Making an Artbook to Celebrate 10 Years of Titan Effect RPG
Character designs that were initially made for "Titan Effect: the Animated Series" project (2022-2025).
When I started imagining the world of Titan Effect 19 years ago, I had no idea that I would one day make tabletop RPGs. Originally, my goal and dream were to make an animated series or a comic book, but it didn’t work out, and eventually, I ended up adapting Titan Effect into a TTRPG.
So, making an artbook is a way for me to come full circle as a creator and hopefully inspire other struggling artists and writers. And as we are approaching Titan Effect RPG’s tenth birthday, I thought that now is the best time to make this artbook, along with Titan Effect Zero.
Art by Patrick McEvoy.
In Titan Effect Zero, you play no ordinary spy. Whether you are a psychic or a bio-augmented soldier, you have access to unique abilities that can help you change the outcome of a battle or other dramatic situations.
However, don’t get too cocky as you will have to face foes that are more powerful than you and, sometimes, with abilities beyond your reach.
Powers are separated into two different categories: Psychic Powers and Genetic Enhancements.
In most RPGs, you buy equipment during character creation and then find and buy better gear or weapons during your adventures, but in Titan Effect Zero, things are quite different. Your character receives a set amount of points (Equipment Points) before each mission to "buy" armor, gadgets, weapons, and attachments.
Titan Effect Zero was designed with efficiency in mind when it comes to character creation, so players can make their ideal character in a matter of minutes. Thanks to the Year Zero Engine, the process becomes fun and more intuitive. Let’s take a look!
Titan Effect Zero character sheet.
Wow! Titan Effect Zero is now 50% funded!!! And in less than 48 hours!
First, I want to thank all of you for your amazing support (I'm going to say that a lot during the campaign). Second, we can now reveal our second Stretch Goal, which will allow us to provide a custom character sheet for Roll20 and digital assets you can use in Virtual Tabletops.
We are already 45% funded in less than 24 hours, and we just need a few extra funders to finally reach 50% (and reveal our second stretch goal).
I also wanted to express my gratitude to everyone who pledged already. Your support and trust mean a lot to my team and I. We count on you to help spread the word so we can reach our target and more!
Before answering the question of why I decided to make a new edition of Titan Effect RPG with a different system, it’s important to share a bit of history.
Originally, I developed Titan Effect as an animated series and a graphic novel project, but a series of setbacks prevented it from moving beyond the script stage. However, as I wasn’t done with my dream project, I decided to adapt my universe into a tabletop RPG. Using Savage Worlds for the rules system was a no-brainer for me because at the time it seemed like the perfect match for Titan Effect. Since then, Titan Effect RPG had a good run, along with a couple of translations, and a second edition made for SWADE.
However, I wasn't entirely satisfied by the result and I felt that I had to sacrifice many elements from my original vision. That feeling was reinforced by the comments of potential players telling me that they loved the setting but weren’t fans of Savage Worlds. The fact that you had to buy two other books to play TE RPG certainly didn’t help either. All that brought me to envision making a new version of TE closer to what I initially had in mind.
I did a lot of research to find the best rules system for TE, and I even considered making my own at some point. Eventually, I discovered the Year Zero Engine created by Frea League Publishing (Fria Ligan), especially the version they made for Blade Runner RPG. I simply felt in love with that rules system, which is simple, intuitive and add a little bit of danger, inviting the players to be more tactical—everything I was looking for. Of course, adapting Year Zero Engine to Titan Effect came with a few challenges, but that’s a story for another time.
Character designs that were initially made for "Titan Effect: the Animated Series" project (2022-2025).
When I started imagining the world of Titan Effect 19 years ago, I had no idea that I would one day make tabletop RPGs. Originally, my goal and dream were to make an animated series or a comic book, but it didn’t work out, and eventually, I ended up adapting Titan Effect into a TTRPG.
So, making an artbook is a way for me to come full circle as a creator and hopefully inspire other struggling artists and writers. And as we are approaching Titan Effect RPG’s tenth birthday, I thought that now is the best time to make this artbook, along with Titan Effect Zero.
Art by Patrick McEvoy.
In Titan Effect Zero, you play no ordinary spy. Whether you are a psychic or a bio-augmented soldier, you have access to unique abilities that can help you change the outcome of a battle or other dramatic situations.
However, don’t get too cocky as you will have to face foes that are more powerful than you and, sometimes, with abilities beyond your reach.
Powers are separated into two different categories: Psychic Powers and Genetic Enhancements.
Titan Effect Zero was designed with efficiency in mind when it comes to character creation, so players can make their ideal character in a matter of minutes. Thanks to the Year Zero Engine, the process becomes fun and more intuitive. Let’s take a look!
Titan Effect Zero character sheet.
In most RPGs, you buy equipment during character creation and then find and buy better gear or weapons during your adventures, but in Titan Effect Zero, things are quite different. Your character receives a set amount of points (Equipment Points) before each mission to "buy" armor, gadgets, weapons, and attachments.
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