Legends of Akeroth is a brand new TTRPG inspired by the blue sky adventures & stories of the SNES era JRPGs such as Dragon Quest, Final Fantasy & Fire Emblem.
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
Find your "white whale" in the caretaking of a magical bookshop, use tarot cards to guide solo journalling and book curation. Learn to build collections for the future.
Threads We Share is a game about the emotional arc of a relationship, traced across three defining moments in time. You and your partner in play take on the roles of two people whose lives intersect with weight and meaning.
Gossamer Frontier is a witchy, sci-fantasy solo-TTRPG with a narrative focus. In a time of strife, become the Captain your people need. Build a crew, earn their trust, and find companionship along the way.
Windwaker meets Waterworld in this rules light procedure-heavy TTRPG for solo and group play. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves.
Fulfilled
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
Why We Fight is a 1-5 player narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future. But most of all, it’s about learning about each other, and the things that drive us to make change.
A dark academia solo journaling game from the creator of The Wretched, bringing new mechanisms and methods of storytelling to the Wretched & Alone engine.
From the Alley: The Misery Tarot seeks to be born from the deep wound in our hearts. Through blood and rust, the Misery Tarot crawls from the dark. A tarot to traverse our trauma and pain, uniquely reading over the top of other tarot decks.
The Between is a tabletop roleplaying game about monster-hunters in Victorian-era London. It's inspired by the TV show Penny Dreadful, British horror classics, and pulp media. Its rules are based on the award-winning Brindlewood Bay.
You're a regular person who has made the acquaintance of a dangerous unnatural creature. Are you a friend, a lover, food, or something else? This solo tabletop role-playing game is a direct sequel to the award-winning Thousand Year Old Vampire!
Rapscallion is a tabletop roleplaying game in which you play a rambunctious crew of pirates, testing their luck against the unpredictable winds of Fate on the Great Sea—a unique setting featuring terrifying leviathans, living books, and magic aplenty.
Become a student at The Midnight Court, a College for the Arcane. This is GM-less Journalling TTRPG that uses Tarot and Card Divination to unlock your fate.