We've now hit $1,500 of funding, and, with that, we've also reached our first stretch goal. As a reminder, here's what that looks like:
Once I begin to wrap up all the core stuff and have the forgesteel file done up to 1st-echelon, I'll begin running some polls to help decide on a couple of the items that'll be included here.
In just over 2 days we've hit our initial goal of $1000, so every dollar now is pushing towards that added content.
At the moment, the plan is to wrap up the remaining basic rules and explanations (e.g. add features that clear up rules interactions, give visual examples for cones, etc.) then put the full class into a forgesteel file by the end of the month. I'll be sketching out some of the art along the way, too, but we'll be holding off on doing any solid work for stretch goals until the base stuff is done.
We've still got another 29 days left, so here's to hoping we hit each of them!
I've been working on this project for about 8 months now---longer if we go back to the systems I made that I'm drawing this class's designs from---and I'm excited to finally get something out the door.
Of course, just starting this campaign isn't enough, it's still gotta fund before I finish it up. That's where y'all come in! We've got a month to fund this project to completion and beyond starting now, so, let's rock!
Will a Forge Steel sourcebook be released for the Bravo? If so, how will combo type and cones (area) be handled? Will you ask FS's developer to add support for these? Thanks for your effort in making this class.
We've now hit $1,500 of funding, and, with that, we've also reached our first stretch goal. As a reminder, here's what that looks like:
Once I begin to wrap up all the core stuff and have the forgesteel file done up to 1st-echelon, I'll begin running some polls to help decide on a couple of the items that'll be included here.
I've been working on this project for about 8 months now---longer if we go back to the systems I made that I'm drawing this class's designs from---and I'm excited to finally get something out the door.
Of course, just starting this campaign isn't enough, it's still gotta fund before I finish it up. That's where y'all come in! We've got a month to fund this project to completion and beyond starting now, so, let's rock!
In just over 2 days we've hit our initial goal of $1000, so every dollar now is pushing towards that added content.
At the moment, the plan is to wrap up the remaining basic rules and explanations (e.g. add features that clear up rules interactions, give visual examples for cones, etc.) then put the full class into a forgesteel file by the end of the month. I'll be sketching out some of the art along the way, too, but we'll be holding off on doing any solid work for stretch goals until the base stuff is done.
We've still got another 29 days left, so here's to hoping we hit each of them!
A reworked character sheet designed from the ground up exclusively for the Bravo, with unique variations designed to suit the needs of each Attitude. It'll have a form-fillable version, alongside custom ability cards designed for home-printing.