Skip to main content

Updates

Check out the latest news and keep up with progress

PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
17 days ago

Project Update: September Progress Report: Sheets and Treasures

Howdy, although I've been silent for a little while, that doesn't mean I haven't been working!

What's Been Done?

After getting started on some balance changes to the Bravo, I decide to change what all I'd work on this month.  Here's what's been done so far:
  • The Bravo character sheets (at least the printable versions of them) have been finished up. The formfillable versions will be done later on once I'm confident that the class/attitude features won't see further tweaks.
  • The retainer has seen tweaks and been given some expanded customization options. While it is still unfinished, it and the rival have been moved to the beta docs. The former is also in the forgesteel file
  • All 6 base leveled treasures (alongside some signature abilities and features) have been tweaked or reworked for better balance/easier use in play.
  • All 6 stretch goal treasures have been created. They'll be added to the alpha docs in the next couple of days, and then to the beta docs around the end of this month once they've gotten a bit more testing.
You can see all of that in the latest version of the files (0.9.5) in the shared google drive folder.

What's Left?

At this point, it's mainly art and likely another small balance pass.

2/3 stretch goals are mostly done, and the remaining 1 (the backstory adlibs + complications) has been outlined, so all of the remaining design work will be done by the end of October. After that, depending on the number, size, and details of the art pieces, it may take through December to complete everything as I also work on unrelated commissions in the background---all of that is to say, we're still on schedule.

That's all for now, however, so until the end October, adios.

Includes Backer-Exclusive Content
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
about 2 months ago

Project Update: 3rd Stretch Goal, and the Campaign's End



Bravo Backstories Added!

Just a bit before closing, we managed to pass $2,500, which means we've completed the Bravo Backstories stretch goal. You can expect complications, simple tokens, and Monstrous-esque backstory adlibs to be added to the Bravo!

If you're unfamiliar with Monstrous by Cloud Curio and Map Crow, here's an example monster ability adlib from it:



The idea with the Bravo backstory adlibs is that they'll cover the major events that lead to your Bravo developing their attitude, picking up their tricks, and surviving long enough to become a hero. Like in the image above, however, it's going to leave some important details blank so that you can personalize your character. 

Their goal is to provide a framework for you to build a backstory off of that fits the Bravo class without being totally prescriptive in what that backstory is.

And Now, the Campaign's Over

As stated in the title, the campaign has reached its end. We hit a surprise 3rd stretch goal at the last second, but that won't change our timelines.

To quickly go over around when you can expect to receive all your goodies, here's the timeline as presented in the campaign's story section:



Frankly, it's all relatively conservative estimates, but I'd rather under-promise and over-deliver. I'm very confident that everything (barring the limited commissions and maybe the art collection) will be done by December's end.

Playtest materials and the forgesteel file are already out, you should have instant access to those, and they'll be updated a couple of times a month. I'll notify you via updates here (like this one).

The tutorial packet is technically finished, but I'm unhappy with the art in it. That should be cleaned up and sent out later this month, alongside adjustments to the original 6 leveled treasures (which are currently in the playtest documents) and possibly some tweaks to a few signature abilities.

After that, we'll have to play it by ear. I tend to bounce around between different parts of a project, so you're likely to see a lot of screen caps and half-finished designs in these updates during October-November.


You'll receive an email when the pledge manager opens up in a little while, which will be to confirm or adjust your pledge. Until then, thank you all for the support and adios!
Includes Backer-Exclusive Content
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
about 2 months ago

Project Update: 2nd Stretch Goal Passed and Forgesteel File Completed



Custom Character Sheet Acquired!

We've now passed the $2000 mark, netting the Bravo a fully custom character sheet and ability cards. You can expect to begin seeing early versions of that in about 1-2 months.

In the meantime, C-tier and higher backers can now enjoy the Bravo on Forgesteel! The beta and alpha testing folders have been updated to include the forgesteel file, which has levels 1-10 of the class alongside 6 of the eventual 12 leveled treasures.
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
3 months ago

Project Update: 1st Stretch Goal Achieved

The Arsenal Expands!

We've now hit $1,500 of funding, and, with that, we've also reached our first stretch goal. As a reminder, here's what that looks like:


Once I begin to wrap up all the core stuff and have the forgesteel file done up to 1st-echelon, I'll begin running some polls to help decide on a couple of the items that'll be included here.
Includes Follower-Exclusive Content
1
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
3 months ago

Project Update: Fully Funded!

Now We're Funded!

In just over 2 days we've hit our initial goal of $1000, so every dollar now is pushing towards that added content.

At the moment, the plan is to wrap up the remaining basic rules and explanations (e.g. add features that clear up rules interactions, give visual examples for cones, etc.) then put the full class into a forgesteel file by the end of the month. I'll be sketching out some of the art along the way, too, but we'll be holding off on doing any solid work for stretch goals until the base stuff is done.

We've still got another 29 days left, so here's to hoping we hit each of them!
Includes Backer-Exclusive Content
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit

Community Leaders

Become an active participant Learn more

Confirm