Community
Join the conversation and share your thoughts
Community Leaders
Become an active participant Learn more
Project Update: MARS LOGBOOK UPDATE: INFORMED DECISIONS
MARS LOGBOOK UPDATE: INFORMED DECISIONS
Project status
Mars Design Notebook: Informed Decisions
Informed Decisions
How can this material be used at the table?
What do the players actually do?
How do they know what choices are available?
How can we convey the information the GM needs in an efficient and user-friendly way?
How can we support the GM?
Those questions get harder to answer as one moves away from the well-explored modes of roleplaying – the dungeon, the investigation, the characters as a self-contained band of wandering adventurers – but they still need to be tackled.
What do the players actually do? Mechanics aren’t my starting point, but informed choices.
We knew we had to aim higher and stranger, which is how we ended up with the sequence-of-interlocking-projects-generational play. But that means that the choices for the players become more esoteric – it’s not go left or go right, it’s do we survey the outflow channels or the craters in Oxia Pallus? Figuring out how to give context and the information the players need for those choices to feel meaningful, without drowning the players and GM in information is a tricky challenge we’ve been working on solving.
The other challenge has been pushing the players towards conflict and dissent. Informed choices are pointless if the information makes the right choice obvious. You want the players to argue, to overrule each other, to bargain, to make tradeoffs. You want to pressurise the decision-making process. You want the whole thing to shake and shriek, but not fly apart completely under the strain.
It feels very much like a narrative engineering problem – how do we connect up the interpersonal strife generator with the semi-plausible terraforming science filter and the “abstract representation of mechanics” module?
And then iterate, iterate, iterate. Calibrate, calibrate, calibrate."
Reminder: Late pledges still open
That's all for now. We'll keep sharing these and other updates on a monthly basis. Remember you can send any questions to [email protected].
See you on Mars!
Shadowlands Games
_________
(Versión en castellano)
ACTUALIZACIÓN EN EL CUADERNO DE BITÁCORA DE MARTE: DECISIONES INFORMADAS
Estado del proyecto
¡Seguimos en la brecha!
Notas del cuaderno de diseño: Decisiones informadas
Decisiones informadas
«Empecé escribiendo aventuras para dirigirlas en las jornadas de mi localidad, y ese sigue siendo mi punto de partida a la hora de diseñar. La utilidad va primero.
¿Cómo se puede usar este material en la mesa?
¿Qué hacen realmente los jugadores?
¿Cómo saben qué opciones tienen disponibles?
¿Cómo transmitimos al Director de Juego la información que necesita de una manera eficiente y fácil de usar?
Estas preguntas se vuelven más difíciles de responder cuanto más te alejas de los modos de juego de rol que ya están bien explorados -la mazmorra, la investigación, los personajes como una banda autosuficiente de aventureros errantes-, pero aun así hay que abordarlas.
Terraforming Mars, el juego de rol, ha supuesto un desafío singular para este enfoque. Decidimos hace tiempo que no podíamos hacerle justicia al juego limitándonos a coger uno de esos modos de juego bien establecidos y pegarle encima la ambientación marciana. (Vale, todos sois policías espaciales de la UNMI investigando asesinatos en Marte, o sois un equipo de asalto mercenario corporativo, y por alguna razón las defensas de Teractor consisten justo en los guardias armados necesarios en una sala de 20x20 para plantear un desafío táctico divertido pero no abrumador).
Sabíamos que teníamos que apuntar a algo más ambicioso y más extraño, y así fue como acabamos con el juego generacional de proyectos entrelazados en secuencia. Pero eso significa que las decisiones de los jugadores se vuelven más esotéricas: no es «ir a la izquierda o a la derecha», sino «¿estudiamos los canales de salida o los cráteres de Oxia Palus?». Averiguar cómo dar el contexto y la información que los jugadores necesitan para que esas decisiones se sientan significativas, sin ahogar a los jugadores y al Director de Juego con información, es un desafío complicado en el que hemos estado trabajando.
Se siente muy parecido a un problema de ingeniería narrativa: ¿cómo conectamos el generador de conflictos interpersonales con el filtro de ciencia de terraformación semiplausible y el módulo de «representación abstracta de las mecánicas»?
Recordatorio: Late pledges aún abiertos
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Ive been more than patient and understanding with Shadowlands with this, Call of the Sea and Scions projects. Thats a lot of money so I expect common courtesy and regular updates. I can forgive delayed projects as long as the communication is honest. I reached out to one of the two authors for this project, and got an email reply within a couple of hours, as follows: "Hey, the writing's obviously behind schedule, for various reasons, but work's continuing on it from the writing end. I've no insight into Shadowland's finances; all I can say is that they've paid my invoices promptly, but I haven't had reason to invoice them in some time as the next deliverable is a draft of the game, and we're not there yet. I'm very sorry for the delays, and I understand your frustration. Gar" Whilst this doesn't address the company's ghosting of their Scions backers, at least the author is still working on the project. And respect to him for replying so quickly, something Shadowlands is incapable of doing. There are plenty other project contributors (advisors, artists etc) over the different projects. Many are on LinkedIn and are contactable.
Engaged with this project 20+ times 🌟
If you have an Instagram account, I would recommend hopping in and adding comments to complain about the project, in case Shadowlands Editions (the parent company to Shadowlands Games, I believe) notices this and has a say in this disaster. Link here: instagram.com/p/Das6PP0Ae3i/
How can I contact the company to get my pledge?
Engaged with this project 3+ times 🌟
So I recently hit severe financial trouble, with my wife's and my job situation. I hope I get a response, as this project, to me, seems dead to water. Hopefully I get a response.
Community Leaders
Become an active participant Learn more