Return to Dark Tower Second Printing and New Covenant Expansion

Return to Dark Tower Second Printing and New Covenant Expansion

Winners Never Quit
about 2 months ago
by Restoration Games
COMMUNITY ACHIEVEMENT
Get to know the Relentless Warden
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New hero: the Relentless Warden
“You cannot run faster than I can pursue”

The Relentless Warden was designed around the concept of a tracker/ranger -- someone who can stalk their quarry until it is defeated. This character is more cautious and tactical than the Brutal Warlord, but both help keep foes off the board through battling.

Who will like this character: People who like combat and straightforward hunting.

“Once I choose a quarry, its days are numbered."
The Warden has a quarry token, which she used to mark her current quarry. Her banner ability allows you to either place your token on a new foe, making it your quarry or move your current quarry two spaces. At the start of the game, the only way you get your token back is to defeat your current quarry.

The Perceptive virtue gives you a +1 Wild Advantage against your quarry. 

The Guarded virtue allows you to lose 3 fewer warriors losses on each battle card when you Battle your quarry. So you can go in with a small strike force.

“The Hunt is just the beginning”
The Relentless Warden’s other virtues let you interact with your quarry in different ways. Inspiring lets you remove all skulls on or adjacent to your space after you defeat your quarry.

If a foe has become powerful, take Instinctive. This allows you to remove your quarry token from your foe to ignore its strike event when it comes up (the strike events of the other foes of the same type will still occur). But this can be a game changer against the Titan or a dragon.

Or, if you want to defeat your quarry faster, take Keen-Eyed, which gives you an additional +2 Wild Advantages against your quarry.



user avatar image for Kevin
about 2 months ago

Does the bird factor into the game or is it just decoration. It would be neat if she could send out the bird to do something.

user avatar image for Joseph Bozarth
about 2 months ago

I am pretty sure that is what the quarry token is supposed to represent. The hunter sending out their bird to track.

user avatar image for Legobrains
about 2 months ago

I understand the player starts out with "perceptive" and gets +1 wild advantage against their quarry. Then later the player unlocks "keen eyed." Now the player gets +2 wild advantage against their quarry. So now do they have a total of +3 wild advantage, or just +2 wild advantage? (I assume it is +3 but just want to verify) And why is the word VS used in "perspective" and the word against used in "keen eyed"? Is there a deliberate reason, or are they the same except the number? This is an awesome character! You guys are doing some great things! I know these are work in progress, but I love the direction it is all headed.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

Advantages always stack, so, +3. We tweaked that virtue shortly before launching. We've already updated the language to align with our standard terminology.

This totally matches my play style! I can tell this will be my favorite character to play!

user avatar image for Restoration Games
CREATOR
about 2 months ago

Just a note: all the content we’re showing is in the design stage but still hasn’t gone through development and copy editing. Which means there are still loopholes in the rules and language inconsistencies that we'll definitely be addressing. Feel free to point out concerns (we might miss something!) but these are going to go through a final editing pass before we’re done.

user avatar image for Christopher Jon Taylor
about 2 months ago

Sweet! Thanks for the clarification.

user avatar image for Matthew Eppelsheimer
about 2 months ago

Is the quarry a single foe, or a type/class of foes such as all dragons (and you put the quarry token on that foe type’s card)? I think you mean a single foe, but perhaps this can be clarified in the rulebook. Placing the quarry token “on a foe” is tripping me up here: The token will generally not literally be “on” a figuring — when playing with Dark Horde, it can’t be; when playing with base game foe markers, the token might obscure the marker so players would need to move it aside to read the marker (a board game pet peeve of mine in general). This is what made me wonder if a class of foes is the target, as opposed to a single foe. I’m not sure what verbiage to suggest instead, but one idea: If the token were a circular ring of some kind (can be cardboard, wood, resin, whatever), it could surround the base game marker on the board, or be draped over some part of the Dark Horde miniature like an extended limb or weapon. I think that would look really cool in either case.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

The quarry token is a single foe. So, if brigands are out, you'd pick one brigand and put your quarry token on that foe token/mini. In our plays, it hasn't been an issue keeping the token with the foe.

user avatar image for Matthew Eppelsheimer
about 2 months ago

Will there be any other ways to remove the quarry token aside from the Instinctive virtue or from defeating the quarry foe, such as with a treasure or potion?

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

As of now, no.

user avatar image for Matthew Eppelsheimer
about 2 months ago

Loving it! For “Instinctive”, it’s not super clear what “ignore its strike event“ means. Is it Warden-specific, like if a foe strikes all heroes in a space, other heroes besides the Warden would still be struck? Or is the event outright cancelled for that foe? If the latter, perhaps reword to “cancel its strike event”?

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

This is explained in more details in the rules. That particular foe is treated as if it were not on the board. Other foes of that type would still resolve the event as normal.

user avatar image for Bauer
about 2 months ago

I assume to quarry token will follow foes if they move?

user avatar image for Max
Max
about 2 months ago

Duh

user avatar image for Matthew Eppelsheimer
about 2 months ago

I have the same question. Assuming this will be more clear with the rulebook.

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

Correct. Once a quarry token is placed on a foe, it stays with them until they are defeated or you remove it using the Instinctive virtue.

user avatar image for Joseph Bozarth
about 2 months ago

I really love the sound of this one! Note: it looks like keen-eyed and perceptive use different templating. One says "vs. Your quarry" and the other says "against your quarry"

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

Already fixed in our master sheet.

user avatar image for Al Hernandez
about 2 months ago

Nevermind I think I got it. Read it wrong. So do you need to remove the token before the foe strikes or can you remove the token once the event phase on the app says the foe is striking?

user avatar image for Justin D. Jacobson (Board Game Necromancer)
CREATOR
about 2 months ago

When the event happens, you can remove the token at that time to ignore that foe when resolving that event.