15+ projects backed in 2024
15+ projects backed in 2025
20+ projects backed in 2026
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
The PCs (and various NPCs from the Inn of the Slumbering Drake) are transformed into monsters by Drugila the orc’s botched ritual. They must quest to return themselves to their original form and stop Drugila’s masterplan.
8 unique modified 20-sided dice gives you new options for critical hits and fumbles! A full dice chain from D3 to D22 & a D36 that doubles as 2D6. Each of these dice offerings is matched with unique new magic items for DCC & 5E.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
This 32-page book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
1980s Grebo mayhem crashes headfirst into end-of-the-millennium psychosis in this late-’90s splatbook for Neon Lords of the Toxic Wasteland. Subculture swagger, dancefloor decay, and radioactive attitude included.
Survive the slow death of a world run by broken AIs. Explore the Shatterlands—a living apocalypse where machines dream, faith mutates, and humanity decides what deserves to survive. Campaign is to finish funding core artwork for the book.
A super-sized special collectors edition of Crawl! fanzine, no.1, the original zine for Dungeon Crawl Classics RPG. Many editions exists but not like this one.
Seekers ov the Other Worlds is a 3rd level campaign for Dungeon Crawl Classics that takes your characters on a cosmic multiverse-spanning adventure into the unknown! Discover strange worlds, battle unearthly adversaries, discover new allies & patrons!
This crunchy 5E sourcebook elevates your adventure to new heights with flying mounts for all characters and their adversaries! Variant cover by 2014-era legend Hydro74 is hobby trade exclusive! Plus exclusive play mat, pogs and pawns for tabletop play!
Sword & sorcery fiction accented by great art. Our magazine explores the boundaries between the old and new, challenges where the genre is and was, and tells some kick-ass stories. The magazine is published in softcover and digital formats.
The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
An old-school style dungeon Zine for OSE (B/X, AD&D), D&D 5e and DCC TTRPGs, inspired by ancient Rome, The Mouth of Mentius is like Caverns of Thracia crossed with Barsoom: a 73-room tabletop roleplaying mini-campaign of classic myth and weird fantasy
A collection of bite sized mysteries to drop into any TTRPG system, and a system to drop onto the mysteries of your choosing!
Finally, the long awaited 4th issue of our system neutral RPG zine! Contains adventures, maps, random tables, weird magic, articles, and more.