Over 100 pages of fan-made community content for Triangle Agency. Thanks to your interest, we are now expanding into physical Reality!
Rise, Wizards by Robin Ekberg is a dice-stacking, map-making, worldbuilding game of wizard hubris. All's Fair by Dillin Apelyan is an 18+ duet game about wanting to f*ck each other so bad you save the world about it.
From the birth of roleplaying to the discovery of the Forgotten Realms, from the rise of Basic D&D to the fall of Mystara, historian Shannon Appelcline brings you the story of OD&D, Basic D&D, and AD&D 1e in Designers & Dragons: Origins.
Return to Netjeru in this updated, cleaned, and re-edited version of Graveyard of the Gods! Mine through the carcasses of the ancients...or die trying to make it rich!
You're a cow. But not just any cow. You're bright, eloquent, and, frankly, wasted in this field. Your goal is to escape, infiltrate society, and ultimately get elected ruler of the country. Problem is, you're a cow, the farmer is watching you...
The newest hardback sourcebook for the critically acclaimed TTRPG Heart: The City Beneath. MORE CALLINGS! MORE CLASSES! MORE GUNS! MORE MAGIC! MORE DRUGS! MORE ALLIES! MORE ENEMIES! MORE FALLOUTS! MORE BOUNTIES! MORE DELVES! MORE HEART!
Folk Hero is the first official expansion for The Punk is Dead songwriting TTRPG. In addition to new roles, lore and gigs to play, the 90 page, 7 inch hardback contains a new solo mode.
Fulfilled
Flotsam drifts on artificial tides in a remote coastal outpost. Document what happened to the crew of this sea-struck facility, or add yourself to the ledger.
Call of the Sea: The Everhart Expedition is a brand-new campaign for Call of Cthulhu 7th Edition. Based on the awarded video game Call of the Sea - A different way of understanding the Cthulhu Mythos, along with the delightful taste of a renewed classic.
Escape the Kronos is a single-player card game that you play in your hand. Print out the 13 cards provided and follow the actions to move them and turn them move through a space ship and escape the alien.
A dark academia solo journaling game from the creator of The Wretched, bringing new mechanisms and methods of storytelling to the Wretched & Alone engine.
Why We Fight is a 1-5 player narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future. But most of all, it’s about learning about each other, and the things that drive us to make change.
In this solo/two-player journaling RPG, you explore an abandoned world, collecting unfamiliar items and using them to solve problems.
Explore a post-war galaxy with your mech best friend in this lo-fi solo & duo TTRPG.
All new GM-less RPG that requires no prep & minimal setup. Grab the book, a Deck of Cards & Two D6 to journey through the unforgiving dungeons of Mayfalls. Inspired by souls-like games to give you a brutal experience.