Return to Dark Tower Second Printing and New Covenant Expansion

Return to Dark Tower Second Printing and New Covenant Expansion

Midnight Mass in the Moonstone Temple
4 months ago
by Restoration Games
COMMUNITY ACHIEVEMENTS
Reveal - Sanctuary Monuments
We did it! This project reached this goal!

Goal: 8,500 backersThis goal was reached on Jul 28, 2022 11:23am PDT

Great second day to the campaign and we're marching onward. Let's get right to it and have a look at two more monuments.

Sanctuary Monuments

As we revealed last time, there are two monuments associated with each basic building. Today, we're talking about the sanctuary monuments: the Moonstone Temple and the Argent Oak. If your kingdom gets assigned one of these, you'll have to get it built or head elsewhere if you need to get rid of those corruptions.

Moonstone Temple

The ancient art of astromancy used to be more prevalent. Given the right focus, it is said that astromancers could even move the stars in the night sky. One such focus was the Moonstone Temple. There, it is said that one could even stop time.



To gain offerings for this monument, you must finish a battle without using an advantage. None, not a single one. On the one hand, this is entirely within your control. On the other hand, you know it's going to come at cost. Choosing when you can take the hit will be crucial in getting it built without risking a loss.

After it is built, the Moonstone Temple can be very powerful. The built monument will trigger events that grant every hero a blessing (something we looked at in the Astromancer update). And it's enhanced Reinforce effect is the strongest effect we've ever put in the game. Spend the spirit, and you can Battle and Cleanse any number of times in a turn.

Argent Oak

The Druid’s Circle passes down the oral tradition of the Argent Oak, an ancient tree that grew to the heavens. The druids would come to this oak in times of trouble, and it would provide guidance and comfort. With some sacrifice, this tree may be revived to fight back against the Tower.




To gain offerings for this monument, you must gain a corruption, simple as that. (Reminder: It's a trigger, not a cost -- so you can't just choose to gain a corruption.) Again, you'll have to carefully balance when you're willing to pay the price and avoid sliding down a path to defeat while building it.

Once built, the Argent Oak is a powerful defensive building, allowing the players to come back from the brink of defeat. It's event lets the player who just took a turn to remove all skulls on or adjacent to them. (Though, as always, be careful camping out next to skulls lest foes strike before the event triggers). It's enhanced Reinforce effect lets you save spirit by spending items to remove corruptions instead. 


And let's also take a moment to check out those gorgeous sculpts by Pat Fahy and Josh Suyemoto. Can't wait to see some paint jobs on these.
user avatar image for John Snyder
4 months ago

I don’t want to be a negative Nancy, and in general I’ve loved everything I’ve seen in the updates, but that Argent Oak sculpt is really…. underwhelming. The other monuments have been so impressive I really hope this one is tweaked.

user avatar image for Jeffrey Bouchard
4 months ago

Does the coffers 2 pack that is included with the covenant deluxe pledge include everything from the original coffers pack? I’d also like to purchase extras if possible. Thank you very much.

user avatar image for Craig McElroy
4 months ago

Will the monuments fit on the standard game board? They look kind of big.

Very cool, look forward to painting it!! :)

user avatar image for Sean McBroom
4 months ago

Maybe this news comes later, but the images shown so far of the mini’s don’t have a wash and 1st edition mini’s all had a wash. These will definitely need a wash to match. They already look amazing in concept form.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
4 months ago

The monument minis will come with a wash. These are renders, and it's hard to show wash in a render.

user avatar image for GrandKhan44
4 months ago

These monuments seem to be on extreme opposite positions regarding the difficulty to get them. Having three corruptions total in the game can happen randomly in many games. But battling three times without advantages seems extreme and only possible with level 2 foes, before they level up. I hope there is a way to get this monument even late in the game.

user avatar image for Nathan Gledhill
4 months ago

With reference to the Moonstone Temple's special reinforce: Does a player gain spirt for every battle/cleanse they perform? I'm thinking: Lamp of Hope + Infinite Cleanse = Lots of Spirit

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
4 months ago

We're still playtesting, but the current iteration that's doable. I didn't mention the cost: It's 10 spirit. It's still powerful for sure, but that's a very specific combo, and it's practically limited to happen once in that it's not going to be worth the 10 spirit to do it again unless a ton of skulls come out again.

user avatar image for Anon#16878
4 months ago

Fully recognise that the monuments need somewhere to store the skulls and understand its very unlikely they will change overall design at this point but too many of them seem to have a massive dish embedded in them. Why do these monuments from a lore perspective have massive dishes multiple times the size of the people? The standard building skull storage areas make sense as they are courtyards or town squares or battlements so of course they are roomy. Appreciate its the artists design choice in the end, however the Moonstone Temple looks like an an Incan satellite receiver. When I hear 'temple' I do think 'offerings' and 'offering plate', but would it not make sense to put the offering plate at the bottom of the design or as an offering pool? Or what about 4 individual small slots along the sides of the temple pyramid steps, 2 on each side, to add a skull to each one? Indiana Jones style. As these are snazzy, epic buildings it feels like each one should have a more unique way of physically interacting with them and storing the skulls rather than a dish being the go to design feature, while still maintaining that its not a pain to use.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
4 months ago

We're still making final tweaks. But we definitely want to put function over form so they're not a pain in the butt to play with. This is something we already did some experimenting with when designing the original buildings.

So we are going for realism here? :P

user avatar image for Anon#16878
4 months ago

Not realism, no - its a fantasy game...I didn't mention realism. The designers have gone to the explicit effort of adding in staircases and steps into the design aesthetic, so I've observed why do majority of them have a massive dish that the stairs lead to as the design intent is clearly these are scaled down monuments that 'people' visit. Ultimately I just personally don't prefer the dish shape being the go to design feature and providing feedback that I feel the original buildings had a better approach. I especially don't like the design of the Moonstone Temple. Its feedback, the designers can take that as they wish. I've made some suggestions on alternatives with how I feel it could better fit with the theme, original aesthetic and switch up some ideas is all. Being brutally honest, I don't really like any of the monument designs shown so far. The only one I'd keep is the Centotaph. So for me, its highly likely I'll just design and make my own for the rest.

user avatar image for Anon#16878
4 months ago

Thanks for the response Justin

user avatar image for Urhixidur
4 months ago

Instead of a dish, a monument could have three small skull-platforms. I'm thinking steps in the side of a pyramid, for instance. One would need to put the skulls in manually (instead of dropping them from a small height), a small price to pay. Other variations would be three small pedestals at the base, a three-scale balance, a well, etc.

user avatar image for Alan Giusti
4 months ago

The Covenant Expansion looks amazing! But considering all the new options available to a player during his/her turn, will the length of the game be increased beyond 6 months? I'm afraid I'll forget to finish the main goal and battle the adversary in time!

user avatar image for Nathan Gledhill
4 months ago

I have this same sentiment. I would like to know how our time will be balanced with monuments.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
4 months ago

Short answer: no. This is similar to the guilds in that respect. Even less so in that many of these offerings are things you can do as part of your normal actions just by tweaking how you do them. E.g., you're going to battle foes anyway, do you want to spend a potion to push it into a wasteland so you can get an offering for the cenotaph?

Doh! Disregard the question. Read this email before the previous one…

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