Horrible Guild
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16 days ago

Project Update: Module Focus: Final Tournament

You are among the greatest fighters in the world, driven by noble ideals, ruthless ambition, or sheer opportunism. Now, you have been invited to the Tenkuryuken: a clandestine martial arts tournament organized by the mysterious and immensely powerful Kairetsu Corporation.

Welcome to Final Tournament.

Final Tournament features a slightly different clamshell structure compared to the other games in the anthology. Since classic PvP fighting games rarely revolve around exploration, the game does not include a world map or a deck of MemoryCards. Instead, it expands the playable roster, featuring up to 8 selectable fighters, each with their own unique look, combat style, and personal motivations.



Some seek revenge. Others wish to prove they are the strongest warrior alive. Some crave glory, wealth, or the favor of the Kairetsu Corporation itself. As the tournament unfolds, the backgrounds of these fighters intertwine into shifting webs of alliances, rivalries, betrayals, and shared destinies.

The front side of each Character Board describes your Bonds with other fighters. Some Bonds are active and directly tied to your motivations: perhaps your opponent serves the man who murdered your father. Others are passive, meaning you unknowingly play a major role in someone else’s story; maybe you were among the soldiers who burned their village fifteen years ago. In some cases, Bonds are mutual: two disciples competing to inherit the legacy of the same martial arts master. At the end of the PvP match, the winner will determine how their story unfolds.



Gameplay alternates between Downtime phases and brutal 1v1 PvP battles.

DOWNTIME

During Downtime, players participate in free-flow narrative scenes using the standard test resolution system. These moments may involve the entire group or smaller character interactions: SWAT raids, espionage missions inside forbidden sectors of the Tenkuryuken complex, sabotage attempts, underground conspiracies, and all the over-the-top twists you would expect from a classic late-'90s fighting game storyline.

Before each battle, the fighters entering the next match gain a dedicated spotlight scene, allowing them to train, investigate, or prepare strategies, earning situational bonuses, or unlocking powerful Special Moves.

COMBAT

Combat itself is structured as a classic single-elimination tournament: quarterfinals, semifinals, and the grand finale.

This is where Final Tournament fully reveals its unique identity. Every match is fought best-of-three rounds, just like any proper arcade fighter. Victory is achieved either by reducing an opponent’s Health to zero and triggering a knockout, or by having the highest remaining Health once the timer expires after a fixed sequence of button-mashing rolls.




The back side of each Character Board details the fighter’s combat style and signature Special Moves. Every fighting style grants specific mechanical advantages capable of influencing different parts of the match. El Chrysantemo Rojo, for example, can manipulate Crowd Favor through the Game Disc mechanics, while Haru Tatsumi gains defensive bonuses during the first button-mashing roll and offensive bonuses during the second.

Special Moves
are triggered through specific dice combinations rolled during button-mashing sequences, though narrative conditions and character choices can make them easier to activate.

Meanwhile, players not directly involved in the current 1v1 match become part of the crowd itself, actively influencing the audience’s favor and shaping the momentum of the fight from the sidelines.

In the end, only one fighter will win the Tenkuryuken and carve their name into legend. The others will be left behind as broken rivals, forgotten champions, or ghosts haunting the bloody legacy of the arena.

Choose your fighter. Enter the ring. And prepare for the Final Tournament.

Final Tournament features a gloriously over-the-top cover illustrated by Riccardo Tenani and a cast of ripped fighters designed by Francesco Mazziotta, then brought to life in low-poly form by Albert Buscio.

Your Weekly Poll is here!
Last week we asked you to decide which special vehicle will be parked in the Overdrive Crew garage.The Espada Pikes Peak was your choice and it will be included in the game!



Our fifth poll takes us back to the golden age of fighting games, where every character was a universe unto themselves and unlocking a new costume felt like discovering a secret. Alternative skins in fighting games aren't just cosmetics: they're statements. They're inside jokes. They're the reason you kept feeding coins into that cabinet. Four looks are competing for a spot on the character select screen. One will make it in. You decide.

  • Medieval Knight: Full plate. No mercy. Probably shouldn't be this fast.
  • Orangutan: Don't ask questions. Just accept it. The best skins always defy explanation.
  • Shinobi Suit: Shadow-forged, blade-ready. A classic that never gets old in a fighting roster.
  • Santo: The mask. The legend. An icon of the ring elevated to the status of myth — and the only choice that makes grown adults tear up mid-combo.
142 votes • Final results
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