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Sanctuary Monuments
The ancient art of astromancy used to be more prevalent. Given the right focus, it is said that astromancers could even move the stars in the night sky. One such focus was the Moonstone Temple. There, it is said that one could even stop time.
The Druid’s Circle passes down the oral tradition of the Argent Oak, an ancient tree that grew to the heavens. The druids would come to this oak in times of trouble, and it would provide guidance and comfort. With some sacrifice, this tree may be revived to fight back against the Tower.
And let's also take a moment to check out those gorgeous sculpts by Pat Fahy and Josh Suyemoto. Can't wait to see some paint jobs on these.
I don’t want to be a negative Nancy, and in general I’ve loved everything I’ve seen in the updates, but that Argent Oak sculpt is really…. underwhelming. The other monuments have been so impressive I really hope this one is tweaked.
Does the coffers 2 pack that is included with the covenant deluxe pledge include everything from the original coffers pack? I’d also like to purchase extras if possible. Thank you very much.
Will the monuments fit on the standard game board? They look kind of big.
Maybe this news comes later, but the images shown so far of the mini’s don’t have a wash and 1st edition mini’s all had a wash. These will definitely need a wash to match. They already look amazing in concept form.
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The monument minis will come with a wash. These are renders, and it's hard to show wash in a render.
These monuments seem to be on extreme opposite positions regarding the difficulty to get them. Having three corruptions total in the game can happen randomly in many games. But battling three times without advantages seems extreme and only possible with level 2 foes, before they level up. I hope there is a way to get this monument even late in the game.
With reference to the Moonstone Temple's special reinforce: Does a player gain spirt for every battle/cleanse they perform? I'm thinking: Lamp of Hope + Infinite Cleanse = Lots of Spirit
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We're still playtesting, but the current iteration that's doable. I didn't mention the cost: It's 10 spirit. It's still powerful for sure, but that's a very specific combo, and it's practically limited to happen once in that it's not going to be worth the 10 spirit to do it again unless a ton of skulls come out again.
Fully recognise that the monuments need somewhere to store the skulls and understand its very unlikely they will change overall design at this point but too many of them seem to have a massive dish embedded in them. Why do these monuments from a lore perspective have massive dishes multiple times the size of the people? The standard building skull storage areas make sense as they are courtyards or town squares or battlements so of course they are roomy. Appreciate its the artists design choice in the end, however the Moonstone Temple looks like an an Incan satellite receiver. When I hear 'temple' I do think 'offerings' and 'offering plate', but would it not make sense to put the offering plate at the bottom of the design or as an offering pool? Or what about 4 individual small slots along the sides of the temple pyramid steps, 2 on each side, to add a skull to each one? Indiana Jones style. As these are snazzy, epic buildings it feels like each one should have a more unique way of physically interacting with them and storing the skulls rather than a dish being the go to design feature, while still maintaining that its not a pain to use.
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We're still making final tweaks. But we definitely want to put function over form so they're not a pain in the butt to play with. This is something we already did some experimenting with when designing the original buildings.
Not realism, no - its a fantasy game...I didn't mention realism. The designers have gone to the explicit effort of adding in staircases and steps into the design aesthetic, so I've observed why do majority of them have a massive dish that the stairs lead to as the design intent is clearly these are scaled down monuments that 'people' visit. Ultimately I just personally don't prefer the dish shape being the go to design feature and providing feedback that I feel the original buildings had a better approach. I especially don't like the design of the Moonstone Temple. Its feedback, the designers can take that as they wish. I've made some suggestions on alternatives with how I feel it could better fit with the theme, original aesthetic and switch up some ideas is all. Being brutally honest, I don't really like any of the monument designs shown so far. The only one I'd keep is the Centotaph. So for me, its highly likely I'll just design and make my own for the rest.
Thanks for the response Justin
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Instead of a dish, a monument could have three small skull-platforms. I'm thinking steps in the side of a pyramid, for instance. One would need to put the skulls in manually (instead of dropping them from a small height), a small price to pay. Other variations would be three small pedestals at the base, a three-scale balance, a well, etc.
The Covenant Expansion looks amazing! But considering all the new options available to a player during his/her turn, will the length of the game be increased beyond 6 months? I'm afraid I'll forget to finish the main goal and battle the adversary in time!
I have this same sentiment. I would like to know how our time will be balanced with monuments.
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Short answer: no. This is similar to the guilds in that respect. Even less so in that many of these offerings are things you can do as part of your normal actions just by tweaking how you do them. E.g., you're going to battle foes anyway, do you want to spend a potion to push it into a wasteland so you can get an offering for the cenotaph?