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Part 4 of the expandable post-apocalyptic monster collection for Mutant Crawl Classics or any DCC or D20 style system!
Five of Shadow Lab's best D&D 5E adventures converted to Shadowdark RPG by Menagerie Press. Conversions by William Murakami-Brundage (Pickpocket Press's Argosa Adventure Anthology, etc.)
First chapter in the Castle Whiterock tie-in campaign, Descent of the Ancient Fane, When the Stars Cried Despair is an unforgettable funnel/1st-level adventure with all-new mechanics for rich backstory and bonds between PCs.
Scheme. Quest. Conquer. Cloven Lands is a robust 350+ page political intrigue campaign packed with quests, factions, and consequences.
Fulfilled
Get a complete guide to how villains think, work, and act. Masterminds of Crime is packed with new mechanics, items, feats, NPCs, and more...
A swampy supplement for MCDM Productions' Draw Steel RPG.
PROSPERO'S DREAM is the new campaign setting for the Mothership Sci-Fi Horror RPG. It expands and augments the content in the award-winning module, A Pound of Flesh. The boxed set contains three zines, warden's tools, and so much more.
A dungeon crawl/heist/mystery scenario in a fine dining restaurant set on the space station Prospero’s Dream.
A suicide-run heightcrawl for the Mothership sci-fi horror TTRPG. 22 floors to sneak, hide, and fight through in order to confront the true terror at the top - the corporate C-suite.
stand\DELIVER is a dueling adventure in Prospero’s Dream’s seedy entertainment district, The Dek. Play as Pirates or Security Agents caught in a tainted drug conspiracy. Features new gear, cybernetics, personal quests, and horror-mutation twists.
All On Red is a tense sandbox investigation module set on the perilous mega-station Prospero's Dream. Speeding trains, a vicious gang, a clinic on the brink of failure, and a rebel plot all collide in this pressure cooker adventure!
The Company’s New Groove is a Narrative and Character Driven Club Crawl with the Deadliest Afterparty.
Skeevy lawyers try to take control of the advocate gangs aboard Prospero's Dream in this zine for Mothership RPG. It's all out war, how are you going to put your thumb on justice's scale?
A death-game module with a tight time limit and high stakes. Set in the ruined and plague-warped city of The Sink, the wealthy and powerful Hunters come to play a game where the rules are rigged and losing means death.
Blood, bile and oil. The Dream is begrimed. Hygeia Interplanetary is offering to fix that. A lemony-fresh adventure surrounding one elite janitorial team's disappearance whilst attempting to scrub down a fragment of Prospero's Dream.
Neighborhood crime drama sandbox module for Mothership RPG. Deep in the belly of an enormous space station, pressure mounts & schemes unravel as corpo security tightens the screws.
A media-fueled toolbox and adventure for the Mothership RPG. BREAKING NEWS drops you into Prospero’s Dream, where information is currency and factions fight to control it. Every lead drags you deeper. Whose truth will you print, and what will it cost you?
Three locations on Prospero’s Dream, each available as a standalone Mothership module: a railgun hidden in an observatory, a zombie-infested luxury resort and a slickworld corrupted by Eldritch horrors. New rules to play with psychic powers.
Eighteen Mothership veterans tear open the Spinal Crux District, a 56pg zine detailing the EYE and its twenty Blocks on Prospero's Dream.
Explore Welkin Campus—a shifting, sprawling, drowned facility of rogue machines, failed clones, and paracausal tech—in this Mothership-compatible depth-crawl module.
Prospero's Mall & Outlet failed project is being consumed by its own Lucid-AR tech. Street crews fight back with graffiti, skating, and style, keeping the holo-horrors at bay.
Malvolio: a new, luxury gated district on Prospero's Dream, its people slowly being corrupted by power of The Hippocrene... drink and you shall have what you most desire—but at what cost?
Four new cutthroat businesses to populate Prospero's Dream. Sell your soul, lose your mind, spend your cash and dive back in.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.