Project Update: Schedules and an apology
In discussing it with the team, we've decided one of the blockers for us is that updates are posted on Fridays. We move right into the weekend, where you're not going to see as much activity from us. So we've decided to switch up the update schedule and start posting our updates every other Tuesday. So this will be our last Friday update, and the next update will be posted Tuesday, May 21. This should give us time during the week to look at and respond to your questions in the comments in a more timely fashion.
And since we are talking about schedules, we have an official close off date for wave 3 of the pledge manager: Friday, May 24. Wave 3 consists of the new edition of Gloomhaven and all related products. Once we close off the pledge manager, we will open it a short time later for waves 4 and 5, and we will also open up pre-orders for Gloomhaven at full MSRP on our webstore. So you will get one more warning with the next update, and then we'll be charging cards.
And now, on to the shipping updates!
Shipping updates
Other updates
Big strides also continue to be made with the RPG. Our goal is to start handing the chapters off for editing early next week. This will be a piecemeal process as we finalize different sections of the book, sending them into editing one at a time. We've also started to get beautiful map work in from Francesca showing larger portions of the world. Still work-in-progress, so I won't show them yet, but hopefully we can share them soon!
So that's all the news we have this week. Just another reminder that the next update will go out Tuesday, May 21, and will be followed by the wave 3 pledge manager closing on the 24th. Have a good weekend, and I'll catch you then!
Project Update: Fulfillment and miniature sculpts
Waves 1 and 2 shipping update
US: Wave 1 (Frosthaven) is complete! At this time, all packages have left Ware2Go and should be enroute to you. This includes the orders that were stuck in "label created" status. If you haven't received a tracking number yet for your Wave 1 items and you're in the US or MX, please contact [email protected]. Meanwhile, wave 2 (Buttons & Bugs) is 99% complete! All orders have been shipped with one exception: We received an update from UPS that the ~100 B&B packages shipped through Santa Rosa were all damaged at their hub, so we are reshipping these orders now, and you should receive a new email with tracking by early next week.
Canada: Fulfillment in process! We're at about 50% of orders shipped so far, with hundreds of orders going out each day. We're hoping to have all orders shipped out by our next update in two weeks.
AU/NZ: Fulfillment is nearing completion! Most, if not all, orders have shipped, but we're just waiting on a final update from the fulfillment center signaling that everything has gone out.
Asia: Hub shipments inbound! The regional shipments should be arriving to their respective hubs over the next couple weeks. Once they've arrived and have been processed for shipping orders, the orders should start going out. We've been told this should start in early May.
UK: The container has landed! The product arrived as scheduled and is enroute to Spiral Galaxy. They're expecting to have it arrive at the warehouse this coming Tuesday. Once they get everything unloaded, they'll be able to start fulfillment, so we might see orders shipping out by the end of next week!
EU/RoW: The Buttons & Bugs container has arrived! Fulfillment Europe has received the container of Buttons & Bugs, Forgotten Circles, play surface books and more. Now that this has arrived, we should start seeing lots more orders going out. We still expect this process to take several weeks, but we should have a lot more progress to report in the next update.
Miniatures
Here's where we're at with the miniatures. It's a long project, but it's coming along.
Gloomhaven new edition
RPG
And that's all I've got to report this week. Once we've gotten a little further down field with art and graphic design on Gloomhaven, we should be able to update you on its full timeline, which should also inform when the next wave of the pledge manager is closing. So stay tuned for that, and I'll catch you next time!
Project Update: Sculpting stream and RPG designer diary
A few things to note before we get into the specific updates:
- If you are in the US, waves 1 (Frosthaven and related materials) and 2 (Buttons & Bugs) are shipping from separate locations, so if you get one but not the other, don't panic. It is still on its way. In all other regions, both waves will be shipping together out of one location to expedite orders.
- Please do not contact support asking where your product is until we have reported that your region has been fully delivered for the wave that you are concerned about. Fulfilling a region can take a while, so if your friend has gotten their game and you haven't, don't panic.
- If you've contacted support about an issue, please be patient and don't email us repeatedly about the same issue. Doing so just slows the whole process down, including for yourself.
- We will have Buttons & Bugs added to our replacement request form early next week, if you haven’t already emailed support, please wait and fill out the form when it’s available. This will both alleviate our support team inbox to assist with shipping issues and will also get your replacement to you faster.
- Given all of the above, if you do need to contact support, you can do so by emailing [email protected].
Hey everyone! Chris here with another wave 1 and 2 fulfillment update.
Another sculpting stream!
RPG designer diary
What does this mean for the process? Well, we spent some long evenings chatting about how to condense 30 cards into 18. Which is actually easier than it sounds, because we absolutely did it for all the classes that folks were playing that weekend in a single evening so that we could playtest the updates. The system is the same “pick a top and bottom action, go on your initiative, do all the things” but the choices are now a little different and narrower, and have a narrative to them that they’ve never had before. The book’s development is still moving at a good pace. I have already updated the rules chapter to reflect our changes, and we’re working on updating all the class and ancestry cards. The setting material is in good shape, and in the next month it should all come together and make its way to editing.
Other updates
Art and graphic design for the new edition of Gloomhaven continue to move along. We’ve been working hard to bring you an updated visual experience along with the revised game system. Here’s a sneak peek at one of the many new pieces of artwork you’ll discover in this new edition: an Inox Guard by Nicolas Jamme.
I also want to take a moment to acknowledge that some backers have experienced card warping in their copies of Buttons & Bugs, which is an unfortunate development we didn't see at any point in our proofing process, but would like to apologize for. We will be working with our manufacturer to address card warping, health dial colors, and a handful of other quality-of-life adjustments for the second printing, which will be sold in retail at a higher price than what was offered during the Backerkit campaign.
And I think that just about covers everything. Remember to check out Chris's stream if you're interested in the sculpting process. I hope you have a great weekend, and I'll catch you next time!
Project Update: March Miniatures
First, however, let's get to an all-important update on where fulfillment is for waves 1 and 2:
Fulfillment News
CA: Product has been received in port and is on the rail to fulfillment, scheduled to arrive on March 28! The fulfillment center is planning to start shipping April 1, and they expect it to be a quick process to get everything shipped.
AU/NZ: It look slightly longer than expected for product to arrive, but we've been told fulfillment is beginning today! Most orders are expected to be ship within the next couple weeks.
Asia: As noted last update, orders will be shipping to regional fulfillment hubs from VFI at the beginning of April. Once they arrive and are processed at the local hub, they will be shipped to backers.
UK: While prepping the extra shipment from the US, we received good news! The original shipment from China is scheduled to arrive April 15, which is earlier than expected and about the same time we had planned for the US replacement shipment to arrive. Once it gets to port, it will be moved to Spiral Galaxy, and shipping will commence.
EU/RoW: The add-on container is looking to arrive on Monday. It will take a few days to get unloaded and delivered to Fulfillment Europe. Once that happens fulfillment can begin.
Miniatures!
In addition, Jamie Daggers will be doing a 2-part live stream on painting our Buttons & Bugs micro minis, March 27 and 28, 1-4pm Eastern, so check that out as well.
Okay, on to the miniatures:
Hello Mercenaries, Price here to give an update on the Miniatures portion of this project! With the majority of Frosthaven and Buttons & Bugs obligations behind us, and Gloomhaven (2E) making great strides towards its final production - we figured it’d be helpful to start providing updates on the MANY products wrapped under the “Miniatures” banner - and that starts today!
Below is a new Cephalofair "Miniatures of Gloomhaven" Tracker that represents where each miniature project stands. Since Miniatures of Gloomhaven represents its own fulfillment wave, this will also track their progress through mass production, freight, and finally fulfillment to you! Generally, we’re at a good place with this project and excited to now have even more bandwidth to engage and push sculptures through production.
We’ve got many new models wrapping up this month, and with multiple April contracts, we’re looking to wrap up the majority of the outstanding work that needs to be done (most tied directly to new Gloomhaven artwork assignments needed for reference by our 3D artists.
1 - Sculpting
2 - Digital Revisions
3 - Sample Approvals
4 - Mold Making
Once physical PU samples are approved, and all samples are approved for their given SKU, that SKU officially heads into mold making! This is perhaps one of the longest stages of the process. Here our factory casts and engraves large aluminum molds for mass production. These plastic injection molds divide each sculpt into two “halves” that hot molten plastic is injected in between before opening and releasing the final product. Your average, more basic model will ideally be cast in a single piece that requires very little if any further handlings. More complex models (Mercenaries, Lurkers, Demons, etc) often need to be cast as several individual parts that are then later manually glued together on the assembly line. This allows us to achieve more complex designs that aren’t possible to sculpt in a single piece, but also increases production time and cost - so this needs to be explored on a sculpt by sculpt basis. Any further mold changes that need to be made upon review of pre-production casts can be made directly to the aluminum molds, but in a limited fashion as metal can only be removed, no longer ADDED, to the mold, obviously.
5 - Mass Production
RPG
Cephalofair Games just concluded a company retreat where we play tested the RPG adventure included in the core rulebook (and worked on future projects). Everyone left really happy with were the RPG is at, and are very excited to finish up this project and get it out to you. I am really proud of all the work Danielle and everyone else has put into it, and you can hear more about some of the tweaks we made to the system in Danielle's designer diary next update!
Buttons & Bugs
Buttons & Bugs is here, and we have been so pleased with the reception! Check out this thoughtful review from the Cardboard Herald:
Other News
And that's it! I hope you all are enjoying Buttons & Bugs, or if it hasn't arrived, I hope you enjoy it when it arrives soon! Catch you next time!
Project Update: Buttons & Bugs digital tutorial and designer diary
Wave 1 and 2 fulfillment progress
US - Fulfillment begins! The second printing of Frosthaven and multiple add-ons started shipping this week. Forgotten Circles, Frosthaven Play Surface Books, and Buttons & Bugs are scheduled to arrive at the fulfillment center today and should start shipping out early next week. The entire fulfillment process will take a couple weeks, so don't fret if you don't get a notification immediately.
CA - Product has arrived! Our CA fulfillment partner has received the container of all wave 1 and 2 products and fulfillment should start next week once everything has been unloaded and sorted.
Asia - All product has arrived at VFI for fulfillment and been added to the queue. They expect to start shipping these orders to their regional fulfillment hubs late this month into early next month, from there it will take a few weeks to arrive. Once it arrives at the local hub they will contact backers with shipping information.
AU/NZ - Product has arrived! Similar to CA, once everything has been unloaded fulfillment can begin. We expect these orders to start shipping within the next week.
EU/RoW - Frosthaven second printing has arrived! Frosthaven Play Surface Books, Forgotten Circles and Buttons & Bugs still look to be arriving on time to the port in about 2 weeks.
UK - As we mentioned last time, our freight shipment to the UK got delayed, and we've been working with our partners in the US to figure out an alternative solution instead of delaying UK fulfillment into mid-late May. To that end, we've scheduled a freight order from the US to the UK of Frosthaven, Frosthaven Play Surface Books, Forgotten Circles, Buttons & Bugs and other wave 1 add-ons. This shipment should arrive in the UK in 4-5 weeks, allowing us to fulfill to backers about a month earlier in mid-late April. This is later than the original expected fulfillment at the end of March, but it should still be quite a bit faster than waiting for the shipment from China. More updates to come as we receive them.
Buttons & Bugs
In addition, you should start seeing reviews and other content for Buttons & Bugs starting to drop next week ahead of or alongside shipping of copies to all the backers.
And finally, we have another designer diary, but this one is from Nikki Valens talking about what they have learned while co-designing Buttons & Bugs, why listening to players is crucial for creating great games, and how much they enjoy the process of taking games apart and rebuilding them:
Nikki Valens designer diary
We restarted design nearly from scratch. We started with the concept of miniaturized Gloomhaven, and we salvaged what pieces we could from our little wristwatch. Some of the most innovative pieces we got to keep: the double-sided ability cards and elements being available as long as they're visible. Other pieces needed to be reshaped to fit their new shell. Gone were the micro tactical puzzles that paid homage to a tactical giant, replaced with miniaturized movement grids and simplified monster and attack modifier mechanics.
On the events side, today is International Womens Day! We are so grateful to all the women who have been a part of our success here at Cephalofair Games, both past and present employees, contractors, and collaborators. We thank you for your talents and contribution!
Art and graphic design continues on the new edition of Gloomhaven, though I don't have anything new to share with you there.
And that's it! I'll catch you next time with the big miniatures update!
Project Update: Frosthaven land freight begins
We'll start right off with the most pressing info about shipments for waves 1 and 2.
US Wave 1: Shipping is starting today! We don't have the Frosthaven Play Surface Books and Forgotten Circles in the warehouse yet, so we'll be starting with orders that do not contain those. The container carrying those items did arrive in port last Friday and is currently waiting to be unloaded. We anticipate the container will arrive at the fulfillment center in the next 7-10 days, and as soon as it arrives, the rest of the orders will be shipping as well.
US Wave 2: Buttons & Bugs is on the same container waiting at the port. These will be shipped from another location, and we expect them to start going out within the next two weeks.
EU/RoW waves 1 & 2: Ocean freight is still on track. Wave 1/2 products are scheduled to arrive in port next week, followed by the container of add-ons two weeks later.
CA waves 1 & 2: Also on track. The container of wave 1/2 products is expected to arrive in the Vancouver port in about two weeks.
UK waves 1 & 2: Due to shipping slowdowns resulting from the Suez canal rerouting, our shipment bound for the UK regrettably did not make it out of China before the Lunar New Year. It is on its way now, but because of this, we are looking at another 1-2 month delay in the delivery timeline. I am unhappy about this, and we are looking into some potential solutions to ship extra product from other regions to get there sooner. We'll have more information in the next update.
Asia waves 1 & 2: Now that the Lunar New Year celebration is over, VFI is arranging pickup and will be sending product out to local hubs for fulfillment.
AU/NZ waves 1 & 2: Ocean freight of all wave 1/2 products are scheduled to arrive in port by the end of the week! From there it will take a week on average to be unloaded and delivered to Aetherworks, and then fulfillment can be scheduled. Not long now!
In addition, here are some updates on the other projects.
Gloomhaven new edition: Art and graphic design continues to come in on this project. Here's a little peek at some new map tile art from David Demaret:
We've also received the first pages back on the scenario and section books, which are laid out similarly to Frosthaven, which requires a lot of work. Everything is looking good there, though, so we'll be continuing to move forward.
RPG: First drafts on all the writing has been redlined by Danielle, and now writers are working on their second drafts. Everything is coming along well here!
Miniatures: I know we haven't discussed the miniatures project for a long time, but our plan is to have a big update focused on miniatures next month, so stay tuned for that!
Also, we will be out at Emerald City Comic Con this weekend (booth 11119), so come out, say hello, and check out Buttons & Bugs if you are in the Seattle area.
I hope everyone had a great weekend, and I am sorry once again for the delay in getting the update out. Enjoy your week, and I'll catch you next time!
Project Update: Ocean freight continues, plus another RPG designer diary
Gloomhaven Second Edition: Art and graphic design continue to move along. The puzzle book has now been put together, with completed artwork and design layout. Our fabulous team of game designers and play testers are currently putting it through its paces. Graphic design is underway for several of the game's other components, and we're commissioning some new art pieces to further elevate it.
Here is the finalized version of the beautiful world map from cartographer Francesca Baerald:
Now, let’s talk about Skills. Skills are very similar to Ability Cards in that they allow the character to take a unique action that requires you to expend a card (Discarded or Lost). There’s a few key differences. A Skill is not on a card, it’s on your character sheet. Because of this a Skill is neither a top nor a bottom action, which means you can use your Skill as either your top or your bottom action in combat. Because you aren’t discarding the Skill after you use it, you can use your Skill multiple times in a row before any kind of card refresh (*unless otherwise stated). A Skill can be used in or out of combat. Skills are just a special action you can do, so you can do it whenever you like.
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Reviving Ether: [Lost] Recover all [Lost] and [Discarded] cards from your ability deck and shuffle them (not counting the card lost by this skill). You cannot use this Skill again until you take a Full Rest.
Project Update: Wave 1 & 2 manufacturing complete
Here are rough timelines for freight shipping in all the regions.
Asia: The one exception here is our Asia fulfillment. While all other shipments will not be affected by the Lunar New Year, VFI won't be able to properly stage their fulfillment until after that is over, so they'll be picking up and beginning fulfillment at the end of February.
AU/NZ: All product is scheduled to arrive in Sydney by the end of February.
Canada: All product is scheduled to arrive at Vancouver in early-mid March.
UK/EU/ROW: All product is scheduled to arrive before the end of March (we are experiencing some delays here due to freight rerouting away from the Suez Canal).
US: Scheduled to arrive at Long Beach port in early-mid March.
We'll also be sending a final warning email from Backerkit directly before the wave 3 pledge manager closes to make sure it isn't a surprise. We have also had some requests for payment to be processed before wave 3 closes, which is totally doable. If you'd like to have your order processed early, please contact [email protected], and we can assist you.
And the last bit of pressing news is that we had multiple requests for the Forteller Frosthaven narration to be sent out ahead of the rest of fulfillment, so that is what we're doing. The codes are going out now! You may already have received yours, but they are sending them in batches, so it may take a day for yours to arrive. If you don't get your code by the end of the week, please let our team know at [email protected]. If you do receive your code, but are having issues activating it on Forteller's site or app please contact them at [email protected].
Development and art direction of the other projects - the new edition of Gloomhaven, the RPG, and the miniatures - continues to move along at a good pace, but there's not really anything new to share on those fronts.
That's all the project news I have for this week, but I also wanted to let you know some of the team will be out at Megacon in Orlando next week, February 1-4, Booth 601. If you're attending, please stop by! We'll have Buttons & Bugs demos and may have a finalized copy of the Frosthaven Play Surface Books on display as well!
Catch you all next time!
Project Update: More progress and a designer diary
Freight shipping is still in progress on Frosthaven. Everything is in the water or waiting on the Play Surface Books, as discussed in the previous update. We currently have 5 containers US bound of Frosthaven and Forgotten Circles and 2 to the EU. Canada, UK and Australia should have their containers shipping within the next week or so, and VFI Asia should be picking everything up from the manufacturer that same week for their shipments.
Furthermore, Buttons & Bugs and the Frosthaven Play Surface Books are still in production. Buttons & Bugs should be ready to start freight shipping on Monday, with the Play Surface Books following a little later in the month. Basically, the goal is that by the next update in two weeks, we can say "everything is in the water".
Here are some images of the Play Surface Books proofs!
We are ramping up the art and graphic design on the new edition of Gloomhaven. Mercenary artwork is almost finished, and work has begun on the rulebook, map tile art, and many other aspects of the game. In addition, we've finished the editing process on all the narrative text in the game, so layout on the scenario and section books can begin.
On the RPG front, first drafts on all the writing are in, and Danielle is reviewing them all. Everything is progressing along as expected. And speaking of the RPG, I also have another of Danielle's designer diaries to share:
Happy New Year Mercenaries!
- Climb a stone wall: DN 5
- Jump across a deep chasm: DN 7
- Dodge a collapsing ceiling: DN 9
- Pick a mundane lock: DN 5
- Disable a complex mechanical device: DN 9
- Perform first aid: DN 5
- Notice a hidden loose floorboard in an inn: DN 9
- Barter with a Shopkeeper: DN 5
- Convince an enemy to become your ally: DN 9
- Recognize someone in disguise: DN 7
- Decrypt the magical runes sealing in an ancient evil: DN 9
That's all we've got this week! As stated above, our goal is to have freight shipping underway for all of waves 1 and 2 by next update, so I'll catch you then!
Project Update: Everything is moving along, plus retailer update
Happy holidays to everyone! As the end of the year quickly approaches, things are moving right along as anticipated. For a more thorough look at where we are with all projects, you can take a look at this previous update. None of the timelines outlined there have changed.
Frosthaven production is now finished and has started freight shipment. Two containers have shipped out heading for the US, two more for EU/Rest of the World are scheduled to depart this week, and we have also arranged local factory pickup for our fulfillment partner in China. For the UK and Australia, the product is ready to ship, but is less than a full container, so waiting on the play surface books to finish printing.
Another important factor for ocean freight at this time is that our freight partners are rerouting all ships that were headed through the Suez Canal to go around southern Africa to avoid Houthi violence. This will add 3-4 weeks to delivery. Currently this is only affecting our shipments to EU/Rest of the World, but this sort of thing does have the possibility of slowing things down worldwide if it persists.
We are still in production on Buttons & Bugs and the Frosthaven Play Surface Books. We estimate both of these will be finished in production around the middle of next month. We had a slight issue with the sizing of the box for the books, where the final proofing copy didn't exactly match the width of the Frosthaven box itself, but we've adjusted the files, and the factory is now chugging away.
We're also still hard at work bringing things together for all the art and graphic design we need for the new edition of Gloomhaven. Dat has been making a lot of phenomenal new character art, which I'll just have to leave for you to discover in the game, because spoilers. All the narrative text in the game, roughly 125,000 words (the vast majority of which is new writing) has been organized and is in the middle of editing. Like with any big box 'Haven game, there are a lot of moving parts, but pushing this forward to completion is going to be our main focus over the next few months.
Well, some of our main focus. Danielle's focus will of course be to continue progress on the RPG. She has reviewed the outlines submitted by all the narrative writers and sent them off to work on their first drafts. I'm very excited to see what they come back with next month!
Note to retailers: The retailer pledge manager for waves 1 and 2 will be closing and charging payments on Jan. 5th. If you haven't yet received access to the pledge manager for whatever reason, please contact [email protected] ASAP so we can get you access.
One final note: If you ordered a Laserox wooden insert for Frosthaven, that started shipping directly out of Hungary last week, and so you should be receiving a shipping notification if you haven't already. This is a separate shipment from other Frosthaven items and was factored into the shipping cost.
Oh, and if it's of interest, I wrote up a little recap of our time at PAXU on the Cephalofair website. Also enjoy this great video from Above Board about Frosthaven!
I wish you a happy New Year fully of Buttons & Bugs, Gloomhaven, and the RPG. I'll catch you back here in two weeks!
Project Update: Greetings from PAXU!
The main headline is that we got a few pre-production copies of Buttons & Bugs in hand last week, which is pretty exciting. This is important because it's a final chance to review everything and catch any last production errors. There are a few things to correct with the factory, for instance, it printed darker than we'd like, and the friction on the dials is a little low, so we're working with the factory to solve those. Otherwise, it is looking very slick, and if you want to take a look at it yourself, we'll have the copies at our PAXU booth (#2936) to demo!
Also, if you are going to be out at PAXU, please come join us in the TTRPG Live Play Theatre (room 114), Saturday at 11am ET for a live play of the Gloomhaven RPG with myself, Jasmine Bhullar, Jerry Holkins, and Laura Stringer, plus Gloom Master Alexander Theoharis. And if you aren't at PAXU, you can still watch it on twitch.tv/PAX3 at the same time (or after, of course). I assure you, it will be magical!
Did I say a short update? Because we also have Danielle's next designer diary entry to share with you:
Hello again Mercenaries!
Project Update: Timeline update
This gives you a simple view of what stage of production we are in for each project so that you can have a better idea, at a glance, of where your stuff is. Checks are for what is already finished and stars are what we are currently working on. As we make progress, we'll update the chart. But for this update, let's go into more detail on each of these items!
Buttons & Bugs
Forgotten Circles
Frosthaven Second Print
Frosthaven Play Surface Books
Gloomhaven Second Edition
To provide a very rough timeline, our goal is to finish all art and design by the end of March next year, then spend April proofing, May-June in production, and June-July in freight shipping. This puts our fulfillment sometime around July or August. Again, I just want to emphasize that these are rough estimates. We're confident that we can meet these goals, but complications can always arise.
Gloomhaven Role Playing Game
First drafts for all the writing assignments are due in January, and in the meantime, we'll be doing further play testing and development on the rules. Once the drafts come in, we'll also start ramping up artwork for the book.
We will be getting in final drafts of the lore writing in February, by which point we'll also be finishing up any modifications to the rules sections of the book. It will then go into editing in March and layout in April, meaning we should be able to get final files sent off to the printer in June. From there, we can expect ocean freight two months after that in August and fulfillment starting in September.
I just want to stress again that this is an optimistic estimate that assumes everything comes together without delays, which hardly ever happens. But we'll do our best to stick to that schedule, and we'll let you know if anything changes.
Miniatures of Gloomhaven
Other exciting things
But you don't need to have watched that to enjoy them playing the game tonight at 8pm ET on Twitch! Joe O'Brien is Gloom Mastering for Sydney Amanuel, Paula Deming, Skid Maher, and Josephine McAdam, and we are all very excited to check it out!
And if you want more RPG live plays, we will also be doing one at PAXU. This will be on Saturday, Dec. 2 at 11am ET and will be streamed through Penny Arcade's channels. We'll be getting the PA crew that you saw during the campaign back together for another wild mission that will most assuredly involve Winkies. Alexander Theoharis will be Gloom Mastering for myself, Jasmine Bhullar, Jerry Holkins, and Laura Stringer.
You can also come hang out at our booth at PAXU (#2936), where we will be running demos of the RPG, Frosthaven, Gloomhaven Second Edition, and Buttons & Bugs with production samples fresh from the factory. It's gonna be a great time!
Next update will likely be a smaller one, as we'll all be at PAXU, but you can expect another designer diary from Danielle about the RPG, so look forward to that, and I'll catch you then!
Project Update: Big news for Buttons & Bugs and the RPG
Before we get to that, though, I want to let everyone know that waves 1 and 2 are now closed in the pledge manager and all charges have been processed. Anyone who is still having issues with their order should contact [email protected] to get it resolved. Wave 3 will be opening on Monday 11/6 and will remain open into January of next year (possibly later depending on when GH 2.0 starts printing). Any backers who had wave 1 or 2 items in their cart that didn't complete their pledge had those items removed and converted to store credit where applicable.
Buttons & Bugs
We hope that this rules document can better set expectations about what the game is going to be (though there were many playthrough videos we made during the campaign as well). While the game is simpler and easier to set up and play than Gloomhaven, many of the rules are the same, so for those not familiar with Gloomhaven, teaching the rules can be a bit complex.
The team, most notably Nikki the designer/developer, Jason the layout artist, Arch the art director, and Jaym the editor, have put a tremendous amount of work into crafting this learn to play guide that distills all of those Gloomhaven rules nuances into an easily digestible document. It doesn't cover everything, but it will get you through the first scenario with a good understanding of the game. And from there, if you have any questions, you can reference the full rules document available on our website.
Even though this won't need to be finished until the game has been delivered, again, the team has worked tirelessly to get a preliminary version up right now for you to peruse.
This is a plain text document that is intended to be easily searchable with lots of hyperlinks for all cross-references. You will also be able to easily print it out if you want a physical version. And if the length of this document is intimidating, just remember that it is meant to be fully comprehensive and exhaustive. And it is also a living document that can be changed and added to if we discover additional clarifications are needed about anything.
Some other caveats for the document:
- It is obviously not finished, we just wanted to have a solid draft of something to show you.
- We haven't done a comprehensive editing pass. If you see typos, don't worry, we'll fix them.
- Many of the component visuals are missing or aren't final. Don't worry about that either.
- The document is also missing an index, but we'll get that taken care of too.
Hopefully these two documents give you a better idea of the rules and how we'll be communicating them to you!
Gloomhaven Role Playing Game
Danielle Lauzon is a freelance game designer, writer, developer, and gamer living in Austin, TX with her husband, two dogs, and three cats. When she isn't writing, developing, designing, or otherwise occupied in getting games organized, she is playing games instead. She has been working in the TTRPG industry for over a decade and has over 50 credits to her name from companies such as Onyx Path Publishing, Magpie Games, and Green Ronin.
Danielle joined the team about two months ago because we needed an RPG industry professional to come in and make sure everything was getting done in a timely manner. At this point, she has fully taken over the project and is currently contracting out lore writing to all our awesome authors. And one of the other things Danielle will be tackling is writing monthly blog entries on our website about the whole process. So every other update or so, Danielle will fill you in on her work. Here is the first entry:
Hello Mercenaries!
Project Update: Introducing new staff!
I am happy to inform you that Monica Paprocki has joined us as the new marketing manager, while Aaron Hoyt is coming on as the new community support specialist. They are both very intelligent and capable people who have already helped us out tremendously at conventions and elsewhere, so I am super-excited to have them officially join the team!
An introduction from Monica:
You’ve seen me as the Banner Spear, or the Geminate, or the Deathwalker. Now see me in my new form - Cephalofair Games new Marketing Manager. Working for Cephalofair as a cosplayer since 2019 has me dreaming of working for the company full-time. And I am so happy and excited that they have given me this opportunity. I have gotten to know the folks at Cephalofair over the years and our team has a lot of hard working employees that I have enjoyed being around with at conventions. Not only am I bringing my creativity to my position, but also more than 10 years of experience being an accountant and business experience for running my own company.
And an introduction for Aaron:
Aaron has been a long time Cephalofair event staffer, regularly acting as sales and event lead at numerous conventions each year with our team, just recently backing up Chris Kessler on support tickets over the last couple months, and countless other "gopher/go-for" jobs over the years. It certainly didn't hurt he wraps a mean convention pallet either! Chances are if you've seen us at a show in the last 4 years, you've seen Aaron too! With over 20 years of customer service experience and a passion for each and every fellow gamer in our community, he'll be a great addition to our team!
As marketing manager, Monica will be helping to craft updates and make sure you are informed about everything that is going on over here. And Aaron will be on the front lines as the community support specialist, answering requests sent to [email protected], but also being more present on this page to make sure your questions are answered here as well. We're hoping that as we move forward, both of them should help improve communication with all of you.
And that's not even all the staffing we've been doing over here. Next update, we will finally have some more concrete information on the RPG and some other announcements pertaining to that.
On the scheduling front, Price provided some excellent summaries of where we are with all our projects in the last update, and there haven't been any changes to any of that except for Buttons & Bugs, so let's talk about that.
To be completely transparent, we have hit some additional delays here. Some of the graphic design work we were expecting to be finished by now required some additional revisions, and then will need to go through an additional editing pass. In addition, the learn-to-play guide that we are including in the box turned out to be a little trickier to put together than we anticipated, given the small size and how much information we wanted to include. It is being finished up for an editing pass as well, but is a bit behind. Our current plan is to get the files to the printer by the end of the month.
With that said, I did want to talk a little more about what to expect when learning to play Buttons & Bugs. Included in the box will be a learn-to-play guide that should jump-start you into the first scenario of the game, so you can get started as quickly as possible and learn as you go. This won't be the complete set of rules, as there are a lot of them and it's a small box. Instead, we intend to have a much more comprehensive rules document online that is easily searchable and referenceable as you play if you have any questions.
In addition, we are also working closely with Dized to also create an interactive learning tool for the game. We should have more information about what that entails later when that work gets closer to completion, but we really wanted to provide learning tools for you that cover multiple different learning styles to further reduce the barrier to entry.
Once again, I'd like to welcome Monica and Aaron to the team, and I will catch you next time with more news from the project!
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Project Update: Micro Mercenary Proofs & Essen Spiel
This week our team is split in two completing objectives of multiple sizes:
-FROSTHAVEN-
2nd Printing / RPG/ Miniatures
THAT'S IT....FOR NOW!