Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
The newest hardback sourcebook for the critically acclaimed TTRPG Heart: The City Beneath. MORE CALLINGS! MORE CLASSES! MORE GUNS! MORE MAGIC! MORE DRUGS! MORE ALLIES! MORE ENEMIES! MORE FALLOUTS! MORE BOUNTIES! MORE DELVES! MORE HEART!
Fulfilled
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
THE JOB is a tabletop roleplaying game, leaning into the narrative, story-driven genre. In conventional RPGs, winning or losing is irrelevant. This game, however, has a clear objective: to pull off a heist. You either do it, or you don’t.
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. Choose your roommate, jump into an ill-conceived plot, and try to get that coin. 4-8 players, 40-70 minutes.
Brand new 'hex-n-screen' setting compatible with Undying Sands, Bottled Sea and Hexcrawl Toolbox. An icescape wasteland in the freezing Norths, dotted with crumbling ruins, temples of old and new, and formidable beings bound in the permafrost.
TRAIL OF CTHULHU: A ROLEPLAYING GAME OF HORROR AND MYSTERY Investigate Lovecraftian horrors in the dark decade of the 1930s!
The Between is a tabletop roleplaying game about monster-hunters in Victorian-era London. It's inspired by the TV show Penny Dreadful, British horror classics, and pulp media. Its rules are based on the award-winning Brindlewood Bay.
Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun.
A full color illustrated zine of architectural horror, suitable for any modern tabletop RPG system, Escape the labyrinth of the Hotel before the Mystery Guest finds you. Written by Ross Payton of Role Playing Public Radio.
Fugitive and RUN are quick, tense, hidden movement games of cat-and-mouse.