Drakonym is a tabletop RPG set in Akeroth, features players bonding with dragons. Narrative choices drive character & dragon development in a world rediscovering its secrets, with tactical combat, storytelling. Playable as a group or as a Solo RPG!
Call of the Sea: The Everhart Expedition is a brand-new campaign for Call of Cthulhu 7th Edition. Based on the awarded video game Call of the Sea - A different way of understanding the Cthulhu Mythos, along with the delightful taste of a renewed classic.
Fulfilled
Midnight Muscadines is a cozy-dark tabletop roleplaying game of dice, playing cards, and magical jams. Magic is waning. Find, collect, and preserve the last sources of magic into highly coveted jams that keep the world’s magic alive.
Why We Fight is a 1-5 player narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future. But most of all, it’s about learning about each other, and the things that drive us to make change.
In this solo/two-player journaling RPG, you explore an abandoned world, collecting unfamiliar items and using them to solve problems.
The Throne of Luster, the first in an epic new fantasy series set within Akeroth, arrives to whisk you away to a world of Light-based Magic & Dragons! You can also join in for a exclusive content, pins, stickers, art prints, RPGs, and more!
A keepsake journalling game about fortune telling, multi-level marketing schemes, and becoming a bird.
Become a student at The Midnight Court, a College for the Arcane. This is GM-less Journalling TTRPG that uses Tarot and Card Divination to unlock your fate.
Teatime Adventures is a whimsical, cozy mystery roleplaying game set in the thriving and joyous world of the Verdant Isles, where every adventure comes with a recipe and a tea pairing. Play together or on your own. Now with cuddly Tea Pets!
Play as a Gnawborn, a small but valiant creature from the forests of Hyhill in the world of Akeroth. Tired of your quiet life, you've decided to embark on an epic journey. Your path is fraught with danger, wonder, and self-discovery.
A fabulist solo role-playing game about traveling through an impossible city of your dreams.
A cooperative boardgame about stopping climate change, from the creator of Pandemic.