Project Update: Why Year Zero Engine?
Before answering the question of why I decided to make a new edition of Titan Effect RPG with a different system, it’s important to share a bit of history.
Originally, I developed Titan Effect as an animated series and a graphic novel project, but a series of setbacks prevented it from moving beyond the script stage. However, as I wasn’t done with my dream project, I decided to adapt my universe into a tabletop RPG. Using Savage Worlds for the rules system was a no-brainer for me because at the time it seemed like the perfect match for Titan Effect. Since then, Titan Effect RPG had a good run, along with a couple of translations, and a second edition made for SWADE.
However, I wasn't entirely satisfied by the result and I felt that I had to sacrifice many elements from my original vision. That feeling was reinforced by the comments of potential players telling me that they loved the setting but weren’t fans of Savage Worlds. The fact that you had to buy two other books to play TE RPG certainly didn’t help either. All that brought me to envision making a new version of TE closer to what I initially had in mind.
I did a lot of research to find the best rules system for TE, and I even considered making my own at some point. Eventually, I discovered the Year Zero Engine created by Frea League Publishing (Fria Ligan), especially the version they made for Blade Runner RPG. I simply felt in love with that rules system, which is simple, intuitive and add a little bit of danger, inviting the players to be more tactical—everything I was looking for. Of course, adapting Year Zero Engine to Titan Effect came with a few challenges, but that’s a story for another time.
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