The second game included in every MemoryCore tier is Bloodsong: Hunters of the Night. The game is clearly inspired by one of our childhood favorites, Castlevania: Symphony of the Night: the first title in the Castlevania series to move away from the action-platformer formula in favor of an interconnected, looping world (quite literally, if you catch our meaning).
In Bloodsong, you’ll find all the familiar elements you’d expect from Symphony of the Night and what we now confidently call a “Metroidvania” experience: non-linear exploration, skill-based progression, permanent shortcuts… and tough boss fights.
The Black Castle has returned once again. Now four vampire hunters must brave its horrors, uncover its secrets, and face Dracula to banish him back into darkness: Darius Brightmoor, a relentless warrior descending from a long line of vampire hunters; Lucian Noctar, the most powerful progeny of Dracula; Juliana LaFrey, a legendary ranger specialized in ranged combat; and Mira Renvale, a stubborn yet warm-hearted spiritwarden.
Like every game in the MemoryCore anthology, Bloodsong is built on the same core system, but with a strong emphasis on exploration and mastery of the game’s Map, as in any true Metroidvania.
New powers like double jumps, alternate forms and traversal abilities unlock previously unreachable areas, while backtracking lets you revisit zones to uncover permanent shortcuts, save rooms, hidden paths, and branching endings. Each area also conceals new monsters, optional zones, side quests, and rewards for those bold enough to explore every corner.
And yes… expect a flood of secrets hidden in the most remote reaches of the map. It is a Metroidvania, after all.
This TTRPG will be included in every pledge level and features stunning artwork by Aleksi Remes and pixel art by Skab.
Your Weekly Poll is here!
Last week we asked you to decide where the battle with one of the bosses in Solid State Machine would take place: it was a close call but The Wolf's Den wins over and will be included in the game!
This week we bring you through the cold mists of Bloodsong to decide on a themed opening area for your adventures. In most Metroidvania, these location are never just a tutorial. They're a place you'll return to again and again, each time with new abilities, new information, and a growing sense of wonder at what you missed the first time around. They're home to key NPCs, cryptic foreshadowing, and secrets that will only give themselves up after hours of backtracking.
In Bloodsong, this area sits just outside the Black Castle, the last thing standing between you and what waits beyond those gates. Three visions haunt us for this place, and we can't choose between them. But you will!
Sunken Graveyard: A spectral cemetery stretching before the castle walls: dead trees clawing at the sky, crumbling mausoleums, and rows of moss-eaten tombstones hiding more than just bones...
Blighted Garden: Once well-tended, now consumed and yet strangely vital. Twisted roots, strangled statues, and the ghost of something beautiful gone very, very wrong.
Abandoned Village: A ghost town frozen in its final hour: hollow windows, collapsed rooftops, and a handful of unfortunate souls still clinging to whatever it was they couldn't leave behind.
Will the threshold of the Black Castle be shrouded in the silence of death, of creeping roots, or of bleak abandonment?