Project Update: Secrets of Vordan: Vordan Campaign Setting
Secrets of Vordan: Vordan Campaign Setting
Vordan is a harsh mountain region defined by its terrain. Its peaks and valleys still bear the imprint of an ancient catastrophe, where giant ambition and Farrealm influence reshaped the land into something hostile. The remnants of that distant age persist in warped ecosystems, unstable terrain, and regions where perception can no longer be trusted. Travel through Vordan is never safe. The land remembers, reacts, and resists.
Over generations, mortal settlers adapted to this environment by rejecting the forces they believed had doomed the world before them. The Vordani clans formed a loose confederation built on ancestry, personal merit, and technological ingenuity rather than divine favor or arcane power. Magic is feared and outlawed, while engineering, beast-handling, and martial discipline are elevated to cultural pillars. This worldview has produced formidable war machines, disciplined infantry, and a society that values survival through effort rather than faith.
Ecologically, Vordan is fractured into distinct regions shaped by lingering supernatural contamination. Some valleys remain relatively stable, while others experience recurring anomalies, such as shared hallucinations, spatial distortions, or unexplained population loss. Wildlife has adapted, with mountain predators, aberrant organisms, and unnatural flora occupying niches left by extinct species. Entire clan territories can become uninhabitable for generations, forcing migration, conflict, or collapse.
Power in modern Vordan is contested not just through war, but through control of knowledge and survival skills. Here are just some of the factions that define the current balance of the region:
- Clan Doomhammer is the dominant military power, ruled by King Ralukkar Doomhammer VI, whose forces are uniquely protected from madness through forbidden rites.
- Clan Ralvith is an island-based clan largely untouched by Shandar's corruption, acting as a rare anchor of stability and a potential rallying point for resistance.
- The White Mammoth Clan is a shattered former leader of the confederacy, its lands now broken by lingering psychic phenomena.
- The Lavaborn of Mount Kruv-Tor are isolationist fire giant smiths and raiders who trade weapons, ships, and siege engines in exchange for rare resources and political leverage.
- The Unwrought Cabal is a fractured mythos sect devoted to the Mindrender, seeking to hasten the collapse of reality through sabotage and worship.
- The Pure are radical priests of Competence who reject spellcasting entirely and enable Doomhammer’s rise through secret rituals and sacrifice.
- The Hexbane Pack, groups of witch hunters who operate independently across Vordan, enforcing anti-magic law through execution, investigation, and fear.
Together, these and many other lesser forces shape a region where sanity frays and madness reigns supreme.
Don’t forget to vote and decide the style of our next encounter scenario. Your vote will shape the adventure!
Don’t forget to vote and decide the style of our next encounter scenario. Your vote will shape the adventure!
252 votes
• about 2 months left
Comments
1