox sector of The Dream. Can you solve a murder before it happens, or will time tear you to pieces?
PROSPERO'S DREAM is the new campaign setting for the Mothership Sci-Fi Horror RPG. It expands and augments the content in the award-winning module, A Pound of Flesh. The boxed set contains three zines, warden's tools, and so much more.
Blood, bile and oil. The Dream is begrimed. Hygeia Interplanetary is offering to fix that. A lemony-fresh adventure surrounding one elite janitorial team's disappearance whilst attempting to scrub down a fragment of Prospero's Dream.
Prospero's Mall & Outlet failed project is being consumed by its own Lucid-AR tech. Street crews fight back with graffiti, skating, and style, keeping the holo-horrors at bay.
Three locations on Prospero’s Dream, each available as a standalone Mothership module: a railgun hidden in an observatory, a zombie-infested luxury resort and a slickworld corrupted by Eldritch horrors. New rules to play with psychic powers.
Malvolio: a new, luxury gated district on Prospero's Dream, its people slowly being corrupted by power of The Hippocrene... drink and you shall have what you most desire—but at what cost?
A death-game module with a tight time limit and high stakes. Set in the ruined and plague-warped city of The Sink, the wealthy and powerful Hunters come to play a game where the rules are rigged and losing means death.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.
Pathfinder Quest is a cooperative adventure board game for 1–4 players. No Game Master. No endless prep. Just adventure in a box.
Call of the Sea: The Everhart Expedition is a brand-new campaign for Call of Cthulhu 7th Edition. Based on the awarded video game Call of the Sea - A different way of understanding the Cthulhu Mythos, along with the delightful taste of a renewed classic.
Red Fern Kennel Club is the perfect campaign setting for prisoners seeking a unique form of canine rehabilitation.
Death Pays All Debts adds a new tower in the depths of Prospero’s Dream loaded with loot and danger. Enterprising crews robbing the tower can walk away made for life. Unlucky ones will perish in the attempt… or worse.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)
Deputised with the full legal powers of Janus Corp, the Crewmembers must identify a rogue scientist leaking data off-colony. The only problem: everyone on the station is an exact clone of the same man.