Project Update: Seven Days!
Good afternoon!
The Chancers campaign is slated to wind down on the 15th (at noon PT, 3:00 pm ET), and all of us here at Jaunty Goblin HQ are bowled over by the support you've shown us over the past three weeks!
I thought I'd check in with 2.5 quick updates today, each in response to inquiries I've received about the game and advice I've been given by folks in the crowdfunding know.
The first update is the announcement of two new pledge levels, A Second Chance and A Third Chance, both of which feature discounts for multiple copies of the book. With A Second Chance you'll receive two hardcover copies, a digital copy, and the fillable PDF character sheet (at a savings of $10), and with A Third Chance you'll receive three hardcover copies, a digital copy, and the fillable character sheet (at a savings of $17.50). While it's possible to fiddle with the final pledge amount during the checkout process, I thought this would be a simpler, clearer way of offering affordable multi-copy options for folks who want to secure extra copies for their gaming group.
The second update (he typed, pausing to steeple his fingers) centers on the enrichment of the villain supply in Chancers. While we believe the best villains tend to be homegrown, those antagonists can take a little time to ripen on the vine. To make sure GMs and players have many potential sources of conflict to contend with right from the start, we're adding a dozen more gangs, guilds, and secret societies to the book's chapter on Notable Folks. We hope doing so will allow GMs to present players with a variety of challenges while their tailor-made villains scheme in their secret lairs. (And the .5 update, in case you were wondering, involves adding four new villain-adjacent monsters to the book's Bestiary.)
So off we go into the home stretch! Many thanks once again to one and all who've supported the campaign thus far! After a surprisingly busy holiday weekend, the whole Goblin crew is looking forward to finishing up strong.
Thank you, and take care,
Bill
The Chancers campaign is slated to wind down on the 15th (at noon PT, 3:00 pm ET), and all of us here at Jaunty Goblin HQ are bowled over by the support you've shown us over the past three weeks!
I thought I'd check in with 2.5 quick updates today, each in response to inquiries I've received about the game and advice I've been given by folks in the crowdfunding know.
The first update is the announcement of two new pledge levels, A Second Chance and A Third Chance, both of which feature discounts for multiple copies of the book. With A Second Chance you'll receive two hardcover copies, a digital copy, and the fillable PDF character sheet (at a savings of $10), and with A Third Chance you'll receive three hardcover copies, a digital copy, and the fillable character sheet (at a savings of $17.50). While it's possible to fiddle with the final pledge amount during the checkout process, I thought this would be a simpler, clearer way of offering affordable multi-copy options for folks who want to secure extra copies for their gaming group.
The second update (he typed, pausing to steeple his fingers) centers on the enrichment of the villain supply in Chancers. While we believe the best villains tend to be homegrown, those antagonists can take a little time to ripen on the vine. To make sure GMs and players have many potential sources of conflict to contend with right from the start, we're adding a dozen more gangs, guilds, and secret societies to the book's chapter on Notable Folks. We hope doing so will allow GMs to present players with a variety of challenges while their tailor-made villains scheme in their secret lairs. (And the .5 update, in case you were wondering, involves adding four new villain-adjacent monsters to the book's Bestiary.)
So off we go into the home stretch! Many thanks once again to one and all who've supported the campaign thus far! After a surprisingly busy holiday weekend, the whole Goblin crew is looking forward to finishing up strong.
Thank you, and take care,
Bill
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