Backers, you have our sincerest thanks for the support you have shown to us throughout this entire Fantasy Heroes Unbound campaign for this new product line. We greatly appreciate your faith in our ability to deliver quality games, expansions, and accessories for your fantasy gaming tables, whether they be actual or virtual.
YOU made this happen. THANK YOU. ☺️
We’ll keep communication flowing through BackerKit updates in the coming days, weeks, and months – until you hold your pledged rewards in your hands.
Until then, thank you once again, and goodnight. 🌙😴
Thank you all for helping to push Fantasy Heroes Unbound funding to reach the new milestone and unlock two $60K stretch goals. Now we have the funds to upgrade the Deluxe Limited Edition with three bookmark ribbons (instead of just one) plus you’ll receive six 2nd-Level pre-gen characters, with stat blocks and brief descriptions.
Just a few hours are left before the 9pm EDT end tonight. Thanks for sticking with us!
The Fantasy Heroes Unbound funding campaign ends tomorrow and we’re more than half way to unlocking the two stretch goals at $60K – the triple bookmark ribbons for the Deluxe Limited Edition and the pre-get pack of novice adventurers. We’re confident that milestone is in reach!
Optional Rules
Although Fantasy Heroes Unbound uses the Fifth Edition framework as its base, many of the game rules have been tweaked a little or reworked completely to provide a great gaming experience. We also include numerous optional rule sidebars throughout the game to present different ways of approaching a problem. Here’s a sneak peek of a few of them.
✅ Athletic Movement
With DM permission, a character proficient in Athletics can add their Proficiency Bonus to their Strength Score when calculating jumping distance and height as well as to Constitution Saving Throws to determine if they gain Exhaustion levels when taking the Sprint action during consecutive turns.
✅ Group Help
When two or more characters apply the same Ability in a manner that would be feasibly additive, the leader of the effort receives Advantage on their Ability check to accomplish the task. Optionally, the DM may consider the task easier with several helpers, granting a +1 bonus to the check total for each additional helper beyond the first if warranted by the circumstances (such as folk working together to lift a heavy wagon off a trapped child). The DM may limit co-operation where it would be infeasible.
✅ Collateral Damage
At the DM’s discretion, a missed attack roll with a ranged weapon may inflict collateral damage on nearby people, objects, or environment if the shot strikes somewhere else instead or if the attack has an area of effect (i.e. a cone, line, or sphere shape).
✅ Flanking
When multiple melee attackers move in on a single opponent, they may attempt to flank the defender if the terrain permits approaching from different sides. Flanking requires a minimum spacing between the attackers to allow for multiple attack angles. Consequently, no more than two attackers may flank a target simultaneously, and the choice of flankers is selected by the target; the others are considered primary attackers. Each flanking attacker gains a +2 bonus on their attacks, but primary attackers do not receive any related combat modifiers.
That’s all for now. Thank you again for your continued support. Please don’t forget to spread the word about the campaign through these final hours so it can have a strong finish!
Hey, backers! The campaign is down to its final days and pledges continue to come in as we approach unlocking the two $60K stretch goals. Thanks for supporting getting Fantasy Heroes Unbound into your hands.
Infinite Subclasses?
As you may know from the RPG Primer, each Unbound Class is constructed from 120 Points across 20 Levels to maintain balance with the PHB Classes.
Although the range of Attribute offerings for Unbound Classes is diverse, there is also a selection of standard offerings across the 20 Levels for most Classes. This would be somewhat similar to how all PHB Classes receive an Ability Score Improvement at set Levels and Subclass options at semi-regular intervals.
Unbound Classes are granted 3 Bonus Points at regular intervals that can be used to acquire Attributes of their choice. This unrestricted benefit replaces the need for PHB-style Subclasses, since players can create unique archetypes for their characters as they see fit using these Bonus Points. There’s no need to limit yourself to only four Subclass options when Attributes combinations can produce nearly infinite Subclasses!
The Khromys setting expansion contains one full build recommendation for each Unbound Class that is analogous to a PHB Subclass. While these builds each have roots in the continent of Sapheris, all can serve as templates for players who want to simplify their progression in a particular Class. These builds provide suggestions for the allocation of Bonus Points offered by each Class, choices for open Attributes options (such as Aspect and Knack), and categories for the Concept Attribute.
Subclass Example: Superheavy Tank
While many member of the Tank Class balance defence with weapon skills or mobility, the Superheavy eschews versatility to excel at a single role: absorbing damage for their allies. They stack heavy armour, bolster personal defences, and maintain the mobility required to intervene directly whenever a teammate is threatened. Frontline anchors by design, Superheavies draw enemy ire and endure punishment that would crush lesser warriors.
This single-minded dedication earns Superheavies widespread respect across various cultures. They serve as knights in feudal kingdoms, key frontline protectors in egalitarian societies, and the core foot soldiers within the Fiend Empire’s Legions. Companions and citizens alike admire their valour and protective ethos.
In tactical combat, Superheavies adopt diverse approaches. Militaries deploy them in tight shield walls, whereas adventurers tailor their gear for specific roles. Some pair a one-handed weapon with a shield to maximise combat endurance, while others wield heavy, potent weapons to strike back aggressively. At higher levels, their durability scales with the damage they sustain; combined with the Regeneration Attribute, Superheavies actively restore their health while gaining combat power.
Review the two tables below. The top one shows the standard Tank Class’s progression over 20 Levels. The lower Superheavy table from Khromys then shows the starting Skill proficiencies, where the Bonus Points are spent, and how the Attribute choices are selected. Levels are skipped if the entry offers no option for Ability or Attribute allocation.
We hope you enjoyed today’s sneak peek. We’ll check in again soon.
Thanks to all backers all helping to push funding beyond the $50K stretch goal – and there’s just under one week to go in the campaign! This means that Khromys author Robin Flanagan will write a brief one-shot intro-level Fantasy Heroes Unbound scenario PDF for all backers.
Are you up for conquering a yet another stretch goal in the next week? No?
Well then, how about we make TWO stretch goals available next?
$60K Stretch Goal #1: Triple Bookmark Ribbons for the Deluxe Limited Edition
If funding reaches $60K, you’ll unlock another convenient physical upgrade: we will now print the Fantasy Heroes Unbound Deluxe Limited Edition with not just one bookmark ribbon, but with three bookmarks instead. That way, you can mark several important places in the book at the same time for quick reference during character creation or game sessions.
$60K Stretch Goal #2: Novice-Level Pre-Gen Pack
Also unlocked at $60K: Unbound designer Mark MacKinnon will create six diverse 2nd-Level characters, with stat blocks and brief descriptions. The characters can be used with the Unbound scenario you unlocked at $50K or used as player characters or NPCs for any game focussing on novice adventurers. This pre-gen pack will be available as a free bonus PDF download for all backers.
That’s all for today’s update. Have a wonderful weekend!
As the Unbound campaign continues, its time for another sneak peek at the official Khromys setting expansion!
Khromys is home to all the Classes (Update 11) and Species (Update 12) found in the Fantasy Heroes Unbound core rules and the Fifth Edition PHB. It also gave birth to 8 new Classes and 7 new Species of its own, some a result of the world’s unique features and others arising from types of training widespread across the Unbound planes.
While groups may use the new Khromys options with any Unbound campaign setting, some Classes and Species have unique relationships with Khromys’s origins and Sapherian culture. DMs should consider how to adapt each entry’s origins when bringing them into another game world. This can be as simple as the arrival of a Khromys Outworlder or as complex as a dramatic meeting between the setting’s gods.
Khromys Classes
The diverse Khromys Classes include:
Augmented – A wielder of self-mastery capable of changing their personal abilities at need
Brigadist – A front-line commander with as much skill in leadership as in personal combat prowess
Havenguard – An all-woman warrior force with superhuman vitality and resilience they can share
Kitslinger – An inventor of magi-science gadgets whose versatility relies on tools and Valecrystals
Quiescant – A master of supernatural infiltration capable of bypassing almost any barrier
Stellanist – A reality engineer who can alter probability, warp magic, and manipulate objects
Valedelver – A traveller with magical mobility underground, in water, and through the air
Wrathblossom – A melee combatant capable of inflicting massive damage on foes in close quarters
Khromys Species
Khromys features the following new Species:
Aerienti – Winged, celestial-descended humanoids who possess keen vision and natural restorative healing
Cosmodra – Immortal, god-created guardians who manipulate creation magic and rapidly regenerate mana
Gemin – Single-minded humanoids possessing two synchronised bodies with shared damage and perception
Imarantri – Ageless, divine-hearted immortals capable of regenerating limbs and surviving without breathing
Koleptran – Small insectoid-centaurs with flight, wall-climbing abilities, and damage-reducing protective carapaces
Mogrican – Innate shapechangers who can temporarily transform themselves and others through touch
Verge – Interdimensional wanderers who become intangible or create portals to the Vergence conceptual reality plane
Adding Khromys to Your Pledge
There’s an awful lot packed into Khromy’s 368 pages! These Classes and Species are just the beginning.
If you’d like to add the Khromys setting book to your Fantasy Heroes Unbound pledge, you can either select the $100 Digital All-In tier for just the PDF or one of three tiers for physical and PDF bundles: $150 RPG Essentials, $300 Full RPG Collection, or $500 Deluxe DM Set. Like all products, Khromys is also available as a separate add-on as well [$30 PDF only or $60 print+PDF].
Thanks for reading. We appreciate your continued support!
Thank you all for helping to push Fantasy Heroes Unbound funding to reach the new milestone and unlock two $60K stretch goals. Now we have the funds to upgrade the Deluxe Limited Edition with three bookmark ribbons (instead of just one) plus you’ll receive six 2nd-Level pre-gen characters, with stat blocks and brief descriptions.
Just a few hours are left before the 9pm EDT end tonight. Thanks for sticking with us!
Backers, you have our sincerest thanks for the support you have shown to us throughout this entire Fantasy Heroes Unbound campaign for this new product line. We greatly appreciate your faith in our ability to deliver quality games, expansions, and accessories for your fantasy gaming tables, whether they be actual or virtual.
YOU made this happen. THANK YOU. ☺️
We’ll keep communication flowing through BackerKit updates in the coming days, weeks, and months – until you hold your pledged rewards in your hands.
Until then, thank you once again, and goodnight. 🌙😴
The Fantasy Heroes Unbound funding campaign ends tomorrow and we’re more than half way to unlocking the two stretch goals at $60K – the triple bookmark ribbons for the Deluxe Limited Edition and the pre-get pack of novice adventurers. We’re confident that milestone is in reach!
Optional Rules
Although Fantasy Heroes Unbound uses the Fifth Edition framework as its base, many of the game rules have been tweaked a little or reworked completely to provide a great gaming experience. We also include numerous optional rule sidebars throughout the game to present different ways of approaching a problem. Here’s a sneak peek of a few of them.
✅ Athletic Movement
With DM permission, a character proficient in Athletics can add their Proficiency Bonus to their Strength Score when calculating jumping distance and height as well as to Constitution Saving Throws to determine if they gain Exhaustion levels when taking the Sprint action during consecutive turns.
✅ Group Help
When two or more characters apply the same Ability in a manner that would be feasibly additive, the leader of the effort receives Advantage on their Ability check to accomplish the task. Optionally, the DM may consider the task easier with several helpers, granting a +1 bonus to the check total for each additional helper beyond the first if warranted by the circumstances (such as folk working together to lift a heavy wagon off a trapped child). The DM may limit co-operation where it would be infeasible.
✅ Collateral Damage
At the DM’s discretion, a missed attack roll with a ranged weapon may inflict collateral damage on nearby people, objects, or environment if the shot strikes somewhere else instead or if the attack has an area of effect (i.e. a cone, line, or sphere shape).
✅ Flanking
When multiple melee attackers move in on a single opponent, they may attempt to flank the defender if the terrain permits approaching from different sides. Flanking requires a minimum spacing between the attackers to allow for multiple attack angles. Consequently, no more than two attackers may flank a target simultaneously, and the choice of flankers is selected by the target; the others are considered primary attackers. Each flanking attacker gains a +2 bonus on their attacks, but primary attackers do not receive any related combat modifiers.
That’s all for now. Thank you again for your continued support. Please don’t forget to spread the word about the campaign through these final hours so it can have a strong finish!
Hey, backers! The campaign is down to its final days and pledges continue to come in as we approach unlocking the two $60K stretch goals. Thanks for supporting getting Fantasy Heroes Unbound into your hands.
Infinite Subclasses?
As you may know from the RPG Primer, each Unbound Class is constructed from 120 Points across 20 Levels to maintain balance with the PHB Classes.
Although the range of Attribute offerings for Unbound Classes is diverse, there is also a selection of standard offerings across the 20 Levels for most Classes. This would be somewhat similar to how all PHB Classes receive an Ability Score Improvement at set Levels and Subclass options at semi-regular intervals.
Unbound Classes are granted 3 Bonus Points at regular intervals that can be used to acquire Attributes of their choice. This unrestricted benefit replaces the need for PHB-style Subclasses, since players can create unique archetypes for their characters as they see fit using these Bonus Points. There’s no need to limit yourself to only four Subclass options when Attributes combinations can produce nearly infinite Subclasses!
The Khromys setting expansion contains one full build recommendation for each Unbound Class that is analogous to a PHB Subclass. While these builds each have roots in the continent of Sapheris, all can serve as templates for players who want to simplify their progression in a particular Class. These builds provide suggestions for the allocation of Bonus Points offered by each Class, choices for open Attributes options (such as Aspect and Knack), and categories for the Concept Attribute.
Subclass Example: Superheavy Tank
While many member of the Tank Class balance defence with weapon skills or mobility, the Superheavy eschews versatility to excel at a single role: absorbing damage for their allies. They stack heavy armour, bolster personal defences, and maintain the mobility required to intervene directly whenever a teammate is threatened. Frontline anchors by design, Superheavies draw enemy ire and endure punishment that would crush lesser warriors.
This single-minded dedication earns Superheavies widespread respect across various cultures. They serve as knights in feudal kingdoms, key frontline protectors in egalitarian societies, and the core foot soldiers within the Fiend Empire’s Legions. Companions and citizens alike admire their valour and protective ethos.
In tactical combat, Superheavies adopt diverse approaches. Militaries deploy them in tight shield walls, whereas adventurers tailor their gear for specific roles. Some pair a one-handed weapon with a shield to maximise combat endurance, while others wield heavy, potent weapons to strike back aggressively. At higher levels, their durability scales with the damage they sustain; combined with the Regeneration Attribute, Superheavies actively restore their health while gaining combat power.
Review the two tables below. The top one shows the standard Tank Class’s progression over 20 Levels. The lower Superheavy table from Khromys then shows the starting Skill proficiencies, where the Bonus Points are spent, and how the Attribute choices are selected. Levels are skipped if the entry offers no option for Ability or Attribute allocation.
We hope you enjoyed today’s sneak peek. We’ll check in again soon.
Thanks to all backers all helping to push funding beyond the $50K stretch goal – and there’s just under one week to go in the campaign! This means that Khromys author Robin Flanagan will write a brief one-shot intro-level Fantasy Heroes Unbound scenario PDF for all backers.
Are you up for conquering a yet another stretch goal in the next week? No?
Well then, how about we make TWO stretch goals available next?
$60K Stretch Goal #1: Triple Bookmark Ribbons for the Deluxe Limited Edition
If funding reaches $60K, you’ll unlock another convenient physical upgrade: we will now print the Fantasy Heroes Unbound Deluxe Limited Edition with not just one bookmark ribbon, but with three bookmarks instead. That way, you can mark several important places in the book at the same time for quick reference during character creation or game sessions.
$60K Stretch Goal #2: Novice-Level Pre-Gen Pack
Also unlocked at $60K: Unbound designer Mark MacKinnon will create six diverse 2nd-Level characters, with stat blocks and brief descriptions. The characters can be used with the Unbound scenario you unlocked at $50K or used as player characters or NPCs for any game focussing on novice adventurers. This pre-gen pack will be available as a free bonus PDF download for all backers.
That’s all for today’s update. Have a wonderful weekend!
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