Sword & sorcery fiction accented by great art. Our magazine explores the boundaries between the old and new, challenges where the genre is and was, and tells some kick-ass stories. The magazine is published in softcover and digital formats.
Sword & Sorcery magazine featuring short fiction, non-fiction, and gorgeous art. Made with love for the classics, and an inclusive, boundary-pushing approach to storytelling! Luxurious hardcover, classic softcover, and accessible digital formats.
Four Sword & Sorcery novellas by NESS magazine authors: "What Rough Beast?" by Bryn Hammond, "The Barbarian at Dream's End" by Steve Hugh Westenra, "Suplex & Sorcery" by June Orchid Parker, and "The Hunt of a Thousand Leagues" by Dariel R.A. Quiogue
A collection of stories from the first 60 issues of Swords & Sorcery Magazine, presented on physical media for the first time with a full page illustration for each story and a color cover.
A mythopoetic mech TTRPG about war, tragedy, and what you do with the power to change the world.
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
A Sword & Sorcery novel by a veteran of the genre.
Fulfilled
Brand new 'hex-n-screen' setting compatible with Undying Sands, Bottled Sea and Hexcrawl Toolbox. An icescape wasteland in the freezing Norths, dotted with crumbling ruins, temples of old and new, and formidable beings bound in the permafrost.
Downcrawl 2E is a TTRPG toolkit for exploring a weird, wondrous underworld of stalactite cities and fungal gods. Now supports zero-prep and solo play!
Two novellas, bound in one book. Mongol-inspired Sword & Sorcery. A claustrophobic, pressure-cooker siege, and a caravan striking out under an open desert sky. Orhan the Snow Leopard and Goatskin the nomad. Dariel Quiogue and Bryn Hammond.
Sword. Sorcery. Sizzle. This brand new anthology features six authors telling spicy Sword & Sorcery stories with a romantic relationship at their heart.
An epic swords & planet hex crawl for DCC RPG! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade...